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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glDetachShader">
    <refmeta>
        <refentrytitle>glDetachShader</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glDetachShader</refname>
        <refpurpose>Detaches a shader object from a program object to which it is attached</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glDetachShader</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>GLuint <parameter>shader</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>program</parameter></term>
                <listitem>
                    <para>Specifies the program object from which to
                    detach the shader object.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>shader</parameter></term>
                <listitem>
                    <para>Specifies the shader object to be
                    detached.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glDetachShader</function> detaches the shader
        object specified by <parameter>shader</parameter> from the
        program object specified by <parameter>program</parameter>. This
        command can be used to undo the effect of the command
        <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>.</para>

        <para>If <parameter>shader</parameter> has already been flagged
        for deletion by a call to
        <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>
        and it is not attached to any other program object, it will be
        deleted after it has been detached.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glDetachShader</function> is available only if
        the GL version is 2.0 or greater.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if either
        <parameter>program</parameter> or <parameter>shader</parameter>
        is a value that was not generated by OpenGL.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> is not a program object.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>shader</parameter> is not a shader object.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>shader</parameter> is not attached to
        <parameter>program</parameter>.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <function>glDetachShader</function> is executed between the
        execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
        with the handle of a valid program object</para>

        <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
        with arguments <parameter>shader</parameter> and
        <constant>GL_DELETE_STATUS</constant></para>

        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>

        <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>