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package com.gebauz.pingk.entities;
import com.gebauz.Bauzoid.audio.Audio;
import com.gebauz.pingk.game.GameLogic;
import com.gebauz.pingk.game.GameLogicObject;
public abstract class Entity extends GameLogicObject
{
public Entity(GameLogic gameLogic
)
{
super(gameLogic
);
}
public abstract void init
();
public abstract void exit
();
public abstract void update
(float deltaTime
);
public abstract void render
();
public final Audio getAudio
()
{
return getGameLogic
().
getGame().
getAudio();
}
}