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package com.gebauz.PonPonChun;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.gebauz.Bauzoid.game.Game;
import com.gebauz.Bauzoid.game.Game.DefaultGameFactory;
import com.gebauz.Bauzoid.input.Input;
import com.gebauz.Bauzoid.platform.windows.Win7TouchInput;
public class Main
{
public static class PingkWin7Factory
extends DefaultGameFactory
{
@
Override
public Input createInput
(Game game
)
{
return new Win7TouchInput
(game
);
}
}
public static void main
(String[] args
)
{
LwjglApplicationConfiguration cfg =
new LwjglApplicationConfiguration
();
cfg.
title =
"PonPon! BlockBlast";
cfg.
useGL20 =
true;
cfg.
width =
480;
cfg.
height =
800;
new LwjglApplication
(new PonPonChunApp
(false,
new PingkWin7Factory
()), cfg
);
}
}