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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using Bind.CL;
using Bind.ES;
using Bind.GL2;
namespace Bind
{
enum GeneratorMode
{
Unknown,
GL2,
GL3,
ES10,
ES11,
ES20,
CL10,
[Obsolete
] Wgl,
[Obsolete
] Glx,
[Obsolete
] Glu,
}
static class MainClass
{
static GeneratorMode mode
= GeneratorMode
.GL2;
static internal IBind Generator
;
static void Main
(string[] arguments
)
{
Debug
.Listeners.Clear();
Debug
.Listeners.Add(new TextWriterTraceListener
(Console
.Out));
Debug
.AutoFlush = true;
Trace
.Listeners.Clear();
Trace
.Listeners.Add(new TextWriterTraceListener
(Console
.Out));
Trace
.AutoFlush = true;
Console
.WriteLine("OpenGL binding generator {0} for OpenTK.",
Assembly
.GetExecutingAssembly().GetName().Version.ToString());
Console
.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net");
Console
.WriteLine();
string dirName
= null;
try
{
foreach (string a
in arguments
)
{
if (a
.StartsWith("--") || a
.StartsWith("-") || a
.StartsWith("/"))
{
string[] b
= a
.Split(new char[] { '-',
'/',
':',
'=' }, StringSplitOptions
.RemoveEmptyEntries);
switch (b
[0])
{
case "?":
case "help":
ShowHelp
();
return;
case "in":
case "input":
Settings
.InputPath = string.Join(Path
.DirectorySeparatorChar.ToString(), b
.Skip(1).ToArray());
break;
case "out":
case "output":
Settings
.OutputPath = string.Join(Path
.DirectorySeparatorChar.ToString(), b
.Skip(1).ToArray());
break;
case "mode":
string arg
= b
[1].ToLower();
if (arg
== "gl" || arg
== "gl2")
mode
= GeneratorMode
.GL2;
else if (arg
== "es10")
mode
= GeneratorMode
.ES10;
else if (arg
== "es11")
mode
= GeneratorMode
.ES11;
else if (arg
== "es20")
mode
= GeneratorMode
.ES20;
else if (arg
=="cl" || arg
== "cl10")
mode
= GeneratorMode
.CL10;
else
throw new NotImplementedException
();
if (b
.Length > 2)
dirName
= b
[2];
break;
case "namespace":
case "ns":
Settings
.OutputNamespace = b
[1];
break;
case "class":
Settings
.OutputClass = b
[1];
break;
case "gl":
Settings
.GLClass = b
[1];
break;
case "legacy":
case "o":
case "option":
Settings
.Compatibility |= b
[1].ToLower() == "tao" ? Settings
.Legacy.Tao : Settings
.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "simple_enums" ? Settings
.Legacy.NoAdvancedEnumProcessing : Settings
.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "safe" ? Settings
.Legacy.NoPublicUnsafeFunctions : Settings
.Legacy.None;
//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "permutations" ? Settings
.Legacy.GenerateAllPermutations : Settings
.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "enums_in_class" ? Settings
.Legacy.NestedEnums : Settings
.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "nodocs" ? Settings
.Legacy.NoDocumentation : Settings
.Legacy.None;
Settings
.Compatibility |= b
[1].ToLower() == "keep_untyped_enums" ? Settings
.Legacy.KeepUntypedEnums : Settings
.Legacy.None;
break;
default:
throw new ArgumentException
(
String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a
)
);
}
}
}
}
catch (NullReferenceException e
)
{
Console
.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e
.ToString());
return;
}
catch (ArgumentException e
)
{
Console
.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e
.ToString());
return;
}
try
{
long ticks
= DateTime
.Now.Ticks;
switch (mode
)
{
case GeneratorMode
.GL2:
Generator
= new Generator
();
break;
case GeneratorMode
.ES10:
Generator
= new ESGenerator
("ES10", dirName
);
break;
case GeneratorMode
.ES11:
Generator
= new ESGenerator
("ES11", dirName
);
break;
case GeneratorMode
.ES20:
Generator
= new ESGenerator
("ES20", dirName
);
break;
case GeneratorMode
.CL10:
Generator
= new CLGenerator
("CL10", dirName
);
break;
case GeneratorMode
.Wgl:
Generator
= new Wgl
.Generator();
break;
case GeneratorMode
.Glu:
Generator
= new Glu
.Generator();
break;
case GeneratorMode
.Glx:
Generator
= new Glx
.Generator();
break;
case GeneratorMode
.GL3:
throw new NotImplementedException
(String.Format("Mode {0} not implemented.", mode
));
case GeneratorMode
.Unknown:
default:
Console
.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
return;
}
Generator
.Process();
ticks
= DateTime
.Now.Ticks - ticks
;
Console
.WriteLine();
Console
.WriteLine("Bindings generated in {0} seconds.", ticks
/ (double)10000000.0);
Console
.WriteLine();
}
catch (SecurityException e
)
{
Console
.WriteLine("Security violation \"{0}\" in method \"{1}\".", e
.Message, e
.Method);
Console
.WriteLine("This application does not have permission to take the requested actions.");
}
catch (NotImplementedException e
)
{
Console
.WriteLine(e
.Message);
Console
.WriteLine("The requested functionality is not implemented yet.");
}
}
private static void ShowHelp
()
{
Console
.WriteLine(
@"Usage: bind [-in:path] [-out:path] [switches]
Available switches:
-in: Input directory (e.g. -in:../specs/)
-out: Output directory (e.g. -out:out)
-ns: Output namespace (e.g. -ns:OpenTK.Graphics).
Default: OpenTK.Graphics.OpenGL
-namespace: Same as -ns
-class: Output class (e.g. -class:GL3).
Default: GL/Wgl/Glu/Glx (depends on -mode)
-o/-option: Set advanced option. Available options:
-o:tao Tao compatibility mode.
-o:enums Follow OpenGL instead .Net naming conventions.
-o:safe Do not generate public unsafe functions.
-o:enums_in_class
Place enums in a nested class (i.e. GL.Enums)
instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums)
");
}
}
}