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uniform mat4 uMVPMatrix;attribute vec4 aPosition;attribute vec4 aColor;attribute vec2 aTexCoord0;varying vec4 vColor;varying vec2 vTexCoord;void main(){gl_Position = uMVPMatrix * aPosition;vColor = aColor;vTexCoord = aTexCoord0;/* gl_Position = uMVPMatrix * aPosition;vColor = gl_Color;vTexCoord = gl_MultiTexCoord0;*/}