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- allow starfield control from checkpoints (turn off/on enable/disable warp)

- smoother transition between checkpoint speeds (esp when stopping at last checkpoint) -> turn down velocity at X secs before checkpoint reached

- blob enemy -> turn into simple appearing enemy (with appearance effect)

- create new one-shot enemy that flies formations

- let powerups spawn from enemies (mark with color), set property in editor per enemy instance







- change shape/atlas format to allow multiple shapes, so each frame can have different 
shapes


-----> ShapeEditor: each shape element has a frame range attached (i.e. frames 0..4, etc.) for which it is valid (display in list)
-----> .shape Format: first line: numbers of frames
-----> Bauzoid Engine: maybe attach Shapes to Spriteregions? attach .shape files to atlases? add frame ranges to shape elements?

Shape-> Current Frame
ShapeElement -> check if current frame valid