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<?xml version="1.0" encoding="UTF-8"?>
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<refentry id="glGetShaderInfoLog">
    <refmeta>
        <refentrytitle>glGetShaderInfoLog</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetShaderInfoLog</refname>
        <refpurpose>Returns the information log for a shader object</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetShaderInfoLog</function></funcdef>
                <paramdef>GLuint <parameter>shader</parameter></paramdef>
                <paramdef>GLsizei <parameter>maxLength</parameter></paramdef>
                <paramdef>GLsizei *<parameter>length</parameter></paramdef>
                <paramdef>GLchar *<parameter>infoLog</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>shader</parameter></term>
                <listitem>
                    <para>Specifies the shader object whose information
                    log is to be queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>maxLength</parameter></term>
                <listitem>
                    <para>Specifies the size of the character buffer for
                    storing the returned information log.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>length</parameter></term>
                <listitem>
                    <para>Returns the length of the string returned in
                    <parameter>infoLog</parameter> (excluding the null
                    terminator).</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>infoLog</parameter></term>
                <listitem>
                    <para>Specifies an array of characters that is used
                    to return the information log.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glGetShaderInfoLog</function> returns the
        information log for the specified shader object. The information
        log for a shader object is modified when the shader is compiled.
        The string that is returned will be null terminated.</para>

        <para><function>glGetShaderInfoLog</function> returns in
        <parameter>infoLog</parameter> as much of the information log as
        it can, up to a maximum of <parameter>maxLength</parameter>
        characters. The number of characters actually returned,
        excluding the null termination character, is specified by
        <parameter>length</parameter>. If the length of the returned
        string is not required, a value of <constant>NULL</constant> can
        be passed in the <parameter>length</parameter> argument. The
        size of the buffer required to store the returned information
        log can be obtained by calling
        <citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
        with the value <constant>GL_INFO_LOG_LENGTH</constant>.</para>

        <para>The information log for a shader object is a string that
        may contain diagnostic messages, warning messages, and other
        information about the last compile operation. When a shader
        object is created, its information log will be a string of
        length 0.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glGetShaderInfoLog</function> is available only
        if the GL version is 2.0 or greater.</para>

        <para>The information log for a shader object is the OpenGL
        implementer's primary mechanism for conveying information about
        the compilation process. Therefore, the information log can be
        helpful to application developers during the development
        process, even when compilation is successful. Application
        developers should not expect different OpenGL implementations to
        produce identical information logs.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>shader</parameter> is not a value generated by
        OpenGL.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>shader</parameter> is not a shader object.</para>

        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>maxLength</parameter> is less than 0.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <function>glGetShaderInfoLog</function> is executed between the
        execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
        with argument <constant>GL_INFO_LOG_LENGTH</constant></para>

        <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>