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powerupsgained through specific enemies (tinted)powerup spawning enemiesaccumulative:S - speed up - up to 5 levels upM - missile - follows nearest enemyB - bomb - shoots down and up and explodes in a wider rangeF - force field - accumulative up to 5 steps (can sustain 5 hits before gone)satellites - up to 3:they shoot standard plasma shotsX - follows ship, but stays where it is when ship is not moving - shoots forwardY - fixed position relative to ship (order of picking up: top, bottom, back - back one shoots backwards)Z - follows ship, but stays where it is when ship is not moving - shoots in last relative movement direction (so can shoot in all directions)special weaponA - 3-way spread shot - same as default plasma, but 3 wayB - napalm shot - fires, and on hit explodes for a larger hit rangeC - beam shot - larger, single shotlevel formattime : commandbgColor 0, 0, 0bgColor r, g, bbgObject texture initX initY sizeW sizeH scrollX scrollY(pivot always centered)spawn blob initX, initY