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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glMultiDrawElements">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glMultiDrawElements</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glMultiDrawElements</refname>
        <refpurpose>render multiple sets of primitives by specifying indices of array data elements</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glMultiDrawElements</function></funcdef>
                <paramdef>GLenum <parameter>mode</parameter></paramdef>
                <paramdef>const GLsizei * <parameter>count</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>const GLvoid ** <parameter>indices</parameter></paramdef>
                <paramdef>GLsizei <parameter>primcount</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <!-- eqn: ignoring delim $$ -->
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>mode</parameter></term>
            <listitem>
                <para>
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    <constant>GL_POINTS</constant>,
                    <constant>GL_LINE_STRIP</constant>,
                    <constant>GL_LINE_LOOP</constant>,
                    <constant>GL_LINES</constant>,
                    <constant>GL_TRIANGLE_STRIP</constant>,
                    <constant>GL_TRIANGLE_FAN</constant>,
                    <constant>GL_TRIANGLES</constant>,
                    <constant>GL_QUAD_STRIP</constant>,
                    <constant>GL_QUADS</constant>,
                    and <constant>GL_POLYGON</constant> are accepted.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>count</parameter></term>
            <listitem>
                <para>
                    Points to an array of the elements counts.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>type</parameter></term>
            <listitem>
                <para>
                    Specifies the type of the values in <parameter>indices</parameter>. Must be one of
                    <constant>GL_UNSIGNED_BYTE</constant>, <constant>GL_UNSIGNED_SHORT</constant>, or
                    <constant>GL_UNSIGNED_INT</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>indices</parameter></term>
            <listitem>
                <para>
                    Specifies a pointer to the location where the indices are stored.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>primcount</parameter></term>
            <listitem>
                <para>
                    Specifies the size of the <parameter>count</parameter> array.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glMultiDrawElements</function> specifies multiple sets of geometric primitives with very few subroutine
            calls. Instead of calling a GL function to pass each individual vertex,
            normal, texture coordinate, edge flag, or color, you can prespecify
            separate arrays of vertices, normals, and so on, and use them to construct a
            sequence of primitives with a single call to <function>glMultiDrawElements</function>.
        </para>
        <para>
            <function>glMultiDrawElements</function> is identical in operation to <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry> except that
            <parameter>primcount</parameter> separate lists of elements are specified.
        </para>
        <para>
            Vertex attributes that are modified by <function>glMultiDrawElements</function> have an
            unspecified value after <function>glMultiDrawElements</function> returns. For example, if
            <constant>GL_COLOR_ARRAY</constant> is enabled, the value of the current color is
            undefined after <function>glMultiDrawElements</function> executes. Attributes that aren't
            modified maintain their previous values.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            <function>glMultiDrawElements</function> is available only if the GL version is 1.4 or greater.
        </para>
        <para>
            <function>glMultiDrawElements</function> is included in display lists. If <function>glMultiDrawElements</function> is entered into a
            display list,
            the necessary array data (determined by the array pointers and
            enables) is also
            entered into the display list. Because the array pointers and
            enables are client-side state, their values affect display lists
            when the lists are created, not when the lists are executed.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>primcount</parameter> is negative.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to an
            enabled array or the element array and the buffer object's data store is currently mapped.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glMultiDrawElements</function> is executed between
            the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glGetPointerv</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glVertexPointer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>