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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glGetUniformLocation">
    <refmeta>
        <refentrytitle>glGetUniformLocation</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetUniformLocation</refname>
        <refpurpose>Returns the location of a uniform variable</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>GLint <function>glGetUniformLocation</function></funcdef>
                <paramdef>GLuint <parameter>program</parameter></paramdef>
                <paramdef>const GLchar *<parameter>name</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>program</parameter></term>
                <listitem>
                    <para>Specifies the program object to be
                    queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>name</parameter></term>
                <listitem>
                    <para>Points to a null terminated string containing
                    the name of the uniform variable whose location is
                    to be queried.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glGetUniformLocation </function> returns an
        integer that represents the location of a specific uniform
        variable within a program object. <parameter>name</parameter>
        must be a null terminated string that contains no white space.
        <parameter>name</parameter> must be an active uniform variable
        name in <parameter>program</parameter> that is not a structure,
        an array of structures, or a subcomponent of a vector or a
        matrix. This function returns -1 if <parameter>name</parameter>
        does not correspond to an active uniform variable in
        <parameter>program</parameter> or if <parameter>name</parameter>
        starts with the reserved prefix &quot;gl_&quot;.</para>

        <para>Uniform variables that are structures or arrays of
        structures may be queried by calling
        <function>glGetUniformLocation</function> for each field within
        the structure. The array element operator &quot;[]&quot; and the
        structure field operator &quot;.&quot; may be used in
        <parameter>name</parameter> in order to select elements within
        an array or fields within a structure. The result of using these
        operators is not allowed to be another structure, an array of
        structures, or a subcomponent of a vector or a matrix. Except if
        the last part of <parameter>name</parameter> indicates a uniform
        variable array, the location of the first element of an array
        can be retrieved by using the name of the array, or by using the
        name appended by &quot;[0]&quot;.</para>

        <para>The actual locations assigned to uniform variables are not
        known until the program object is linked successfully. After
        linking has occurred, the command
        <function>glGetUniformLocation</function> can be used to obtain
        the location of a uniform variable. This location value can then
        be passed to
        <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>
        to set the value of the uniform variable or to
        <citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
        in order to query the current value of the uniform variable.
        After a program object has been linked successfully, the index
        values for uniform variables remain fixed until the next link
        command occurs. Uniform variable locations and values can only
        be queried after a link if the link was successful.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glGetUniformLocation</function> is available
        only if the GL version is 2.0 or greater.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>program</parameter> is not a value generated by
        OpenGL.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> is not a program object.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>program</parameter> has not been successfully
        linked.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <function>glGetUniformLocation</function> is executed between
        the execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and the index of
        an active uniform variable</para>

        <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and
        <constant>GL_ACTIVE_UNIFORMS</constant> or
        <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>

        <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
        with arguments <parameter>program</parameter> and the name of a
        uniform variable</para>
        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>