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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BurutaruEditor.file;
using BurutaruEditor.file.elements;
using BurutaruEditor.file.enemies;
namespace BurutaruEditor.interaction
{
public class CreateObject : Interaction
{
public CreateObject(MainForm owner)
: base(owner)
{
}
public override void MouseDown(MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (Owner.CurrentObjectMode == MainForm.ObjectMode.CHECKPOINTS)
{
// create Checkpoint
Owner.Doc.CreateCheckPoint(e.X, e.Y);
}
}
}
public override void MouseMove(MouseEventArgs e)
{
}
public override void MouseUp(MouseEventArgs e)
{
}
public override void Render()
{
}
}
}