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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BauzoidNET.math;
namespace BurutaruEditor.file
{
public abstract class Serializer
{
//======================================================================================================================================================
public enum OpenMode
{
None,
Read,
Write
}
//======================================================================================================================================================
private OpenMode mOpenMode = OpenMode.None;
//======================================================================================================================================================
public Serializer(string filename, OpenMode mode)
{
mOpenMode = mode;
}
public abstract void Close();
//======================================================================================================================================================
public abstract void Write(string str);
public abstract void Write(float number);
public abstract void Write(int number);
public abstract void Write(Vector2 v);
public abstract void Write(Vector3 v);
public abstract void Write(Vector4 v);
public abstract void Write(bool b);
public abstract string ReadString();
public abstract float ReadFloat();
public abstract int ReadInt();
public abstract Vector2 ReadVector2();
public abstract bool ReadBool();
//======================================================================================================================================================
public bool isOpenForReading()
{
return (mOpenMode == OpenMode.Read);
}
public bool isOpenForWriting()
{
return (mOpenMode == OpenMode.Write);
}
}
}