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package com.gebauz.bauzoid.math.collision;
import com.gebauz.bauzoid.math.Line2;
import com.gebauz.bauzoid.math.Vector2;
public class CollisionResult
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
public boolean isColliding = false;
public Vector2 penetrationVector = new Vector2();
//public Line2 collidingEdge = null;
/** Rough position of collision point (may be the averaged center). */
public Vector2 contactPoint = null;
// Methods==========================================================================================
// Getters/Setters==================================================================================
}