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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.ComponentModel;
using BauzoidNET.math;
using BauzoidNET.parser;
using BauzoidNET.graphics.sprite;
using BauzoidNET.graphics;
using BurutaruEditor.view;
namespace BurutaruEditor
.file.enemies
{
public class SpaceMineEnemySpawner
: EnemySpawner
{
public const float ENEMY_SIZE
= 100;
//=================================================================================================================================
[Category
("Formation")]
public float ShootInterval
{ get
; set
; }
[Category
("Formation")]
public float RotationSpeed
{ get
; set
; }
[Category
("Formation")]
public float MoveSpeed
{ get
; set
; }
[Category
("Formation")]
[TypeConverter
(typeof(ExpandableObjectConverter
))]
public Vector2 MoveDir
{ get
; set
; }
[Category
("Formation")]
public float InitialAngle
{ get
; set
; }
//=================================================================================================================================
public SpaceMineEnemySpawner
(Document doc,
string name
)
: base(doc, name
)
{
ShootInterval
= 1
.0f
;
RotationSpeed
= 70;
MoveDir
= new Vector2
(-1,
1);
MoveSpeed
= 30;
InitialAngle
= 0
.0f
;
}
public override void Render
()
{
base.Render();
float triggerX
= SpawnTrigger
.x + Doc
.View.CurrentPosition.x;
float triggerY
= SpawnTrigger
.y + Doc
.View.CurrentPosition.y;
SpriteTransform t
= DocumentView
.Resources.SpaceMineEnemySprite.getSpriteTransform();
t
.x = triggerX
+ SpawnPosition
.x;
t
.y = triggerY
+ SpawnPosition
.y;
t
.w = ENEMY_SIZE
;
t
.h = ENEMY_SIZE
;
t
.centerPivot();
t
.angle = InitialAngle
;
DocumentView
.Resources.SpaceMineEnemySprite.getSpriteInstance().color.setFrom(mMultiplyColor
);
DocumentView
.Resources.SpaceMineEnemySprite.getSpriteInstance().color.w = mMultiplyFactor
;
DocumentView
.Resources.SpaceMineEnemySprite.getSpriteInstance().fogColor.setFrom(mLerpColor
);
DocumentView
.Resources.SpaceMineEnemySprite.getSpriteInstance().fogColor.w = mLerpFactor
;
DocumentView
.Resources.SpaceMineEnemySprite.render();
float w
= MainForm
.App.getGraphics().getFont().getTextWidth(this.Name, Document
.TEXT_SCALE);
MainForm
.App.getGraphics().getFont().drawTextDirect(this.Name, t
.x - w
/ 2, t
.y + ENEMY_SIZE
/2,Document
.TEXT_COLOR, Document
.TEXT_SCALE);
RenderUtil
.drawArrow(MainForm
.App.getGraphics(), triggerX, triggerY, t
.x, t
.y, ARROW_COLOR
);
}
public override void RenderSelected
(int selectedPart,
bool forHover
= false)
{
if (selectedPart
!= PART_SPAWN_POSITION
)
{
base.RenderSelected(selectedPart, forHover
);
}
float posX
= SpawnTrigger
.x + SpawnPosition
.x + Doc
.View.CurrentPosition.x;
float posY
= SpawnTrigger
.y + SpawnPosition
.y + Doc
.View.CurrentPosition.y;
float halfSize
= ENEMY_SIZE
/ 2 + DocumentView
.SELECTION_FRAME_OFFSET;
if (forHover
)
Doc
.View.RenderSelectionFrame(posX
- halfSize, posY
- halfSize, posX
+ halfSize, posY
+ halfSize, DocumentView
.SELECTION_FRAME_HOVER_ALPHA);
else
Doc
.View.RenderSelectionFrame(posX
- halfSize, posY
- halfSize, posX
+ halfSize, posY
+ halfSize
);
}
public override bool IsInside
(float x,
float y,
out int selectedPart
)
{
if (base.IsInside(x, y,
out selectedPart
))
return true;
float px
= SpawnTrigger
.x + SpawnPosition
.x + Doc
.View.CurrentPosition.x;
float py
= SpawnTrigger
.y + SpawnPosition
.y + Doc
.View.CurrentPosition.y;
if ((Math
.Abs(px
- x
) <= (ENEMY_SIZE
/ 2)) && (Math
.Abs(py
- y
) < (ENEMY_SIZE
/ 2)))
{
selectedPart
= PART_SPAWN_POSITION
;
return true;
}
return false;
}
public override void MoveBy
(float dx,
float dy,
int selectedPart
)
{
if (selectedPart
== PART_SPAWN_POSITION
)
{
SpawnPosition
.x += (dx
/ Doc
.View.ZoomFactor);
SpawnPosition
.y += (dy
/ Doc
.View.ZoomFactor);
}
else
{
SpawnTrigger
.x += (dx
/ Doc
.View.ZoomFactor);
SpawnTrigger
.y += (dy
/ Doc
.View.ZoomFactor);
}
}
public override string GetPropertiesType
()
{
return "SpaceMineEnemy";
}
public override void WriteData
(TextWriter tw
)
{
base.WriteData(tw
);
tw
.WriteLine("\tshootInterval " + ShootInterval
+ ";");
tw
.WriteLine("\trotationSpeed " + RotationSpeed
+ ";");
tw
.WriteLine("\tmoveSpeed " + MoveSpeed
+ ";");
tw
.WriteLine("\tmoveDir " + MoveDir
.x + ", " + MoveDir
.y + ";");
tw
.WriteLine("\tinitialAngle " + InitialAngle
+ ";");
}
public override void WriteData
(Serializer s
)
{
base.WriteData(s
);
s
.Write("shootInterval"); s
.Write(ShootInterval
);
s
.Write("rotationSpeed"); s
.Write(RotationSpeed
);
s
.Write("moveSpeed"); s
.Write(MoveSpeed
);
s
.Write("moveDir"); s
.Write(MoveDir
);
s
.Write("initialAngle"); s
.Write(InitialAngle
);
}
public override bool ReadParameter
(Tokenizer t,
String id
)
{
if (id
.Equals("shootInterval", StringComparison
.OrdinalIgnoreCase))
{
ShootInterval
= t
.readNumber();
}
else if (id
.Equals("initialAngle", StringComparison
.OrdinalIgnoreCase))
{
InitialAngle
= t
.readNumber();
}
else if (id
.Equals("rotationSpeed", StringComparison
.OrdinalIgnoreCase))
{
RotationSpeed
= t
.readNumber();
}
else if (id
.Equals("moveSpeed", StringComparison
.OrdinalIgnoreCase))
{
MoveSpeed
= t
.readNumber();
}
else if (id
.Equals("moveDir", StringComparison
.OrdinalIgnoreCase))
{
MoveDir
= ParseUtil
.readVector2(t
);
}
else
{
return base.ReadParameter(t, id
);
}
t
.readToken(";");
return true;
}
}
}