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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glGetVertexAttrib">
    <refmeta>
        <refentrytitle>glGetVertexAttrib</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refdescriptor>glGetVertexAttrib</refdescriptor>
        <refname>glGetVertexAttribdv</refname>
        <refname>glGetVertexAttribfv</refname>
        <refname>glGetVertexAttribiv</refname>
        <refpurpose>Return a generic vertex attribute parameter</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetVertexAttribdv</function></funcdef>
                <paramdef>GLuint <parameter>index</parameter></paramdef>
                <paramdef>GLenum <parameter>pname</parameter></paramdef>
                <paramdef>GLdouble *<parameter>params</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glGetVertexAttribfv</function></funcdef>
                <paramdef>GLuint <parameter>index</parameter></paramdef>
                <paramdef>GLenum <parameter>pname</parameter></paramdef>
                <paramdef>GLfloat *<parameter>params</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glGetVertexAttribiv</function></funcdef>
                <paramdef>GLuint <parameter>index</parameter></paramdef>
                <paramdef>GLenum <parameter>pname</parameter></paramdef>
                <paramdef>GLint *<parameter>params</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>index</parameter></term>
                <listitem>
                    <para>Specifies the generic vertex attribute
                    parameter to be queried.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>pname</parameter></term>
                <listitem>
                    <para>Specifies the symbolic name of the vertex
                    attribute parameter to be queried. Accepted values are
                    <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>,
                    <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant>,
                    <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant>,
                    <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant>,
                    <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant>,
                    <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant>, or
                    <constant>GL_CURRENT_VERTEX_ATTRIB</constant>.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>params</parameter></term>
                <listitem>
                    <para>Returns the requested data.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glGetVertexAttrib</function> returns in
        <parameter>params</parameter> the value of a generic vertex
        attribute parameter. The generic vertex attribute to be queried
        is specified by <parameter>index</parameter>, and the parameter
        to be queried is specified by <parameter>pname</parameter>.</para>

        <para>The accepted parameter names are as follows:</para>

        <variablelist>
            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value, the name of the buffer object currently bound to
                    the binding point corresponding to generic vertex attribute array
                    <parameter>index</parameter>. If no buffer object is bound,
                    0 is returned. The initial value is 0.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value that is non-zero (true) if the vertex
                    attribute array for <parameter>index</parameter> is
                    enabled and 0 (false) if it is disabled. The initial
                    value is <constant>GL_FALSE</constant>.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value, the size of the vertex attribute array
                    for <parameter>index</parameter>. The size is the
                    number of values for each element of the vertex
                    attribute array, and it will be 1, 2, 3, or 4. The
                    initial value is 4.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value, the array stride for (number of bytes
                    between successive elements in) the vertex attribute
                    array for <parameter>index</parameter>. A value of 0
                    indicates that the array elements are stored
                    sequentially in memory. The initial value is 0.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value, a symbolic constant indicating the
                    array type for the vertex attribute array for
                    <parameter>index</parameter>. Possible values are
                    <constant>GL_BYTE</constant>,
                    <constant>GL_UNSIGNED_BYTE</constant>,
                    <constant>GL_SHORT</constant>,
                    <constant>GL_UNSIGNED_SHORT</constant>,
                    <constant>GL_INT</constant>,
                    <constant>GL_UNSIGNED_INT</constant>,
                    <constant>GL_FLOAT</constant>, and
                    <constant>GL_DOUBLE</constant>. The initial value is
                    <constant>GL_FLOAT</constant>.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns a
                    single value that is non-zero (true) if fixed-point
                    data types for the vertex attribute array indicated
                    by <parameter>index</parameter> are normalized when
                    they are converted to floating point, and 0 (false)
                    otherwise. The initial value is
                    <constant>GL_FALSE</constant>.</para>
                </listitem>
            </varlistentry>

            <varlistentry>
                <term><constant>GL_CURRENT_VERTEX_ATTRIB</constant></term>
                <listitem>
                <para>
                </para>
                    <para> <parameter>params</parameter> returns four
                    values that represent the current value for the
                    generic vertex attribute specified by index. Generic
                    vertex attribute 0 is unique in that it has no
                    current state, so an error will be generated if
                    <parameter>index</parameter> is 0. The initial value
                    for all other generic vertex attributes is
                    (0,0,0,1).</para>
                </listitem>
            </varlistentry>
        </variablelist>

        <para>All of the parameters except <constant>GL_CURRENT_VERTEX_ATTRIB</constant>
        represent client-side state.</para>

    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glGetVertexAttrib</function> is available only
        if the GL version is 2.0 or greater.</para>

        <para>If an error is generated, no change is made to the
        contents of <parameter>params</parameter>.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>index</parameter> is greater than or equal to
        <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

        <para><constant>GL_INVALID_ENUM</constant> is generated if
        <parameter>pname</parameter> is not an accepted value.</para>

        <para><constant>GL_INVALID_OPERATION</constant> is generated if
        <parameter>index</parameter> is 0 and
        <parameter>pname</parameter> is
        <constant>GL_CURRENT_VERTEX_ATTRIB</constant>.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
        with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and
        <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>