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namespace BauzoidNET
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.glControl1 = new OpenTK.GLControl();
            this.SuspendLayout();
            //
            // glControl1
            //
            this.glControl1.BackColor = System.Drawing.Color.Black;
            this.glControl1.Location = new System.Drawing.Point(52, 28);
            this.glControl1.Name = "glControl1";
            this.glControl1.Size = new System.Drawing.Size(451, 297);
            this.glControl1.TabIndex = 0;
            this.glControl1.VSync = false;
            this.glControl1.Load += new System.EventHandler(this.glControl1_Load);
            this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
            //
            // Form1
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(534, 357);
            this.Controls.Add(this.glControl1);
            this.Name = "Form1";
            this.Text = "Bauzoid Editor Tools";
            this.ResumeLayout(false);

        }

        #endregion

        private OpenTK.GLControl glControl1;
    }
}