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package com.gebauz.bauzoid.graphics.shader;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.gebauz.bauzoid.app.Consts;
import com.gebauz.bauzoid.graphics.Graphics;

/** Convenience functions for shaders. */
public class ShaderUtil
{
        public static final String LOG_TAG = Consts.LOG_TAG + ":ShaderUtil";
        public static boolean verbose = false;
       
        private ShaderUtil() {}
       
        public static void log(String tag, String msg)
        {
                if (verbose)
                        Gdx.app.log(tag, msg);
        }
       
        /** Load a shader from file. */
        public static ShaderProgram createShaderFromFile(Graphics graphics, FileHandle vertexShaderFile, FileHandle fragmentShaderFile)
        {
                String vertexShaderCode = vertexShaderFile.readString();
                String fragmentShaderCode = fragmentShaderFile.readString();
               
                return createShaderFromString(graphics, vertexShaderCode, fragmentShaderCode);
        }
       
        /** Load shader from string. */
        public static ShaderProgram createShaderFromString(Graphics graphics, String vertexShaderCode, String fragmentShaderCode)
        {
                ShaderProgram program = new ShaderProgram(graphics);
                program.loadShaderProgram(vertexShaderCode, fragmentShaderCode);
               
                return program;        
        }
       

}