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package com.gebauz.burutaru.game.entities.enemies;
import com.gebauz.bauzoid.math.collision.Shape;
import com.gebauz.burutaru.game.GameLogic;
public class CoreMechEnemy
extends SpriteShapeEnemy
{
// Constants========================================================================================
// Embedded Types===================================================================================
public class CoreMechInstance
extends EnemyInstance
{
// Fields=======================================================================================
// Methods======================================================================================
public CoreMechInstance
(Enemy parent,
String instanceName,
int defaultHealth
)
{
super(parent, instanceName, defaultHealth
);
// TODO Auto-generated constructor stub
}
@
Override
public void init
()
{
// TODO Auto-generated method stub
}
@
Override
public void spawn
()
{
// TODO Auto-generated method stub
}
@
Override
public void exit
()
{
// TODO Auto-generated method stub
}
@
Override
public void update
(float deltaTime
)
{
// TODO Auto-generated method stub
}
@
Override
public void updateScroll
(float deltaTime
)
{
// TODO Auto-generated method stub
}
@
Override
public void render
()
{
// TODO Auto-generated method stub
}
@
Override
public void die
()
{
// TODO Auto-generated method stub
}
@
Override
public boolean damage
(int damage
)
{
// TODO Auto-generated method stub
return false;
}
@
Override
public void addImpulse
(float x,
float y
)
{
// TODO Auto-generated method stub
}
@
Override
public Shape getShape
()
{
// TODO Auto-generated method stub
return null;
}
}
// Fields===========================================================================================
// Methods==========================================================================================
public CoreMechEnemy
(GameLogic gameLogic
)
{
super(gameLogic,
"data/textures/enemies/core_mech.png",
"data/textures/enemies/core_mech.shape");
}
@
Override
public EnemyInstance newInstance
(String name
)
{
return null;
}
// Getters/Setters==================================================================================
}