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package com.gebauz.PonPonChun;

import com.badlogic.gdx.ApplicationListener;
/*import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;*/


public class PonPonChun implements ApplicationListener {
        /*private OrthographicCamera camera;
        private SpriteBatch batch;
        private Texture texture;
        private Sprite sprite;*/

       
        @Override
        public void create() {         
                /*float w = Gdx.graphics.getWidth();
                float h = Gdx.graphics.getHeight();
               
                camera = new OrthographicCamera(1, h/w);
                batch = new SpriteBatch();
               
                texture = new Texture(Gdx.files.internal("data/libgdx.png"));
                texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
               
                TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);
               
                sprite = new Sprite(region);
                sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
                sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
                sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);*/

        }

        @Override
        public void dispose() {
                /*batch.dispose();
                texture.dispose();*/

        }

        @Override
        public void render() {         
                /*Gdx.gl.glClearColor(1, 1, 1, 1);
                Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
               
                batch.setProjectionMatrix(camera.combined);
                batch.begin();
                sprite.draw(batch);
                batch.end();*/

        }

        @Override
        public void resize(int width, int height) {
        }

        @Override
        public void pause() {
        }

        @Override
        public void resume() {
        }
}