Blame | Last modification | View Log | RSS feed
ShipEnemyPassiveColliders (static level elements)Projectile thinProjectile largeEnemyProjectileShip -> Enemy: repel (SAT, with both moving)Ship -> PassiveColliders: repel (SAT)Ship - Projectile Thin: no interactionShip - Projectile Large: no interactionShip <- EnemyProjectile: (reverse test?) EnemyProjectile deleted (intersection test?)Enemy -> PassiveColliders: repel (SAT)Enemy <- Projectile Thin: ray castEnemy <- Projectile Large: intersection test or SATEnemy - EnemyProjectile: no interactionProjectiles -> no interaction with other projectiles