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#ifdef GL_ESprecision mediump float;#endifuniform sampler2D uDiffuse;varying vec4 vColor;varying vec2 vTexCoord;void main(){/*vec4 result = texture2D(uDiffuse, vTexCoord.xy);gl_FragColor = result;*/gl_FragColor.r = 1;gl_FragColor.g = 1;gl_FragColor.b = 1;gl_FragColor.a = 1;}