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package com.gebauz.crawler.gamestates;
import com.gebauz.bauzoid.game.Game;
import com.gebauz.bauzoid.gamestates.BaseGameState;
import com.gebauz.crawler.GameConsts;
import com.gebauz.crawler.game.GameLogic;
public class MainGameState
extends BaseGameState
{
private GameLogic mGameLogic =
null;
public MainGameState
(Game game
)
{
super(game
);
setFading
(true,
true);
enableLoadingScreen
(true);
mGameLogic =
new GameLogic
(game
);
}
@
Override
public void initAsync
(String param
)
{
mGameLogic.
initAsync();
}
@
Override
public void init
(String param
)
{
this.
getGame().
showAds(false);
mGameLogic.
init();
}
@
Override
public void exit
()
{
if (mGameLogic
!=
null)
{
mGameLogic.
exit();
mGameLogic =
null;
}
}
@
Override
public void update
(float deltaTime
)
{
mGameLogic.
update(deltaTime
);
}
@
Override
public void render
()
{
getGraphics
().
clear(0,
0,
0, 0.0f
);
getRenderStates
().
projection.
setOrtho(
0.0f,
GameConsts.
VIRTUAL_SCREEN_WIDTH-
1,
GameConsts.
VIRTUAL_SCREEN_HEIGHT-
1,
0.0f,
0.0f,
1.0f
);
//getRenderStates().projection.setPerspective(45.0f, 1.33f, 0, 1);
mGameLogic.
render();
}
}