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uniform mat4 uMVPMatrix;uniform vec3 uLightPos;attribute vec4 aPosition;attribute vec4 aColor;attribute vec2 aTexCoord0;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vLightDir;void main(){gl_Position = uMVPMatrix * aPosition;vColor = aColor;vTexCoord = aTexCoord0;vLightDir = -normalize(vec3(uLightPos-vec3(aPosition)));}