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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glGetActiveAttrib">
    <refmeta>
        <refentrytitle>glGetActiveAttrib</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetActiveAttrib</refname>
        <refpurpose>Returns information about an active attribute variable for the specified program object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetActiveAttrib</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>GLuint <parameter>index</parameter></paramdef>
                <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
                <paramdef>GLsizei *<parameter>length</parameter></paramdef>
                <paramdef>GLint *<parameter>size</parameter></paramdef>
                <paramdef>GLenum *<parameter>type</parameter></paramdef>
                <paramdef>GLchar *<parameter>name</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>program</parameter></term>
                <listitem>
                    <para>Specifies the program object to be
                    queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>index</parameter></term>
                <listitem>
                    <para>Specifies the index of the attribute variable
                    to be queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>bufSize</parameter></term>
                <listitem>
                    <para>Specifies the maximum number of characters
                    OpenGL is allowed to write in the character buffer
                    indicated by <parameter>name</parameter>.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>length</parameter></term>
                <listitem>
                    <para>Returns the number of characters actually
                    written by OpenGL in the string indicated by
                    <parameter>name</parameter> (excluding the null
                    terminator) if a value other than
                    <constant>NULL</constant> is passed.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>size</parameter></term>
                <listitem>
                    <para>Returns the size of the attribute
                    variable.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>type</parameter></term>
                <listitem>
                    <para>Returns the data type of the attribute
                    variable.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>name</parameter></term>
                <listitem>
                    <para>Returns a null terminated string containing
                    the name of the attribute variable.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glGetActiveAttrib</function> returns information
        about an active attribute variable in the program object
        specified by <parameter>program</parameter>. The number of
        active attributes can be obtained by calling
        <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with the value <constant>GL_ACTIVE_ATTRIBUTES</constant>. A
        value of 0 for <parameter>index</parameter> selects the first
        active attribute variable. Permissible values for
        <parameter>index</parameter> range from 0 to the number of
        active attribute variables minus 1.</para>

        <para>A vertex shader may use either built-in attribute
        variables, user-defined attribute variables, or both. Built-in
        attribute variables have a prefix of &quot;gl_&quot; and
        reference conventional OpenGL vertex attribtes (e.g.,
        <parameter>gl_Vertex</parameter>,
        <parameter>gl_Normal</parameter>, etc., see the OpenGL Shading
        Language specification for a complete list.) User-defined
        attribute variables have arbitrary names and obtain their values
        through numbered generic vertex attributes. An attribute
        variable (either built-in or user-defined) is considered active
        if it is determined during the link operation that it may be
        accessed during program execution. Therefore,
        <parameter>program</parameter> should have previously been the
        target of a call to
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        but it is not necessary for it to have been linked
        successfully.</para>

        <para>The size of the character buffer required to store the
        longest attribute variable name in
        <parameter>program</parameter> can be obtained by calling
        <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with the value
        <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>. This value
        should be used to allocate a buffer of sufficient size to store
        the returned attribute name. The size of this character buffer
        is passed in <parameter>bufSize</parameter>, and a pointer to
        this character buffer is passed in
        <parameter>name</parameter>.</para>

        <para><function>glGetActiveAttrib</function> returns the name of
        the attribute variable indicated by
        <parameter>index</parameter>, storing it in the character buffer
        specified by <parameter>name</parameter>. The string returned
        will be null terminated. The actual number of characters written
        into this buffer is returned in <parameter>length</parameter>,
        and this count does not include the null termination character.
        If the length of the returned string is not required, a value of
        <constant>NULL</constant> can be passed in the
        <parameter>length</parameter> argument.</para>

        <para>The <parameter>type</parameter> argument will return a
        pointer to the attribute variable's data type. The symbolic
        constants <constant>GL_FLOAT</constant>,
        <constant>GL_FLOAT_VEC2</constant>,
        <constant>GL_FLOAT_VEC3</constant>,
        <constant>GL_FLOAT_VEC4</constant>,
        <constant>GL_FLOAT_MAT2</constant>,
        <constant>GL_FLOAT_MAT3</constant>,
        <constant>GL_FLOAT_MAT4</constant>,
        <constant>GL_FLOAT_MAT2x3</constant>,
        <constant>GL_FLOAT_MAT2x4</constant>,
        <constant>GL_FLOAT_MAT3x2</constant>,
        <constant>GL_FLOAT_MAT3x4</constant>,
        <constant>GL_FLOAT_MAT4x2</constant>, or
        <constant>GL_FLOAT_MAT4x3</constant> may be returned. The
        <parameter>size</parameter> argument will return the size of the
        attribute, in units of the type returned in
        <parameter>type</parameter>.</para>

        <para>The list of active attribute variables may include both
        built-in attribute variables (which begin with the prefix
        &quot;gl_&quot;) as well as user-defined attribute variable
        names.</para>

        <para>This function will return as much information as it can
        about the specified active attribute variable. If no information
        is available, <parameter>length</parameter> will be 0, and
        <parameter>name</parameter> will be an empty string. This
        situation could occur if this function is called after a link
        operation that failed. If an error occurs, the return values
        <parameter>length</parameter>, <parameter>size</parameter>,
        <parameter>type</parameter>, and <parameter>name</parameter>
        will be unmodified.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glGetActiveAttrib</function>
        is available only if the GL version is 2.0 or greater.</para>

        <para><constant>GL_FLOAT_MAT2x3</constant>,
        <constant>GL_FLOAT_MAT2x4</constant>,
        <constant>GL_FLOAT_MAT3x2</constant>,
        <constant>GL_FLOAT_MAT3x4</constant>,
        <constant>GL_FLOAT_MAT4x2</constant>, and
        <constant>GL_FLOAT_MAT4x3</constant>
        will only be returned as a <parameter>type</parameter>
        if the GL version is 2.1 or greater.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>program</parameter> is not a value generated by
        OpenGL.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> is not a program object.</para>

        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>index</parameter> is greater than or equal to the
        number of active attribute variables in
        <parameter>program</parameter>.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <function>glGetActiveAttrib</function> is executed between the
        execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>

        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>bufSize</parameter> is less than 0.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
        with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

        <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with argument <constant>GL_ACTIVE_ATTRIBUTES</constant> or
        <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>.</para>

        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>