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package com.gebauz.bauzoid.graphics;

import com.gebauz.bauzoid.game.GameObject;

/** Children of the Graphics subsystem.
 * Strictly speaking this is an extension of the GameObject in that it is part of the
 * Game Graph. However, it provides direct access to the Graphics object without having
 * to resort to the Game object
 */

public class GraphicsObject extends GameObject
{
        protected Graphics mGraphics = null;
       
        /** Constructor. */
        public GraphicsObject(Graphics graphics)
        {
                super(graphics.getGame());
                mGraphics = graphics;
        }
       
        /** Called to destroy internal GL resources and the like when the surface is lost. */
        public void onSurfaceLost()
        {
               
        }
       
        /** Called when internal GL resources need to be recreated. */
        public void onSurfaceRecreated()
        {
               
        }
       
}