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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glCallList">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glCallList</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCallList</refname>
        <refpurpose>execute a display list</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glCallList</function></funcdef>
                <paramdef>GLuint <parameter>list</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>list</parameter></term>
            <listitem>
                <para>
                    Specifies the integer name of the display list to be executed.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glCallList</function> causes the named display list to be executed.
            The commands saved in the display list are executed in order,
            just as if they were called without using a display list.
            If <parameter>list</parameter> has not been defined as a display list,
            <function>glCallList</function> is ignored.
        </para>
        <para>
            <function>glCallList</function> can appear inside a display list.
            To avoid the possibility of infinite recursion resulting from display lists
            calling one another,
            a limit is placed on the nesting level of display
            lists during display-list execution.
            This limit is at least 64, and it depends on the implementation.
        </para>
        <para>
            GL state is not saved and restored across a call to <function>glCallList</function>.
            Thus,
            changes made to GL state during the execution of a display list
            remain after execution of the display list is completed.
            Use <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPushMatrix</refentrytitle></citerefentry>,
            and <citerefentry><refentrytitle>glPopMatrix</refentrytitle></citerefentry> to preserve GL state across <function>glCallList</function> calls.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            Display lists can be executed between a call to <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
            and the corresponding call to <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>,
            as long as the display list includes only commands that are allowed
            in this interval.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MAX_LIST_NESTING</constant>
        </para>
        <para>
            <citerefentry><refentrytitle>glIsList</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <function>glCallLists</function>,
            <citerefentry><refentrytitle>glDeleteLists</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGenLists</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glNewList</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPushMatrix</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>