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package com.gebauz.bauzoid.graphics.spritex;
import com.gebauz.bauzoid.graphics.Graphics;
import com.gebauz.bauzoid.graphics.GraphicsObject;
import com.gebauz.bauzoid.math.collisionx.Shape;
/** TODO: one day, generalize so that "Sprite" becomes an AtlasSprite with just one frame. */
public class AtlasSpriteInstance
extends GraphicsObject
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
public SpriteParameters param =
new SpriteParameters
();
private AtlasSprite mSource =
null;
private AtlasSpriteFrame mFrames
[] =
null;
private Shape mShape =
null;
// Methods==========================================================================================
public AtlasSpriteInstance
(Graphics graphics, AtlasSprite sprite, AtlasSpriteFrame
[] frames,
Shape shape
)
{
super(graphics
);
mSource = sprite
;
mShape = shape
;
mFrames = frames
;
}
public void renderFrame
(int n
)
{
mFrames
[n
].
param.
apply(param
);
mFrames
[n
].
render();
}
// Getters/Setters==================================================================================
public final AtlasSprite getSprite
() { return mSource
; }
public final AtlasSpriteFrame getFrame
(int n
) { return mFrames
[n
]; }
public final Shape getShape
() { return mShape
; }
}