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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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<refentry id="glVertexAttribPointer">
    <refmeta>
        <refentrytitle>glVertexAttribPointer</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glVertexAttribPointer</refname>
        <refpurpose>define an array of generic vertex attribute data</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glVertexAttribPointer</function></funcdef>
                <paramdef>GLuint <parameter>index</parameter></paramdef>
                <paramdef>GLint <parameter>size</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>GLboolean <parameter>normalized</parameter></paramdef>
                <paramdef>GLsizei <parameter>stride</parameter></paramdef>
                <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
            <varlistentry>
                <term><parameter>index</parameter></term>
                <listitem>
                    <para>Specifies the index of the generic vertex
                    attribute to be modified.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>size</parameter></term>
                <listitem>
                    <para>Specifies the number of components per
                    generic vertex attribute. Must
                    be 1, 2, 3, or 4. The initial value is 4.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>type</parameter></term>
                <listitem>
                    <para>Specifies the data type of each component in
                    the array. Symbolic constants
                    <constant>GL_BYTE</constant>,
                    <constant>GL_UNSIGNED_BYTE</constant>,
                    <constant>GL_SHORT</constant>,
                    <constant>GL_UNSIGNED_SHORT</constant>,
                    <constant>GL_INT</constant>,
                    <constant>GL_UNSIGNED_INT</constant>,
                    <constant>GL_FLOAT</constant>, or
                    <constant>GL_DOUBLE</constant> are
                    accepted. The initial value is <constant>GL_FLOAT</constant>.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>normalized</parameter></term>
                <listitem>
                    <para>Specifies whether fixed-point data values
                    should be normalized (<constant>GL_TRUE</constant>)
                    or converted directly as fixed-point values
                    (<constant>GL_FALSE</constant>) when they are
                    accessed.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>stride</parameter></term>
                <listitem>
                    <para>Specifies the byte offset between consecutive
                    generic vertex attributes. If <parameter>stride</parameter>
                    is 0, the generic vertex attributes are
                    understood to be tightly packed in the
                    array. The initial value is 0.</para>
                </listitem>
            </varlistentry>
            <varlistentry>
                <term><parameter>pointer</parameter></term>
                <listitem>
                    <para>Specifies a pointer to the first component of
                    the first generic vertex attribute in the array. The initial value is 0.</para>
                </listitem>
            </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para><function>glVertexAttribPointer</function> specifies the
        location and data format of the array of generic vertex attributes at index <parameter>index</parameter>
        to use when rendering. <parameter>size</parameter>
        specifies the number of components per attribute and must be 1,
        2, 3, or 4. <parameter>type</parameter> specifies the data type
        of each component, and <parameter>stride</parameter> specifies
        the byte stride from one attribute to the next, allowing vertices and
        attributes to be packed into a single array or
        stored in separate arrays.
        If set to <constant>GL_TRUE</constant>,
        <parameter>normalized</parameter> indicates that values stored
        in an integer format are to be mapped to the range [-1,1] (for
        signed values) or [0,1] (for unsigned values) when they are
        accessed and converted to floating point. Otherwise, values will
        be converted to floats directly without normalization.</para>

        <para>If a non-zero named buffer object is bound to the <constant>GL_ARRAY_BUFFER</constant> target
        (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a generic vertex attribute array is
        specified, <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
        Also, the buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as generic vertex attribute array
        client-side state (<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>) for index <parameter>index</parameter>.</para>

        <para>When a generic vertex attribute array is specified,
        <parameter>size</parameter>, <parameter>type</parameter>,
        <parameter>normalized</parameter>,
        <parameter>stride</parameter>, and
        <parameter>pointer</parameter> are saved as client-side
        state, in addition to the current vertex array buffer object binding.</para>

        <para>To enable and disable a generic vertex attribute array,
        call
        <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>
        and
        <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>
        with <parameter>index</parameter>. If enabled, the generic
        vertex attribute array is used when
        <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or
        <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
        is called.</para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para><function>glVertexAttribPointer</function> is available
        only if the GL version is 2.0 or greater.</para>

        <para>Each generic vertex attribute array is initially disabled
        and isn't accessed when
        <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
        is called.</para>

        <para>Execution of <function>glVertexAttribPointer</function> is
        not allowed between the execution of
        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
        and the corresponding execution of
        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>,
        but an error may or may not be generated. If no error is
        generated, the operation is undefined.</para>

        <para><function>glVertexAttribPointer</function> is typically
        implemented on the client side.</para>

        <para>Generic vertex attribute array parameters are client-side
        state and are therefore not saved or restored by
        <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry>
        and
        <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>.
        Use
        <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>
        and
        <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>
        instead.</para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>index</parameter> is greater than or equal to
        <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>

        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>size</parameter> is not 1, 2, 3, or 4.</para>

        <para><constant>GL_INVALID_ENUM</constant> is generated if
        <parameter>type</parameter> is not an accepted value.</para>

        <para><constant>GL_INVALID_VALUE</constant> is generated if
        <parameter>stride</parameter> is negative.</para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
        with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></para>

        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument
        <constant>GL_ARRAY_BUFFER_BINDING</constant></para>

        <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
        with arguments <parameter>index</parameter> and
        <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para><citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
        <citerefentry><refentrytitle>glVertexPointer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
        </para>
    </refsect1>
</refentry>