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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glAreTexturesResident">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glAreTexturesResident</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glAreTexturesResident</refname>
        <refpurpose>determine if textures are loaded in texture memory</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>GLboolean <function>glAreTexturesResident</function></funcdef>
                <paramdef>GLsizei <parameter>n</parameter></paramdef>
                <paramdef>const GLuint * <parameter>textures</parameter></paramdef>
                <paramdef>GLboolean * <parameter>residences</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>n</parameter></term>
            <listitem>
                <para>
                    Specifies the number of textures to be queried.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>textures</parameter></term>
            <listitem>
                <para>
                    Specifies an array containing the names of the textures to be queried.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>residences</parameter></term>
            <listitem>
                <para>
                    Specifies an array in which the texture residence status is returned.
                    The residence status of a texture named by an element of <parameter>textures</parameter> is
                    returned in the corresponding element of <parameter>residences</parameter>.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            GL establishes
            a ``working set'' of textures that are resident in texture memory.
            These textures can be bound to a texture target much more efficiently
            than textures that are not resident.
        </para>
        <para>
            <function>glAreTexturesResident</function> queries the texture residence status of the <parameter>n</parameter> textures named by
            the elements of <parameter>textures</parameter>.
            If all the named textures are resident,
            <function>glAreTexturesResident</function> returns <constant>GL_TRUE</constant>,
            and the contents of <parameter>residences</parameter> are undisturbed.
            If not all the named textures are resident, <function>glAreTexturesResident</function> returns <constant>GL_FALSE</constant>,
            and detailed status is returned in the <parameter>n</parameter> elements of <parameter>residences</parameter>.
            If an element of <parameter>residences</parameter> is <constant>GL_TRUE</constant>, then the texture named by
            the corresponding element of <parameter>textures</parameter> is resident.
        </para>
        <para>
            The residence status of a single bound texture may also be queried
            by calling
            <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with the <emphasis>target</emphasis> argument set to the
            target to which the texture is bound, and the <emphasis>pname</emphasis> argument
            set to <constant>GL_TEXTURE_RESIDENT</constant>.
            This is the only way that the residence status of a default texture can be
            queried.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            <function>glAreTexturesResident</function> is available only if the GL version is 1.1 or greater.
        </para>
        <para>
            <function>glAreTexturesResident</function> returns the residency status of the textures at the time of
            invocation. It does not guarantee that the textures will remain
            resident at any other time.
        </para>
        <para>
            If textures reside in virtual memory (there is no texture memory), they
            are considered always resident.
        </para>
        <para>
            Some implementations may not load a texture until the first use of
            that texture.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>n</parameter> is negative.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if any element in <parameter>textures</parameter>
            is 0 or does not name a texture. In that case, the function returns
            <constant>GL_FALSE</constant> and the contents of <parameter>residences</parameter> is indeterminate.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glAreTexturesResident</function> is executed
            between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
            execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with parameter name <constant>GL_TEXTURE_RESIDENT</constant>
            retrieves the residence status of a currently bound texture.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPrioritizeTextures</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>