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#ifdef GL_ESprecision mediump float;#endifuniform sampler2D uDiffuse;//uniform float uAlpha;varying vec4 vColor;varying vec2 vTexCoord;void main(){// vec2 coord = vec2(floor(vTexCoord.x*32)/32, floor(vTexCoord.y*32)/32);vec4 result = texture2D(uDiffuse, vTexCoord.xy);//result.w *= uAlpha;gl_FragColor = result;}