Rev 1527 | Blame | Compare with Previous | Last modification | View Log | RSS feed
- allow starfield control from checkpoints (turn off/on enable/disable warp)- smoother transition between checkpoint speeds (esp when stopping at last checkpoint) -> turn down velocity at X secs before checkpoint reached- blob enemy -> turn into simple appearing enemy (with appearance effect)- create new one-shot enemy that flies formations- let powerups spawn from enemies (mark with color), set property in editor per enemy instance- change shape/atlas format to allow multiple shapes, so each frame can have differentshapes-----> ShapeEditor: each shape element has a frame range attached (i.e. frames 0..4, etc.) for which it is valid (display in list)-----> .shape Format: first line: numbers of frames-----> Bauzoid Engine: maybe attach Shapes to Spriteregions? attach .shape files to atlases? add frame ranges to shape elements?Shape-> Current FrameShapeElement -> check if current frame valid