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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glGetUniform">
    <refmeta>
        <refentrytitle>glGetUniform</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refdescriptor>glGetUniform</refdescriptor>
        <refname>glGetUniformfv</refname>
        <refname>glGetUniformiv</refname>
        <refpurpose>Returns the value of a uniform variable</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetUniformfv</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>GLint <parameter>location</parameter></paramdef>
                <paramdef>GLfloat *<parameter>params</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glGetUniformiv</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>GLint <parameter>location</parameter></paramdef>
                <paramdef>GLint *<parameter>params</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>program</parameter></term>
                <listitem>
                    <para>Specifies the program object to be
                    queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>location</parameter></term>
                <listitem>
                    <para>Specifies the location of the uniform variable
                    to be queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>params</parameter></term>
                <listitem>
                    <para>Returns the value of the specified uniform
                    variable.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glGetUniform</function> returns in
        <parameter>params</parameter> the value(s) of the specified
        uniform variable. The type of the uniform variable specified by
        <parameter>location</parameter> determines the number of values
        returned. If the uniform variable is defined in the shader as a
        boolean, int, or float, a single value will be returned. If it
        is defined as a vec2, ivec2, or bvec2, two values will be
        returned. If it is defined as a vec3, ivec3, or bvec3, three
        values will be returned, and so on. To query values stored in
        uniform variables declared as arrays, call
        <function>glGetUniform</function> for each element of the array.
        To query values stored in uniform variables declared as
        structures, call <function>glGetUniform</function> for each
        field in the structure. The values for uniform variables
        declared as a matrix will be returned in column major
        order.</para>

        <para>The locations assigned to uniform variables are not known
        until the program object is linked. After linking has occurred,
        the command
        <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
        can be used to obtain the location of a uniform variable. This
        location value can then be passed to
        <function>glGetUniform</function> in order to query the current
        value of the uniform variable. After a program object has been
        linked successfully, the index values for uniform variables
        remain fixed until the next link command occurs. The uniform
        variable values can only be queried after a link if the link was
        successful.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glGetUniform</function> is available only if the
        GL version is 2.0 or greater.</para>

        <para>If an error is generated, no change is made to the
        contents of <parameter>params</parameter>.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>program</parameter> is not a value generated by
        OpenGL.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> is not a program object.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> has not been successfully
        linked.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>location</parameter> does not correspond to a valid
        uniform variable location for the specified program object.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <function>glGetUniform</function> is executed between the
        execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and the index of an active
        uniform variable</para>

        <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and
        <constant>GL_ACTIVE_UNIFORMS</constant> or
        <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>

        <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and the name of a
        uniform variable</para>
        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>