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Ship

Enemy

PassiveColliders (static level elements)

Projectile thin

Projectile large

EnemyProjectile


Ship -> Enemy: repel (SAT, with both moving)

Ship -> PassiveColliders: repel (SAT)

Ship - Projectile Thin: no interaction

Ship - Projectile Large: no interaction

Ship <- EnemyProjectile: (reverse test?) EnemyProjectile deleted (intersection test?)

Enemy -> PassiveColliders: repel (SAT)

Enemy <- Projectile Thin: ray cast

Enemy <- Projectile Large: intersection test or SAT

Enemy - EnemyProjectile: no interaction

Projectiles -> no interaction with other projectiles