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# This is the OpenGL and OpenGL ES enumerant registry.## It is an extremely important file. Do not mess with it unless# you know what you're doing and have permission to do so.################################################################################## Before modifying this file, read the following:## ONLY the Khronos API Registrar (Jon Leech, jon 'at' alumni.caltech.edu)# may allocate new enumerants outside the 'experimental' range described# below. Any modifications to this file not performed by the Registrar# are incompatible with the OpenGL API. The master copy of the registry,# showing up-to-date enumerant allocations, is maintained in the# OpenGL registry at## http://www.opengl.org/registry/## The following guidelines are thus only for reference purposes# (unless you're the Registrar)## Enumerant values for extensions CANNOT be chosen arbitrarily, since# the enumerant value space is shared by all GL implementations. It is# therefore imperative that the procedures described in this file be# followed carefully when allocating extension enum values.## - Use tabs, not spaces.## - When adding enum values for a new extension, use existing extensions# as a guide.## - When a vendor has committed to releasing a new extension and needs to# allocate enum values for that extension, the vendor may request that the# ARB allocate a previously unallocated block of 16 enum values, in the# range 0x8000-0xFFFF, for the vendor's exclusive use.## - The vendor that introduces an extension will allocate enum values for# it as if it is a single-vendor extension, even if it is a multi-vendor# (EXT) extension.## - The file enum.spec is primarily a reference. The file enumext.spec# contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form# used to generate <GL/glext.h>.## - If a vendor hasn't yet released an extension, just add a comment to# enum.spec that contains the name of the extension and the range of enum# values used by the extension. When the vendor releases the extension,# put the actual enum assignments in enum.spec and enumext.spec.## - Allocate all of the enum values for an extension in a single contiguous# block.## - If an extension is experimental, allocate temporary enum values in the# range 0x6000-0x8000 during development work. When the vendor commits to# releasing the extension, allocate permanent enum values (see below).# There are two reasons for this policy:## 1. It is desirable to keep extension enum values tightly packed and to# make all of the enum values for an extension be contiguous. This is# possible only if permanent enum values for a new extension are not# allocated until the extension spec is stable and the number of new# enum values needed by the extension has therefore stopped changing.## 2. OpenGL ARB policy is that a vendor may allocate a new block of 16# extension enum values only if it has committed to releasing an# extension that will use values in that block.## - To allocate a new block of permanent enum values for an extension, do the# following:## 1. Start at the top of enum.spec and choose the first future_use# range that is not allocated to another vendor and is large enough# to contain the new block. This will almost certainly be the# 'Any_vendor_future_use' range near the end of enum.spec. This# process helps keep allocated enum values tightly packed into# the start of the 0x8000-0xFFFF range.## 2. Allocate a block of enum values at the start of this range. If# the enum definitions are going into enumfuture.spec, add a comment# to enum.spec that contains the name of the extension and the range# of values in the new block. Use existing extensions as a guide.## 3. Add the size of the block you just allocated to the start of the# chosen future_use range. If you have allocated the entire range,# eliminate its future_use entry.## 4. Note that there are historical enum allocations above 0xFFFF, but# no new allocations will be made there in the forseeable future.################################################################################Extensions define:VERSION_1_1 = 1VERSION_1_2 = 1VERSION_1_3 = 1VERSION_1_4 = 1VERSION_1_5 = 1VERSION_2_0 = 1VERSION_2_1 = 1VERSION_3_0 = 1VERSION_3_1 = 1ARB_imaging = 1EXT_abgr = 1EXT_blend_color = 1EXT_blend_logic_op = 1EXT_blend_minmax = 1EXT_blend_subtract = 1EXT_cmyka = 1EXT_convolution = 1EXT_copy_texture = 1EXT_histogram = 1EXT_packed_pixels = 1EXT_point_parameters = 1EXT_polygon_offset = 1EXT_rescale_normal = 1EXT_shared_texture_palette = 1EXT_subtexture = 1EXT_texture = 1EXT_texture3D = 1EXT_texture_object = 1EXT_vertex_array = 1SGIS_detail_texture = 1SGIS_fog_function = 1SGIS_generate_mipmap = 1SGIS_multisample = 1SGIS_pixel_texture = 1SGIS_point_line_texgen = 1SGIS_point_parameters = 1SGIS_sharpen_texture = 1SGIS_texture4D = 1SGIS_texture_border_clamp = 1SGIS_texture_edge_clamp = 1SGIS_texture_filter4 = 1SGIS_texture_lod = 1SGIS_texture_select = 1SGIX_async = 1SGIX_async_histogram = 1SGIX_async_pixel = 1SGIX_blend_alpha_minmax = 1SGIX_calligraphic_fragment = 1SGIX_clipmap = 1SGIX_convolution_accuracy = 1SGIX_depth_texture = 1SGIX_flush_raster = 1SGIX_fog_offset = 1SGIX_fragment_lighting = 1SGIX_framezoom = 1SGIX_icc_texture = 1SGIX_impact_pixel_texture = 1SGIX_instruments = 1SGIX_interlace = 1SGIX_ir_instrument1 = 1SGIX_list_priority = 1SGIX_pixel_texture = 1SGIX_pixel_tiles = 1SGIX_polynomial_ffd = 1SGIX_reference_plane = 1SGIX_resample = 1SGIX_scalebias_hint = 1SGIX_shadow = 1SGIX_shadow_ambient = 1SGIX_sprite = 1SGIX_subsample = 1SGIX_tag_sample_buffer = 1SGIX_texture_add_env = 1SGIX_texture_coordinate_clamp = 1SGIX_texture_lod_bias = 1SGIX_texture_multi_buffer = 1SGIX_texture_scale_bias = 1SGIX_vertex_preclip = 1SGIX_ycrcb = 1SGI_color_matrix = 1SGI_color_table = 1SGI_texture_color_table = 1################################################################################################################################################################ Edited by Stefanos Apostolopoulos for OpenTK. Revision 3################################################################################StencilFace enum:use DrawBufferMode FRONTuse DrawBufferMode BACKuse DrawBufferMode FRONT_AND_BACKDrawElementsType enum:use DataType UNSIGNED_BYTEuse DataType UNSIGNED_SHORTuse DataType UNSIGNED_INT###############################################################################AttribMask enum:CURRENT_BIT = 0x00000001POINT_BIT = 0x00000002LINE_BIT = 0x00000004POLYGON_BIT = 0x00000008POLYGON_STIPPLE_BIT = 0x00000010PIXEL_MODE_BIT = 0x00000020LIGHTING_BIT = 0x00000040FOG_BIT = 0x00000080DEPTH_BUFFER_BIT = 0x00000100ACCUM_BUFFER_BIT = 0x00000200STENCIL_BUFFER_BIT = 0x00000400VIEWPORT_BIT = 0x00000800TRANSFORM_BIT = 0x00001000ENABLE_BIT = 0x00002000COLOR_BUFFER_BIT = 0x00004000HINT_BIT = 0x00008000EVAL_BIT = 0x00010000LIST_BIT = 0x00020000TEXTURE_BIT = 0x00040000SCISSOR_BIT = 0x00080000ALL_ATTRIB_BITS = 0xFFFFFFFF#??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl.# use ARB_multisample MULTISAMPLE_BIT_ARB# use EXT_multisample MULTISAMPLE_BIT_EXT# use 3DFX_multisample MULTISAMPLE_BIT_3DFX# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# MULTISAMPLE_BIT = 0x20000000# ARB_multisample enum:# MULTISAMPLE_BIT_ARB = 0x20000000# EXT_multisample enum:# MULTISAMPLE_BIT_EXT = 0x20000000# 3DFX_multisample enum:# MULTISAMPLE_BIT_3DFX = 0x20000000###############################################################################ClearBufferMask enum:use AttribMask COLOR_BUFFER_BITuse AttribMask ACCUM_BUFFER_BITuse AttribMask STENCIL_BUFFER_BITuse AttribMask DEPTH_BUFFER_BIT###############################################################################ClientAttribMask enum:CLIENT_PIXEL_STORE_BIT = 0x00000001CLIENT_VERTEX_ARRAY_BIT = 0x00000002CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF################################################################################ There's no obvious better place to put non-attribute-group mask bits# VERSION_3_0 enum:# use ARB_map_buffer_range MAP_READ_BIT# use ARB_map_buffer_range MAP_WRITE_BIT# use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT# use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT# use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT# use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT# ARB_map_buffer_range enum:# MAP_READ_BIT = 0x0001 # VERSION_3_0 / ARB_mbr# MAP_WRITE_BIT = 0x0002 # VERSION_3_0 / ARB_mbr# MAP_INVALIDATE_RANGE_BIT = 0x0004 # VERSION_3_0 / ARB_mbr# MAP_INVALIDATE_BUFFER_BIT = 0x0008 # VERSION_3_0 / ARB_mbr# MAP_FLUSH_EXPLICIT_BIT = 0x0010 # VERSION_3_0 / ARB_mbr# MAP_UNSYNCHRONIZED_BIT = 0x0020 # VERSION_3_0 / ARB_mbr################################################################################ VERSION_3_0 enum:# CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # VERSION_3_0###############################################################################Boolean enum:FALSE = 0TRUE = 1###############################################################################BeginMode enum:POINTS = 0x0000LINES = 0x0001LINE_LOOP = 0x0002LINE_STRIP = 0x0003TRIANGLES = 0x0004TRIANGLE_STRIP = 0x0005TRIANGLE_FAN = 0x0006QUADS = 0x0007QUAD_STRIP = 0x0008POLYGON = 0x0009# ARB_geometry_shader4 enum: (additional; see below)# NV_geometry_program4 enum: (additional; see below)# LINES_ADJACENCY_ARB = 0x000A# LINES_ADJACENCY_EXT = 0x000A# LINE_STRIP_ADJACENCY_ARB = 0x000B# LINE_STRIP_ADJACENCY_EXT = 0x000B# TRIANGLES_ADJACENCY_ARB = 0x000C# TRIANGLES_ADJACENCY_EXT = 0x000C# TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D# TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D###############################################################################AccumOp enum:ACCUM = 0x0100LOAD = 0x0101RETURN = 0x0102MULT = 0x0103ADD = 0x0104###############################################################################AlphaFunction enum:NEVER = 0x0200LESS = 0x0201EQUAL = 0x0202LEQUAL = 0x0203GREATER = 0x0204NOTEQUAL = 0x0205GEQUAL = 0x0206ALWAYS = 0x0207################################################################################ Edited for OpenTKBlendingFactorDest enum:ZERO = 0ONE = 1SRC_COLOR = 0x0300ONE_MINUS_SRC_COLOR = 0x0301DST_COLOR = 0x0306ONE_MINUS_DST_COLOR = 0x0307SRC_ALPHA = 0x0302ONE_MINUS_SRC_ALPHA = 0x0303DST_ALPHA = 0x0304ONE_MINUS_DST_ALPHA = 0x0305use EXT_blend_color CONSTANT_COLOR_EXTuse EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXTuse EXT_blend_color CONSTANT_ALPHA_EXTuse EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT###############################################################################BlendingFactorSrc enum:use BlendingFactorDest ZEROuse BlendingFactorDest ONEDST_COLOR = 0x0306ONE_MINUS_DST_COLOR = 0x0307SRC_ALPHA_SATURATE = 0x0308use BlendingFactorDest SRC_ALPHAuse BlendingFactorDest ONE_MINUS_SRC_ALPHAuse BlendingFactorDest DST_ALPHAuse BlendingFactorDest ONE_MINUS_DST_ALPHAuse EXT_blend_color CONSTANT_COLOR_EXTuse EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXTuse EXT_blend_color CONSTANT_ALPHA_EXTuse EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT###############################################################################BlendEquationModeEXT enum:use GetPName LOGIC_OPuse EXT_blend_minmax FUNC_ADD_EXTuse EXT_blend_minmax MIN_EXTuse EXT_blend_minmax MAX_EXTuse EXT_blend_subtract FUNC_SUBTRACT_EXTuse EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXTuse SGIX_blend_alpha_minmax ALPHA_MIN_SGIXuse SGIX_blend_alpha_minmax ALPHA_MAX_SGIX###############################################################################ColorMaterialFace enum:use DrawBufferMode FRONTuse DrawBufferMode BACKuse DrawBufferMode FRONT_AND_BACK###############################################################################ColorMaterialParameter enum:use LightParameter AMBIENTuse LightParameter DIFFUSEuse LightParameter SPECULARuse MaterialParameter EMISSIONuse MaterialParameter AMBIENT_AND_DIFFUSE###############################################################################ColorPointerType enum:use DataType BYTEuse DataType UNSIGNED_BYTEuse DataType SHORTuse DataType UNSIGNED_SHORTuse DataType INTuse DataType UNSIGNED_INTuse DataType FLOATuse DataType DOUBLE###############################################################################ColorTableParameterPNameSGI enum:use SGI_color_table COLOR_TABLE_SCALE_SGIuse SGI_color_table COLOR_TABLE_BIAS_SGI###############################################################################ColorTableTargetSGI enum:use SGI_color_table COLOR_TABLE_SGIuse SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGIuse SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGIuse SGI_color_table PROXY_COLOR_TABLE_SGIuse SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGIuse SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGIuse SGI_texture_color_table TEXTURE_COLOR_TABLE_SGIuse SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI###############################################################################ConvolutionBorderModeEXT enum:use EXT_convolution REDUCE_EXT###############################################################################ConvolutionParameterEXT enum:use EXT_convolution CONVOLUTION_BORDER_MODE_EXTuse EXT_convolution CONVOLUTION_FILTER_SCALE_EXTuse EXT_convolution CONVOLUTION_FILTER_BIAS_EXT###############################################################################ConvolutionTargetEXT enum:use EXT_convolution CONVOLUTION_1D_EXTuse EXT_convolution CONVOLUTION_2D_EXT###############################################################################CullFaceMode enum:use DrawBufferMode FRONTuse DrawBufferMode BACKuse DrawBufferMode FRONT_AND_BACK###############################################################################DepthFunction enum:use AlphaFunction NEVERuse AlphaFunction LESSuse AlphaFunction EQUALuse AlphaFunction LEQUALuse AlphaFunction GREATERuse AlphaFunction NOTEQUALuse AlphaFunction GEQUALuse AlphaFunction ALWAYS###############################################################################DrawBufferMode enum:NONE = 0FRONT_LEFT = 0x0400FRONT_RIGHT = 0x0401BACK_LEFT = 0x0402BACK_RIGHT = 0x0403FRONT = 0x0404BACK = 0x0405LEFT = 0x0406RIGHT = 0x0407FRONT_AND_BACK = 0x0408AUX0 = 0x0409AUX1 = 0x040AAUX2 = 0x040BAUX3 = 0x040C# Aliases DrawBufferMode enum above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# NONE_OES = 0###############################################################################EnableCap enum:use GetPName FOGuse GetPName LIGHTINGuse GetPName TEXTURE_1Duse GetPName TEXTURE_2Duse GetPName LINE_STIPPLEuse GetPName POLYGON_STIPPLEuse GetPName CULL_FACEuse GetPName ALPHA_TESTuse GetPName BLENDuse GetPName INDEX_LOGIC_OPuse GetPName COLOR_LOGIC_OPuse GetPName DITHERuse GetPName STENCIL_TESTuse GetPName DEPTH_TESTuse GetPName CLIP_PLANE0use GetPName CLIP_PLANE1use GetPName CLIP_PLANE2use GetPName CLIP_PLANE3use GetPName CLIP_PLANE4use GetPName CLIP_PLANE5use GetPName LIGHT0use GetPName LIGHT1use GetPName LIGHT2use GetPName LIGHT3use GetPName LIGHT4use GetPName LIGHT5use GetPName LIGHT6use GetPName LIGHT7use GetPName TEXTURE_GEN_Suse GetPName TEXTURE_GEN_Tuse GetPName TEXTURE_GEN_Ruse GetPName TEXTURE_GEN_Quse GetPName MAP1_VERTEX_3use GetPName MAP1_VERTEX_4use GetPName MAP1_COLOR_4use GetPName MAP1_INDEXuse GetPName MAP1_NORMALuse GetPName MAP1_TEXTURE_COORD_1use GetPName MAP1_TEXTURE_COORD_2use GetPName MAP1_TEXTURE_COORD_3use GetPName MAP1_TEXTURE_COORD_4use GetPName MAP2_VERTEX_3use GetPName MAP2_VERTEX_4use GetPName MAP2_COLOR_4use GetPName MAP2_INDEXuse GetPName MAP2_NORMALuse GetPName MAP2_TEXTURE_COORD_1use GetPName MAP2_TEXTURE_COORD_2use GetPName MAP2_TEXTURE_COORD_3use GetPName MAP2_TEXTURE_COORD_4use GetPName POINT_SMOOTHuse GetPName LINE_SMOOTHuse GetPName POLYGON_SMOOTHuse GetPName SCISSOR_TESTuse GetPName COLOR_MATERIALuse GetPName NORMALIZEuse GetPName AUTO_NORMALuse GetPName POLYGON_OFFSET_POINTuse GetPName POLYGON_OFFSET_LINEuse GetPName POLYGON_OFFSET_FILLuse GetPName VERTEX_ARRAYuse GetPName NORMAL_ARRAYuse GetPName COLOR_ARRAYuse GetPName INDEX_ARRAYuse GetPName TEXTURE_COORD_ARRAYuse GetPName EDGE_FLAG_ARRAYuse EXT_convolution CONVOLUTION_1D_EXTuse EXT_convolution CONVOLUTION_2D_EXTuse EXT_convolution SEPARABLE_2D_EXTuse EXT_histogram HISTOGRAM_EXTuse EXT_histogram MINMAX_EXTuse EXT_rescale_normal RESCALE_NORMAL_EXTuse EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXTuse EXT_texture3D TEXTURE_3D_EXTuse ARB_multisample MULTISAMPLEuse SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGISuse SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGISuse SGIS_multisample SAMPLE_MASK_SGISuse SGIS_texture4D TEXTURE_4D_SGISuse SGIX_async_histogram ASYNC_HISTOGRAM_SGIXuse SGIX_async_pixel ASYNC_TEX_IMAGE_SGIXuse SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIXuse SGIX_async_pixel ASYNC_READ_PIXELS_SGIXuse SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIXuse SGIX_fog_offset FOG_OFFSET_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIXuse SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIXuse SGIX_framezoom FRAMEZOOM_SGIXuse SGIX_interlace INTERLACE_SGIXuse SGIX_ir_instrument1 IR_INSTRUMENT1_SGIXuse SGIX_pixel_texture PIXEL_TEX_GEN_SGIXuse SGIS_pixel_texture PIXEL_TEXTURE_SGISuse SGIX_reference_plane REFERENCE_PLANE_SGIXuse SGIX_sprite SPRITE_SGIXuse SGI_color_table COLOR_TABLE_SGIuse SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGIuse SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGIuse SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI###############################################################################ErrorCode enum:NO_ERROR = 0INVALID_ENUM = 0x0500INVALID_VALUE = 0x0501INVALID_OPERATION = 0x0502STACK_OVERFLOW = 0x0503STACK_UNDERFLOW = 0x0504OUT_OF_MEMORY = 0x0505use EXT_histogram TABLE_TOO_LARGE_EXTuse EXT_texture TEXTURE_TOO_LARGE_EXT# Additional error codes# VERSION_3_0 enum:# use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION# ARB_framebuffer_object enum: (note: no ARB suffixes)# INVALID_FRAMEBUFFER_OPERATION = 0x0506 # VERSION_3_0 / ARB_fbo# EXT_framebuffer_object enum:# INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506# Aliases EXT_fbo enum above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506###############################################################################FeedbackType enum:2D = 0x06003D = 0x06013D_COLOR = 0x06023D_COLOR_TEXTURE = 0x06034D_COLOR_TEXTURE = 0x0604###############################################################################FeedBackToken enum:PASS_THROUGH_TOKEN = 0x0700POINT_TOKEN = 0x0701LINE_TOKEN = 0x0702POLYGON_TOKEN = 0x0703BITMAP_TOKEN = 0x0704DRAW_PIXEL_TOKEN = 0x0705COPY_PIXEL_TOKEN = 0x0706LINE_RESET_TOKEN = 0x0707###############################################################################FfdMaskSGIX enum:TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002###############################################################################FfdTargetSGIX enum:use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIXuse SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX###############################################################################FogMode enum:use TextureMagFilter LINEAREXP = 0x0800EXP2 = 0x0801use SGIS_fog_function FOG_FUNC_SGIS###############################################################################FogParameter enum:use GetPName FOG_COLORuse GetPName FOG_DENSITYuse GetPName FOG_ENDuse GetPName FOG_INDEXuse GetPName FOG_MODEuse GetPName FOG_STARTuse SGIX_fog_offset FOG_OFFSET_VALUE_SGIX###############################################################################FragmentLightModelParameterSGIX enum:use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX###############################################################################FrontFaceDirection enum:CW = 0x0900CCW = 0x0901###############################################################################GetColorTableParameterPNameSGI enum:use SGI_color_table COLOR_TABLE_SCALE_SGIuse SGI_color_table COLOR_TABLE_BIAS_SGIuse SGI_color_table COLOR_TABLE_FORMAT_SGIuse SGI_color_table COLOR_TABLE_WIDTH_SGIuse SGI_color_table COLOR_TABLE_RED_SIZE_SGIuse SGI_color_table COLOR_TABLE_GREEN_SIZE_SGIuse SGI_color_table COLOR_TABLE_BLUE_SIZE_SGIuse SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGIuse SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGIuse SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI###############################################################################GetConvolutionParameter enum:use EXT_convolution CONVOLUTION_BORDER_MODE_EXTuse EXT_convolution CONVOLUTION_FILTER_SCALE_EXTuse EXT_convolution CONVOLUTION_FILTER_BIAS_EXTuse EXT_convolution CONVOLUTION_FORMAT_EXTuse EXT_convolution CONVOLUTION_WIDTH_EXTuse EXT_convolution CONVOLUTION_HEIGHT_EXTuse EXT_convolution MAX_CONVOLUTION_WIDTH_EXTuse EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT###############################################################################GetHistogramParameterPNameEXT enum:use EXT_histogram HISTOGRAM_WIDTH_EXTuse EXT_histogram HISTOGRAM_FORMAT_EXTuse EXT_histogram HISTOGRAM_RED_SIZE_EXTuse EXT_histogram HISTOGRAM_GREEN_SIZE_EXTuse EXT_histogram HISTOGRAM_BLUE_SIZE_EXTuse EXT_histogram HISTOGRAM_ALPHA_SIZE_EXTuse EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXTuse EXT_histogram HISTOGRAM_SINK_EXT###############################################################################GetMapQuery enum:COEFF = 0x0A00ORDER = 0x0A01DOMAIN = 0x0A02###############################################################################GetMinmaxParameterPNameEXT enum:use EXT_histogram MINMAX_FORMAT_EXTuse EXT_histogram MINMAX_SINK_EXT###############################################################################GetPixelMap enum:PIXEL_MAP_I_TO_I = 0x0C70PIXEL_MAP_S_TO_S = 0x0C71PIXEL_MAP_I_TO_R = 0x0C72PIXEL_MAP_I_TO_G = 0x0C73PIXEL_MAP_I_TO_B = 0x0C74PIXEL_MAP_I_TO_A = 0x0C75PIXEL_MAP_R_TO_R = 0x0C76PIXEL_MAP_G_TO_G = 0x0C77PIXEL_MAP_B_TO_B = 0x0C78PIXEL_MAP_A_TO_A = 0x0C79###############################################################################GetPointervPName enum:VERTEX_ARRAY_POINTER = 0x808ENORMAL_ARRAY_POINTER = 0x808FCOLOR_ARRAY_POINTER = 0x8090INDEX_ARRAY_POINTER = 0x8091TEXTURE_COORD_ARRAY_POINTER = 0x8092EDGE_FLAG_ARRAY_POINTER = 0x8093FEEDBACK_BUFFER_POINTER = 0x0DF0SELECTION_BUFFER_POINTER = 0x0DF3use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX################################################################################ the columns after the comment symbol (#) indicate: number of params, type# (F - float, D - double, I - integer) for the returned valuesGetPName enum:CURRENT_COLOR = 0x0B00 # 4 FCURRENT_INDEX = 0x0B01 # 1 FCURRENT_NORMAL = 0x0B02 # 3 FCURRENT_TEXTURE_COORDS = 0x0B03 # 4 FCURRENT_RASTER_COLOR = 0x0B04 # 4 FCURRENT_RASTER_INDEX = 0x0B05 # 1 FCURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 FCURRENT_RASTER_POSITION = 0x0B07 # 4 FCURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 ICURRENT_RASTER_DISTANCE = 0x0B09 # 1 FPOINT_SMOOTH = 0x0B10 # 1 IPOINT_SIZE = 0x0B11 # 1 FPOINT_SIZE_RANGE = 0x0B12 # 2 FPOINT_SIZE_GRANULARITY = 0x0B13 # 1 FLINE_SMOOTH = 0x0B20 # 1 ILINE_WIDTH = 0x0B21 # 1 FLINE_WIDTH_RANGE = 0x0B22 # 2 FLINE_WIDTH_GRANULARITY = 0x0B23 # 1 FLINE_STIPPLE = 0x0B24 # 1 ILINE_STIPPLE_PATTERN = 0x0B25 # 1 ILINE_STIPPLE_REPEAT = 0x0B26 # 1 Iuse VERSION_1_2 SMOOTH_POINT_SIZE_RANGEuse VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITYuse VERSION_1_2 SMOOTH_LINE_WIDTH_RANGEuse VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITYuse VERSION_1_2 ALIASED_POINT_SIZE_RANGEuse VERSION_1_2 ALIASED_LINE_WIDTH_RANGELIST_MODE = 0x0B30 # 1 IMAX_LIST_NESTING = 0x0B31 # 1 ILIST_BASE = 0x0B32 # 1 ILIST_INDEX = 0x0B33 # 1 IPOLYGON_MODE = 0x0B40 # 2 IPOLYGON_SMOOTH = 0x0B41 # 1 IPOLYGON_STIPPLE = 0x0B42 # 1 IEDGE_FLAG = 0x0B43 # 1 ICULL_FACE = 0x0B44 # 1 ICULL_FACE_MODE = 0x0B45 # 1 IFRONT_FACE = 0x0B46 # 1 ILIGHTING = 0x0B50 # 1 ILIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 ILIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 ILIGHT_MODEL_AMBIENT = 0x0B53 # 4 FSHADE_MODEL = 0x0B54 # 1 ICOLOR_MATERIAL_FACE = 0x0B55 # 1 ICOLOR_MATERIAL_PARAMETER = 0x0B56 # 1 ICOLOR_MATERIAL = 0x0B57 # 1 IFOG = 0x0B60 # 1 IFOG_INDEX = 0x0B61 # 1 IFOG_DENSITY = 0x0B62 # 1 FFOG_START = 0x0B63 # 1 FFOG_END = 0x0B64 # 1 FFOG_MODE = 0x0B65 # 1 IFOG_COLOR = 0x0B66 # 4 FDEPTH_RANGE = 0x0B70 # 2 FDEPTH_TEST = 0x0B71 # 1 IDEPTH_WRITEMASK = 0x0B72 # 1 IDEPTH_CLEAR_VALUE = 0x0B73 # 1 FDEPTH_FUNC = 0x0B74 # 1 IACCUM_CLEAR_VALUE = 0x0B80 # 4 FSTENCIL_TEST = 0x0B90 # 1 ISTENCIL_CLEAR_VALUE = 0x0B91 # 1 ISTENCIL_FUNC = 0x0B92 # 1 ISTENCIL_VALUE_MASK = 0x0B93 # 1 ISTENCIL_FAIL = 0x0B94 # 1 ISTENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 ISTENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 ISTENCIL_REF = 0x0B97 # 1 ISTENCIL_WRITEMASK = 0x0B98 # 1 IMATRIX_MODE = 0x0BA0 # 1 INORMALIZE = 0x0BA1 # 1 IVIEWPORT = 0x0BA2 # 4 IMODELVIEW_STACK_DEPTH = 0x0BA3 # 1 IPROJECTION_STACK_DEPTH = 0x0BA4 # 1 ITEXTURE_STACK_DEPTH = 0x0BA5 # 1 IMODELVIEW_MATRIX = 0x0BA6 # 16 FPROJECTION_MATRIX = 0x0BA7 # 16 FTEXTURE_MATRIX = 0x0BA8 # 16 FATTRIB_STACK_DEPTH = 0x0BB0 # 1 ICLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 IALPHA_TEST = 0x0BC0 # 1 IALPHA_TEST_FUNC = 0x0BC1 # 1 IALPHA_TEST_REF = 0x0BC2 # 1 FDITHER = 0x0BD0 # 1 IBLEND_DST = 0x0BE0 # 1 IBLEND_SRC = 0x0BE1 # 1 IBLEND = 0x0BE2 # 1 ILOGIC_OP_MODE = 0x0BF0 # 1 IINDEX_LOGIC_OP = 0x0BF1 # 1 ILOGIC_OP = 0x0BF1 # 1 ICOLOR_LOGIC_OP = 0x0BF2 # 1 IAUX_BUFFERS = 0x0C00 # 1 IDRAW_BUFFER = 0x0C01 # 1 IREAD_BUFFER = 0x0C02 # 1 ISCISSOR_BOX = 0x0C10 # 4 ISCISSOR_TEST = 0x0C11 # 1 IINDEX_CLEAR_VALUE = 0x0C20 # 1 IINDEX_WRITEMASK = 0x0C21 # 1 ICOLOR_CLEAR_VALUE = 0x0C22 # 4 FCOLOR_WRITEMASK = 0x0C23 # 4 IINDEX_MODE = 0x0C30 # 1 IRGBA_MODE = 0x0C31 # 1 IDOUBLEBUFFER = 0x0C32 # 1 ISTEREO = 0x0C33 # 1 IRENDER_MODE = 0x0C40 # 1 IPERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 IPOINT_SMOOTH_HINT = 0x0C51 # 1 ILINE_SMOOTH_HINT = 0x0C52 # 1 IPOLYGON_SMOOTH_HINT = 0x0C53 # 1 IFOG_HINT = 0x0C54 # 1 ITEXTURE_GEN_S = 0x0C60 # 1 ITEXTURE_GEN_T = 0x0C61 # 1 ITEXTURE_GEN_R = 0x0C62 # 1 ITEXTURE_GEN_Q = 0x0C63 # 1 IPIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 IPIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 IPIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 IPIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 IPIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 IPIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 IPIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 IPIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 IPIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 IPIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 IUNPACK_SWAP_BYTES = 0x0CF0 # 1 IUNPACK_LSB_FIRST = 0x0CF1 # 1 IUNPACK_ROW_LENGTH = 0x0CF2 # 1 IUNPACK_SKIP_ROWS = 0x0CF3 # 1 IUNPACK_SKIP_PIXELS = 0x0CF4 # 1 IUNPACK_ALIGNMENT = 0x0CF5 # 1 IPACK_SWAP_BYTES = 0x0D00 # 1 IPACK_LSB_FIRST = 0x0D01 # 1 IPACK_ROW_LENGTH = 0x0D02 # 1 IPACK_SKIP_ROWS = 0x0D03 # 1 IPACK_SKIP_PIXELS = 0x0D04 # 1 IPACK_ALIGNMENT = 0x0D05 # 1 IMAP_COLOR = 0x0D10 # 1 IMAP_STENCIL = 0x0D11 # 1 IINDEX_SHIFT = 0x0D12 # 1 IINDEX_OFFSET = 0x0D13 # 1 IRED_SCALE = 0x0D14 # 1 FRED_BIAS = 0x0D15 # 1 FZOOM_X = 0x0D16 # 1 FZOOM_Y = 0x0D17 # 1 FGREEN_SCALE = 0x0D18 # 1 FGREEN_BIAS = 0x0D19 # 1 FBLUE_SCALE = 0x0D1A # 1 FBLUE_BIAS = 0x0D1B # 1 FALPHA_SCALE = 0x0D1C # 1 FALPHA_BIAS = 0x0D1D # 1 FDEPTH_SCALE = 0x0D1E # 1 FDEPTH_BIAS = 0x0D1F # 1 FMAX_EVAL_ORDER = 0x0D30 # 1 IMAX_LIGHTS = 0x0D31 # 1 I# VERSION_3_0 enum: (aliases)# MAX_CLIP_DISTANCES = 0x0D32 # VERSION_3_0 # alias GL_MAX_CLIP_PLANESMAX_CLIP_PLANES = 0x0D32 # 1 IMAX_TEXTURE_SIZE = 0x0D33 # 1 IMAX_PIXEL_MAP_TABLE = 0x0D34 # 1 IMAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 IMAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 IMAX_NAME_STACK_DEPTH = 0x0D37 # 1 IMAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 IMAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 IMAX_VIEWPORT_DIMS = 0x0D3A # 2 FMAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 ISUBPIXEL_BITS = 0x0D50 # 1 IINDEX_BITS = 0x0D51 # 1 IRED_BITS = 0x0D52 # 1 IGREEN_BITS = 0x0D53 # 1 IBLUE_BITS = 0x0D54 # 1 IALPHA_BITS = 0x0D55 # 1 IDEPTH_BITS = 0x0D56 # 1 ISTENCIL_BITS = 0x0D57 # 1 IACCUM_RED_BITS = 0x0D58 # 1 IACCUM_GREEN_BITS = 0x0D59 # 1 IACCUM_BLUE_BITS = 0x0D5A # 1 IACCUM_ALPHA_BITS = 0x0D5B # 1 INAME_STACK_DEPTH = 0x0D70 # 1 IAUTO_NORMAL = 0x0D80 # 1 IMAP1_COLOR_4 = 0x0D90 # 1 IMAP1_INDEX = 0x0D91 # 1 IMAP1_NORMAL = 0x0D92 # 1 IMAP1_TEXTURE_COORD_1 = 0x0D93 # 1 IMAP1_TEXTURE_COORD_2 = 0x0D94 # 1 IMAP1_TEXTURE_COORD_3 = 0x0D95 # 1 IMAP1_TEXTURE_COORD_4 = 0x0D96 # 1 IMAP1_VERTEX_3 = 0x0D97 # 1 IMAP1_VERTEX_4 = 0x0D98 # 1 IMAP2_COLOR_4 = 0x0DB0 # 1 IMAP2_INDEX = 0x0DB1 # 1 IMAP2_NORMAL = 0x0DB2 # 1 IMAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 IMAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 IMAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 IMAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 IMAP2_VERTEX_3 = 0x0DB7 # 1 IMAP2_VERTEX_4 = 0x0DB8 # 1 IMAP1_GRID_DOMAIN = 0x0DD0 # 2 FMAP1_GRID_SEGMENTS = 0x0DD1 # 1 IMAP2_GRID_DOMAIN = 0x0DD2 # 4 FMAP2_GRID_SEGMENTS = 0x0DD3 # 2 ITEXTURE_1D = 0x0DE0 # 1 ITEXTURE_2D = 0x0DE1 # 1 IFEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 IFEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 ISELECTION_BUFFER_SIZE = 0x0DF4 # 1 IPOLYGON_OFFSET_UNITS = 0x2A00 # 1 FPOLYGON_OFFSET_POINT = 0x2A01 # 1 IPOLYGON_OFFSET_LINE = 0x2A02 # 1 IPOLYGON_OFFSET_FILL = 0x8037 # 1 IPOLYGON_OFFSET_FACTOR = 0x8038 # 1 FTEXTURE_BINDING_1D = 0x8068 # 1 ITEXTURE_BINDING_2D = 0x8069 # 1 ITEXTURE_BINDING_3D = 0x806A # 1 IVERTEX_ARRAY = 0x8074 # 1 INORMAL_ARRAY = 0x8075 # 1 ICOLOR_ARRAY = 0x8076 # 1 IINDEX_ARRAY = 0x8077 # 1 ITEXTURE_COORD_ARRAY = 0x8078 # 1 IEDGE_FLAG_ARRAY = 0x8079 # 1 IVERTEX_ARRAY_SIZE = 0x807A # 1 IVERTEX_ARRAY_TYPE = 0x807B # 1 IVERTEX_ARRAY_STRIDE = 0x807C # 1 INORMAL_ARRAY_TYPE = 0x807E # 1 INORMAL_ARRAY_STRIDE = 0x807F # 1 ICOLOR_ARRAY_SIZE = 0x8081 # 1 ICOLOR_ARRAY_TYPE = 0x8082 # 1 ICOLOR_ARRAY_STRIDE = 0x8083 # 1 IINDEX_ARRAY_TYPE = 0x8085 # 1 IINDEX_ARRAY_STRIDE = 0x8086 # 1 ITEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 ITEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 ITEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 IEDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 Iuse ClipPlaneName CLIP_PLANE0use ClipPlaneName CLIP_PLANE1use ClipPlaneName CLIP_PLANE2use ClipPlaneName CLIP_PLANE3use ClipPlaneName CLIP_PLANE4use ClipPlaneName CLIP_PLANE5use LightName LIGHT0use LightName LIGHT1use LightName LIGHT2use LightName LIGHT3use LightName LIGHT4use LightName LIGHT5use LightName LIGHT6use LightName LIGHT7# use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB# use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB# use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB# use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARBuse VERSION_1_2 LIGHT_MODEL_COLOR_CONTROLuse EXT_blend_color BLEND_COLOR_EXTuse EXT_blend_minmax BLEND_EQUATION_EXTuse EXT_cmyka PACK_CMYK_HINT_EXTuse EXT_cmyka UNPACK_CMYK_HINT_EXTuse EXT_convolution CONVOLUTION_1D_EXTuse EXT_convolution CONVOLUTION_2D_EXTuse EXT_convolution SEPARABLE_2D_EXTuse EXT_convolution POST_CONVOLUTION_RED_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_RED_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXTuse EXT_histogram HISTOGRAM_EXTuse EXT_histogram MINMAX_EXTuse EXT_polygon_offset POLYGON_OFFSET_BIAS_EXTuse EXT_rescale_normal RESCALE_NORMAL_EXTuse EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXTuse EXT_texture_object TEXTURE_3D_BINDING_EXTuse EXT_texture3D PACK_SKIP_IMAGES_EXTuse EXT_texture3D PACK_IMAGE_HEIGHT_EXTuse EXT_texture3D UNPACK_SKIP_IMAGES_EXTuse EXT_texture3D UNPACK_IMAGE_HEIGHT_EXTuse EXT_texture3D TEXTURE_3D_EXTuse EXT_texture3D MAX_3D_TEXTURE_SIZE_EXTuse EXT_vertex_array VERTEX_ARRAY_COUNT_EXTuse EXT_vertex_array NORMAL_ARRAY_COUNT_EXTuse EXT_vertex_array COLOR_ARRAY_COUNT_EXTuse EXT_vertex_array INDEX_ARRAY_COUNT_EXTuse EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXTuse EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXTuse SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGISuse SGIS_fog_function FOG_FUNC_POINTS_SGISuse SGIS_fog_function MAX_FOG_FUNC_POINTS_SGISuse SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGISuse SGIS_multisample MULTISAMPLE_SGISuse SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGISuse SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGISuse SGIS_multisample SAMPLE_MASK_SGISuse SGIS_multisample SAMPLE_BUFFERS_SGISuse SGIS_multisample SAMPLES_SGISuse SGIS_multisample SAMPLE_MASK_VALUE_SGISuse SGIS_multisample SAMPLE_MASK_INVERT_SGISuse SGIS_multisample SAMPLE_PATTERN_SGISuse SGIS_pixel_texture PIXEL_TEXTURE_SGISuse SGIS_point_parameters POINT_SIZE_MIN_SGISuse SGIS_point_parameters POINT_SIZE_MAX_SGISuse SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGISuse SGIS_point_parameters DISTANCE_ATTENUATION_SGISuse SGIS_texture4D PACK_SKIP_VOLUMES_SGISuse SGIS_texture4D PACK_IMAGE_DEPTH_SGISuse SGIS_texture4D UNPACK_SKIP_VOLUMES_SGISuse SGIS_texture4D UNPACK_IMAGE_DEPTH_SGISuse SGIS_texture4D TEXTURE_4D_SGISuse SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGISuse SGIS_texture4D TEXTURE_4D_BINDING_SGISuse SGIX_async ASYNC_MARKER_SGIXuse SGIX_async_histogram ASYNC_HISTOGRAM_SGIXuse SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIXuse SGIX_async_pixel ASYNC_TEX_IMAGE_SGIXuse SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIXuse SGIX_async_pixel ASYNC_READ_PIXELS_SGIXuse SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIXuse SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIXuse SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIXuse SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIXuse SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIXuse SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIXuse SGIX_convolution_accuracy CONVOLUTION_HINT_SGIXuse SGIX_fog_offset FOG_OFFSET_SGIXuse SGIX_fog_offset FOG_OFFSET_VALUE_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIXuse SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIXuse SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIXuse SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIXuse SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIXuse SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIXuse SGIX_fragment_lighting LIGHT_ENV_MODE_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIXuse SGIX_framezoom FRAMEZOOM_SGIXuse SGIX_framezoom FRAMEZOOM_FACTOR_SGIXuse SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIXuse SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIXuse SGIX_interlace INTERLACE_SGIXuse SGIX_ir_instrument1 IR_INSTRUMENT1_SGIXuse SGIX_pixel_texture PIXEL_TEX_GEN_SGIXuse SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIXuse SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIXuse SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIXuse SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIXuse SGIX_reference_plane REFERENCE_PLANE_SGIXuse SGIX_sprite SPRITE_SGIXuse SGIX_sprite SPRITE_MODE_SGIXuse SGIX_sprite SPRITE_AXIS_SGIXuse SGIX_sprite SPRITE_TRANSLATION_SGIXuse SGIX_subsample PACK_SUBSAMPLE_RATE_SGIXuse SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIXuse SGIX_resample PACK_RESAMPLE_SGIXuse SGIX_resample UNPACK_RESAMPLE_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIXuse SGIX_vertex_preclip VERTEX_PRECLIP_SGIXuse SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIXuse SGI_color_matrix COLOR_MATRIX_SGIuse SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGIuse SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGIuse SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGIuse SGI_color_table COLOR_TABLE_SGIuse SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGIuse SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGIuse SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI# Revision 1use VERSION_1_3 SAMPLESuse VERSION_1_3 SAMPLE_BUFFERS###############################################################################GetTextureParameter enum:use TextureParameterName TEXTURE_MAG_FILTERuse TextureParameterName TEXTURE_MIN_FILTERuse TextureParameterName TEXTURE_WRAP_Suse TextureParameterName TEXTURE_WRAP_TTEXTURE_WIDTH = 0x1000TEXTURE_HEIGHT = 0x1001TEXTURE_INTERNAL_FORMAT = 0x1003TEXTURE_COMPONENTS = 0x1003TEXTURE_BORDER_COLOR = 0x1004TEXTURE_BORDER = 0x1005TEXTURE_RED_SIZE = 0x805CTEXTURE_GREEN_SIZE = 0x805DTEXTURE_BLUE_SIZE = 0x805ETEXTURE_ALPHA_SIZE = 0x805FTEXTURE_LUMINANCE_SIZE = 0x8060TEXTURE_INTENSITY_SIZE = 0x8061TEXTURE_PRIORITY = 0x8066TEXTURE_RESIDENT = 0x8067use EXT_texture3D TEXTURE_DEPTH_EXTuse EXT_texture3D TEXTURE_WRAP_R_EXTuse SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGISuse SGIS_detail_texture DETAIL_TEXTURE_MODE_SGISuse SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGISuse SGIS_generate_mipmap GENERATE_MIPMAP_SGISuse SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGISuse SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGISuse SGIS_texture_lod TEXTURE_MIN_LOD_SGISuse SGIS_texture_lod TEXTURE_MAX_LOD_SGISuse SGIS_texture_lod TEXTURE_BASE_LEVEL_SGISuse SGIS_texture_lod TEXTURE_MAX_LEVEL_SGISuse SGIS_texture_select DUAL_TEXTURE_SELECT_SGISuse SGIS_texture_select QUAD_TEXTURE_SELECT_SGISuse SGIS_texture4D TEXTURE_4DSIZE_SGISuse SGIS_texture4D TEXTURE_WRAP_Q_SGISuse SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIXuse SGIX_shadow TEXTURE_COMPARE_SGIXuse SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIXuse SGIX_shadow TEXTURE_LEQUAL_R_SGIXuse SGIX_shadow TEXTURE_GEQUAL_R_SGIXuse SGIX_shadow_ambient SHADOW_AMBIENT_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX# Revision 2use VERSION_1_3 TEXTURE_COMPRESSED###############################################################################HintMode enum:DONT_CARE = 0x1100FASTEST = 0x1101NICEST = 0x1102###############################################################################HintTarget enum:use GetPName PERSPECTIVE_CORRECTION_HINTuse GetPName POINT_SMOOTH_HINTuse GetPName LINE_SMOOTH_HINTuse GetPName POLYGON_SMOOTH_HINTuse GetPName FOG_HINTuse EXT_cmyka PACK_CMYK_HINT_EXTuse EXT_cmyka UNPACK_CMYK_HINT_EXTuse SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGISuse SGIX_convolution_accuracy CONVOLUTION_HINT_SGIXuse SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIXuse SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX###############################################################################HistogramTargetEXT enum:use EXT_histogram HISTOGRAM_EXTuse EXT_histogram PROXY_HISTOGRAM_EXT###############################################################################IndexPointerType enum:use DataType SHORTuse DataType INTuse DataType FLOATuse DataType DOUBLE###############################################################################LightEnvModeSGIX enum:use StencilOp REPLACEuse TextureEnvMode MODULATEuse AccumOp ADD###############################################################################LightEnvParameterSGIX enum:use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX###############################################################################LightModelColorControl enum:use VERSION_1_2 SINGLE_COLORuse VERSION_1_2 SEPARATE_SPECULAR_COLOR###############################################################################LightModelParameter enum:use GetPName LIGHT_MODEL_AMBIENTuse GetPName LIGHT_MODEL_LOCAL_VIEWERuse GetPName LIGHT_MODEL_TWO_SIDEuse VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL###############################################################################LightParameter enum:AMBIENT = 0x1200DIFFUSE = 0x1201SPECULAR = 0x1202POSITION = 0x1203SPOT_DIRECTION = 0x1204SPOT_EXPONENT = 0x1205SPOT_CUTOFF = 0x1206CONSTANT_ATTENUATION = 0x1207LINEAR_ATTENUATION = 0x1208QUADRATIC_ATTENUATION = 0x1209###############################################################################ListMode enum:COMPILE = 0x1300COMPILE_AND_EXECUTE = 0x1301###############################################################################DataType enum:BYTE = 0x1400UNSIGNED_BYTE = 0x1401SHORT = 0x1402UNSIGNED_SHORT = 0x1403INT = 0x1404UNSIGNED_INT = 0x1405FLOAT = 0x14062_BYTES = 0x14073_BYTES = 0x14084_BYTES = 0x1409DOUBLE = 0x140ADOUBLE_EXT = 0x140A# OES_byte_coordinates: (OpenGL ES only)# use DataType BYTE# OES_element_index_uint enum: (OpenGL ES only)# use DataType UNSIGNED_INT# OES_texture_float enum: (OpenGL ES only; additional; see below)# use DataType FLOAT# VERSION_3_0 enum:# use ARB_half_float_vertex HALF_FLOAT# ARB_half_float_vertex enum: (note: no ARB suffixes)# HALF_FLOAT = 0x140B # VERSION_3_0 / ARB_half_float_vertex# ARB_half_float_pixel enum:# HALF_FLOAT_ARB = 0x140B# NV_half_float enum:# HALF_FLOAT_NV = 0x140B# OES_fixed_point enum: (OpenGL ES only)# FIXED_OES = 0x140C###############################################################################ListNameType enum:use DataType BYTEuse DataType UNSIGNED_BYTEuse DataType SHORTuse DataType UNSIGNED_SHORTuse DataType INTuse DataType UNSIGNED_INTuse DataType FLOATuse DataType 2_BYTESuse DataType 3_BYTESuse DataType 4_BYTES###############################################################################ListParameterName enum:use SGIX_list_priority LIST_PRIORITY_SGIX###############################################################################LogicOp enum:CLEAR = 0x1500AND = 0x1501AND_REVERSE = 0x1502COPY = 0x1503AND_INVERTED = 0x1504NOOP = 0x1505XOR = 0x1506OR = 0x1507NOR = 0x1508EQUIV = 0x1509INVERT = 0x150AOR_REVERSE = 0x150BCOPY_INVERTED = 0x150COR_INVERTED = 0x150DNAND = 0x150ESET = 0x150F###############################################################################MapTarget enum:use GetPName MAP1_COLOR_4use GetPName MAP1_INDEXuse GetPName MAP1_NORMALuse GetPName MAP1_TEXTURE_COORD_1use GetPName MAP1_TEXTURE_COORD_2use GetPName MAP1_TEXTURE_COORD_3use GetPName MAP1_TEXTURE_COORD_4use GetPName MAP1_VERTEX_3use GetPName MAP1_VERTEX_4use GetPName MAP2_COLOR_4use GetPName MAP2_INDEXuse GetPName MAP2_NORMALuse GetPName MAP2_TEXTURE_COORD_1use GetPName MAP2_TEXTURE_COORD_2use GetPName MAP2_TEXTURE_COORD_3use GetPName MAP2_TEXTURE_COORD_4use GetPName MAP2_VERTEX_3use GetPName MAP2_VERTEX_4use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIXuse SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX###############################################################################MaterialFace enum:use DrawBufferMode FRONTuse DrawBufferMode BACKuse DrawBufferMode FRONT_AND_BACK###############################################################################MaterialParameter enum:EMISSION = 0x1600SHININESS = 0x1601AMBIENT_AND_DIFFUSE = 0x1602COLOR_INDEXES = 0x1603use LightParameter AMBIENTuse LightParameter DIFFUSEuse LightParameter SPECULAR###############################################################################MatrixMode enum:MODELVIEW = 0x1700PROJECTION = 0x1701TEXTURE = 0x1702###############################################################################MeshMode1 enum:use PolygonMode POINTuse PolygonMode LINE###############################################################################MeshMode2 enum:use PolygonMode POINTuse PolygonMode LINEuse PolygonMode FILL###############################################################################MinmaxTargetEXT enum:use EXT_histogram MINMAX_EXT###############################################################################NormalPointerType enum:use DataType BYTEuse DataType SHORTuse DataType INTuse DataType FLOATuse DataType DOUBLE###############################################################################PixelCopyType enum:COLOR = 0x1800DEPTH = 0x1801STENCIL = 0x1802###############################################################################PixelFormat enum:COLOR_INDEX = 0x1900STENCIL_INDEX = 0x1901DEPTH_COMPONENT = 0x1902RED = 0x1903GREEN = 0x1904BLUE = 0x1905ALPHA = 0x1906RGB = 0x1907RGBA = 0x1908LUMINANCE = 0x1909LUMINANCE_ALPHA = 0x190Ause EXT_abgr ABGR_EXTuse EXT_cmyka CMYK_EXTuse EXT_cmyka CMYKA_EXTuse SGIX_icc_texture R5_G6_B5_ICC_SGIXuse SGIX_icc_texture R5_G6_B5_A8_ICC_SGIXuse SGIX_icc_texture ALPHA16_ICC_SGIXuse SGIX_icc_texture LUMINANCE16_ICC_SGIXuse SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIXuse SGIX_ycrcb YCRCB_422_SGIXuse SGIX_ycrcb YCRCB_444_SGIX# OES_depth_texture enum: (OpenGL ES only)# use DataType UNSIGNED_SHORT# use DataType UNSIGNED_INT# use PixelFormat DEPTH_COMPONENT###############################################################################PixelMap enum:use GetPixelMap PIXEL_MAP_I_TO_Iuse GetPixelMap PIXEL_MAP_S_TO_Suse GetPixelMap PIXEL_MAP_I_TO_Ruse GetPixelMap PIXEL_MAP_I_TO_Guse GetPixelMap PIXEL_MAP_I_TO_Buse GetPixelMap PIXEL_MAP_I_TO_Ause GetPixelMap PIXEL_MAP_R_TO_Ruse GetPixelMap PIXEL_MAP_G_TO_Guse GetPixelMap PIXEL_MAP_B_TO_Buse GetPixelMap PIXEL_MAP_A_TO_A###############################################################################PixelStoreParameter enum:use GetPName UNPACK_SWAP_BYTESuse GetPName UNPACK_LSB_FIRSTuse GetPName UNPACK_ROW_LENGTHuse GetPName UNPACK_SKIP_ROWSuse GetPName UNPACK_SKIP_PIXELSuse GetPName UNPACK_ALIGNMENTuse GetPName PACK_SWAP_BYTESuse GetPName PACK_LSB_FIRSTuse GetPName PACK_ROW_LENGTHuse GetPName PACK_SKIP_ROWSuse GetPName PACK_SKIP_PIXELSuse GetPName PACK_ALIGNMENTuse EXT_texture3D PACK_SKIP_IMAGES_EXTuse EXT_texture3D PACK_IMAGE_HEIGHT_EXTuse EXT_texture3D UNPACK_SKIP_IMAGES_EXTuse EXT_texture3D UNPACK_IMAGE_HEIGHT_EXTuse SGIS_texture4D PACK_SKIP_VOLUMES_SGISuse SGIS_texture4D PACK_IMAGE_DEPTH_SGISuse SGIS_texture4D UNPACK_SKIP_VOLUMES_SGISuse SGIS_texture4D UNPACK_IMAGE_DEPTH_SGISuse SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIXuse SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIXuse SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIXuse SGIX_subsample PACK_SUBSAMPLE_RATE_SGIXuse SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIXuse SGIX_resample PACK_RESAMPLE_SGIXuse SGIX_resample UNPACK_RESAMPLE_SGIX###############################################################################PixelStoreResampleMode enum:use SGIX_resample RESAMPLE_REPLICATE_SGIXuse SGIX_resample RESAMPLE_ZERO_FILL_SGIXuse SGIX_resample RESAMPLE_DECIMATE_SGIX###############################################################################PixelStoreSubsampleRate enum:use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIXuse SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIXuse SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX###############################################################################PixelTexGenMode enum:use DrawBufferMode NONEuse PixelFormat RGBuse PixelFormat RGBAuse PixelFormat LUMINANCEuse PixelFormat LUMINANCE_ALPHAuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX###############################################################################PixelTexGenParameterNameSGIS enum:use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGISuse SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS###############################################################################PixelTransferParameter enum:use GetPName MAP_COLORuse GetPName MAP_STENCILuse GetPName INDEX_SHIFTuse GetPName INDEX_OFFSETuse GetPName RED_SCALEuse GetPName RED_BIASuse GetPName GREEN_SCALEuse GetPName GREEN_BIASuse GetPName BLUE_SCALEuse GetPName BLUE_BIASuse GetPName ALPHA_SCALEuse GetPName ALPHA_BIASuse GetPName DEPTH_SCALEuse GetPName DEPTH_BIASuse EXT_convolution POST_CONVOLUTION_RED_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXTuse EXT_convolution POST_CONVOLUTION_RED_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXTuse EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXTuse SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGIuse SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGIuse SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI###############################################################################PixelType enum:BITMAP = 0x1A00use DataType BYTEuse DataType UNSIGNED_BYTEuse DataType SHORTuse DataType UNSIGNED_SHORTuse DataType INTuse DataType UNSIGNED_INTuse DataType FLOATuse EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXTuse EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXTuse EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXTuse EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXTuse EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT###############################################################################PointParameterNameSGIS enum:use SGIS_point_parameters POINT_SIZE_MIN_SGISuse SGIS_point_parameters POINT_SIZE_MAX_SGISuse SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGISuse SGIS_point_parameters DISTANCE_ATTENUATION_SGIS###############################################################################PolygonMode enum:POINT = 0x1B00LINE = 0x1B01FILL = 0x1B02###############################################################################ReadBufferMode enum:use DrawBufferMode FRONT_LEFTuse DrawBufferMode FRONT_RIGHTuse DrawBufferMode BACK_LEFTuse DrawBufferMode BACK_RIGHTuse DrawBufferMode FRONTuse DrawBufferMode BACKuse DrawBufferMode LEFTuse DrawBufferMode RIGHTuse DrawBufferMode AUX0use DrawBufferMode AUX1use DrawBufferMode AUX2use DrawBufferMode AUX3###############################################################################RenderingMode enum:RENDER = 0x1C00FEEDBACK = 0x1C01SELECT = 0x1C02###############################################################################SamplePatternSGIS enum:use SGIS_multisample 1PASS_SGISuse SGIS_multisample 2PASS_0_SGISuse SGIS_multisample 2PASS_1_SGISuse SGIS_multisample 4PASS_0_SGISuse SGIS_multisample 4PASS_1_SGISuse SGIS_multisample 4PASS_2_SGISuse SGIS_multisample 4PASS_3_SGIS###############################################################################SeparableTargetEXT enum:use EXT_convolution SEPARABLE_2D_EXT###############################################################################ShadingModel enum:FLAT = 0x1D00SMOOTH = 0x1D01###############################################################################StencilFunction enum:use AlphaFunction NEVERuse AlphaFunction LESSuse AlphaFunction EQUALuse AlphaFunction LEQUALuse AlphaFunction GREATERuse AlphaFunction NOTEQUALuse AlphaFunction GEQUALuse AlphaFunction ALWAYS###############################################################################StencilOp enum:use BlendingFactorDest ZEROKEEP = 0x1E00REPLACE = 0x1E01INCR = 0x1E02DECR = 0x1E03use LogicOp INVERT###############################################################################StringName enum:VENDOR = 0x1F00RENDERER = 0x1F01VERSION = 0x1F02EXTENSIONS = 0x1F03###############################################################################TexCoordPointerType enum:use DataType SHORTuse DataType INTuse DataType FLOATuse DataType DOUBLE###############################################################################TextureCoordName enum:S = 0x2000T = 0x2001R = 0x2002Q = 0x2003###############################################################################TextureEnvMode enum:MODULATE = 0x2100DECAL = 0x2101REPLACE = 0x1e01use GetPName BLENDuse EXT_texture REPLACE_EXTuse AccumOp ADDuse SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX###############################################################################TextureEnvParameter enum:TEXTURE_ENV_MODE = 0x2200TEXTURE_ENV_COLOR = 0x2201###############################################################################TextureEnvTarget enum:TEXTURE_ENV = 0x2300###############################################################################TextureFilterFuncSGIS enum:use SGIS_texture_filter4 FILTER4_SGIS###############################################################################TextureGenMode enum:EYE_LINEAR = 0x2400OBJECT_LINEAR = 0x2401SPHERE_MAP = 0x2402use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGISuse SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGISuse SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGISuse SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS###############################################################################TextureGenParameter enum:TEXTURE_GEN_MODE = 0x2500OBJECT_PLANE = 0x2501EYE_PLANE = 0x2502use SGIS_point_line_texgen EYE_POINT_SGISuse SGIS_point_line_texgen OBJECT_POINT_SGISuse SGIS_point_line_texgen EYE_LINE_SGISuse SGIS_point_line_texgen OBJECT_LINE_SGIS# Aliases TextureGenParameter enum above# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)# TEXTURE_GEN_MODE = 0x2500###############################################################################TextureMagFilter enum:NEAREST = 0x2600LINEAR = 0x2601use SGIS_detail_texture LINEAR_DETAIL_SGISuse SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGISuse SGIS_detail_texture LINEAR_DETAIL_COLOR_SGISuse SGIS_sharpen_texture LINEAR_SHARPEN_SGISuse SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGISuse SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGISuse SGIS_texture_filter4 FILTER4_SGISuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX###############################################################################TextureMinFilter enum:use TextureMagFilter NEARESTuse TextureMagFilter LINEARNEAREST_MIPMAP_NEAREST = 0x2700LINEAR_MIPMAP_NEAREST = 0x2701NEAREST_MIPMAP_LINEAR = 0x2702LINEAR_MIPMAP_LINEAR = 0x2703use SGIS_texture_filter4 FILTER4_SGISuse SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIXuse SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIXuse SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIXuse SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIXuse SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX###############################################################################TextureParameterName enum:TEXTURE_MAG_FILTER = 0x2800TEXTURE_MIN_FILTER = 0x2801TEXTURE_WRAP_S = 0x2802TEXTURE_WRAP_T = 0x2803use GetTextureParameter TEXTURE_BORDER_COLORuse GetTextureParameter TEXTURE_PRIORITYuse EXT_texture3D TEXTURE_WRAP_R_EXTuse SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGISuse SGIS_detail_texture DETAIL_TEXTURE_MODE_SGISuse SGIS_generate_mipmap GENERATE_MIPMAP_SGISuse SGIS_texture_select DUAL_TEXTURE_SELECT_SGISuse SGIS_texture_select QUAD_TEXTURE_SELECT_SGISuse SGIS_texture4D TEXTURE_WRAP_Q_SGISuse SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIXuse SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIXuse SGIX_shadow TEXTURE_COMPARE_SGIXuse SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIXuse SGIX_shadow_ambient SHADOW_AMBIENT_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIXuse SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIXuse SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIXuse SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX###############################################################################TextureTarget enum:use GetPName TEXTURE_1Duse GetPName TEXTURE_2DPROXY_TEXTURE_1D = 0x8063PROXY_TEXTURE_2D = 0x8064TEXTURE_3D = 0x806F # use EXT_texture3D TEXTURE_3D_EXTPROXY_TEXTURE_3D = 0x8070 # use EXT_texture3D PROXY_TEXTURE_3D_EXTuse SGIS_detail_texture DETAIL_TEXTURE_2D_SGISuse SGIS_texture4D TEXTURE_4D_SGISuse SGIS_texture4D PROXY_TEXTURE_4D_SGISTEXTURE_MIN_LOD = 0x813A # use SGIS_texture_lod TEXTURE_MIN_LOD_SGISTEXTURE_MAX_LOD = 0x813B # use SGIS_texture_lod TEXTURE_MAX_LOD_SGISTEXTURE_BASE_LEVEL = 0x813C # use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGISTEXTURE_MAX_LEVEL = 0x813D # use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS# Revision 1use ARB_texture_rectangle TEXTURE_RECTANGLE_ARBuse NV_texture_rectangle TEXTURE_RECTANGLE_NV###############################################################################TextureWrapMode enum:CLAMP = 0x2900REPEAT = 0x2901use VERSION_1_3 CLAMP_TO_BORDERuse VERSION_1_2 CLAMP_TO_EDGE###############################################################################PixelInternalFormat enum:R3_G3_B2 = 0x2A10ALPHA4 = 0x803BALPHA8 = 0x803CALPHA12 = 0x803DALPHA16 = 0x803ELUMINANCE4 = 0x803FLUMINANCE8 = 0x8040LUMINANCE12 = 0x8041LUMINANCE16 = 0x8042LUMINANCE4_ALPHA4 = 0x8043LUMINANCE6_ALPHA2 = 0x8044LUMINANCE8_ALPHA8 = 0x8045LUMINANCE12_ALPHA4 = 0x8046LUMINANCE12_ALPHA12 = 0x8047LUMINANCE16_ALPHA16 = 0x8048INTENSITY = 0x8049INTENSITY4 = 0x804AINTENSITY8 = 0x804BINTENSITY12 = 0x804CINTENSITY16 = 0x804DRGB4 = 0x804FRGB5 = 0x8050RGB8 = 0x8051RGB10 = 0x8052RGB12 = 0x8053RGB16 = 0x8054RGBA2 = 0x8055RGBA4 = 0x8056RGB5_A1 = 0x8057RGBA8 = 0x8058RGB10_A2 = 0x8059RGBA12 = 0x805ARGBA16 = 0x805Buse EXT_texture RGB2_EXTuse SGIS_texture_select DUAL_ALPHA4_SGISuse SGIS_texture_select DUAL_ALPHA8_SGISuse SGIS_texture_select DUAL_ALPHA12_SGISuse SGIS_texture_select DUAL_ALPHA16_SGISuse SGIS_texture_select DUAL_LUMINANCE4_SGISuse SGIS_texture_select DUAL_LUMINANCE8_SGISuse SGIS_texture_select DUAL_LUMINANCE12_SGISuse SGIS_texture_select DUAL_LUMINANCE16_SGISuse SGIS_texture_select DUAL_INTENSITY4_SGISuse SGIS_texture_select DUAL_INTENSITY8_SGISuse SGIS_texture_select DUAL_INTENSITY12_SGISuse SGIS_texture_select DUAL_INTENSITY16_SGISuse SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGISuse SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGISuse SGIS_texture_select QUAD_ALPHA4_SGISuse SGIS_texture_select QUAD_ALPHA8_SGISuse SGIS_texture_select QUAD_LUMINANCE4_SGISuse SGIS_texture_select QUAD_LUMINANCE8_SGISuse SGIS_texture_select QUAD_INTENSITY4_SGISuse SGIS_texture_select QUAD_INTENSITY8_SGISuse SGIX_depth_texture DEPTH_COMPONENT16_SGIXuse SGIX_depth_texture DEPTH_COMPONENT24_SGIXuse SGIX_depth_texture DEPTH_COMPONENT32_SGIXuse SGIX_icc_texture RGB_ICC_SGIXuse SGIX_icc_texture RGBA_ICC_SGIXuse SGIX_icc_texture ALPHA_ICC_SGIXuse SGIX_icc_texture LUMINANCE_ICC_SGIXuse SGIX_icc_texture INTENSITY_ICC_SGIXuse SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIXuse SGIX_icc_texture R5_G6_B5_ICC_SGIXuse SGIX_icc_texture R5_G6_B5_A8_ICC_SGIXuse SGIX_icc_texture ALPHA16_ICC_SGIXuse SGIX_icc_texture LUMINANCE16_ICC_SGIXuse SGIX_icc_texture INTENSITY16_ICC_SGIXuse SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX# Revision 2ONE = 1TWO = 2THREE = 3FOUR = 4use PixelFormat ALPHAuse PixelFormat LUMINANCEuse PixelFormat LUMINANCE_ALPHAuse PixelFormat RGBuse PixelFormat RGBA# Aliases PixelInternalFormat enums above# OES_rgb8_rgba8 enum: (OpenGL ES only)# RGB8 = 0x8051# RGBA8 = 0x8058###############################################################################InterleavedArrayFormat enum:V2F = 0x2A20V3F = 0x2A21C4UB_V2F = 0x2A22C4UB_V3F = 0x2A23C3F_V3F = 0x2A24N3F_V3F = 0x2A25C4F_N3F_V3F = 0x2A26T2F_V3F = 0x2A27T4F_V4F = 0x2A28T2F_C4UB_V3F = 0x2A29T2F_C3F_V3F = 0x2A2AT2F_N3F_V3F = 0x2A2BT2F_C4F_N3F_V3F = 0x2A2CT4F_C4F_N3F_V4F = 0x2A2D###############################################################################VertexPointerType enum:use DataType SHORTuse DataType INTuse DataType FLOATuse DataType DOUBLE################################################################################ 0x3000 through 0x3FFF are reserved for clip planesClipPlaneName enum:CLIP_PLANE0 = 0x3000 # 1 ICLIP_PLANE1 = 0x3001 # 1 ICLIP_PLANE2 = 0x3002 # 1 ICLIP_PLANE3 = 0x3003 # 1 ICLIP_PLANE4 = 0x3004 # 1 ICLIP_PLANE5 = 0x3005 # 1 I# VERSION_3_0 enum: (aliases)# CLIP_DISTANCE0 = 0x3000 # VERSION_3_0 # alias GL_CLIP_PLANE0# CLIP_DISTANCE1 = 0x3001 # VERSION_3_0 # alias GL_CLIP_PLANE1# CLIP_DISTANCE2 = 0x3002 # VERSION_3_0 # alias GL_CLIP_PLANE2# CLIP_DISTANCE3 = 0x3003 # VERSION_3_0 # alias GL_CLIP_PLANE3# CLIP_DISTANCE4 = 0x3004 # VERSION_3_0 # alias GL_CLIP_PLANE4# CLIP_DISTANCE5 = 0x3005 # VERSION_3_0 # alias GL_CLIP_PLANE5################################################################################ 0x4000-0x4FFF are reserved for light numbersLightName enum:LIGHT0 = 0x4000 # 1 ILIGHT1 = 0x4001 # 1 ILIGHT2 = 0x4002 # 1 ILIGHT3 = 0x4003 # 1 ILIGHT4 = 0x4004 # 1 ILIGHT5 = 0x4005 # 1 ILIGHT6 = 0x4006 # 1 ILIGHT7 = 0x4007 # 1 Iuse SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIXuse SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX###############################################################################EXT_abgr enum:ABGR_EXT = 0x8000###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)CONSTANT_COLOR = 0x8001ONE_MINUS_CONSTANT_COLOR = 0x8002CONSTANT_ALPHA = 0x8003ONE_MINUS_CONSTANT_ALPHA = 0x8004BLEND_COLOR = 0x8005 # 4 FEXT_blend_color enum:CONSTANT_COLOR = 0x8001CONSTANT_COLOR_EXT = 0x8001ONE_MINUS_CONSTANT_COLOR = 0x8002ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002CONSTANT_ALPHA = 0x8003CONSTANT_ALPHA_EXT = 0x8003ONE_MINUS_CONSTANT_ALPHA = 0x8004ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004BLEND_COLOR = 0x8005 # 4 FBLEND_COLOR_EXT = 0x8005 # 4 F################################################################################ VERSION_1_2 enum: (Promoted for OpenGL 1.2)EXT_blend_minmax enum:FUNC_ADD = 0x8006FUNC_ADD_EXT = 0x8006MIN = 0x8007MIN_EXT = 0x8007MAX = 0x8008MAX_EXT = 0x8008BLEND_EQUATION = 0x8009 # 1 IBLEND_EQUATION_EXT = 0x8009 # 1 I# VERSION_2_0 enum: (Promoted for OpenGL 2.0)# BLEND_EQUATION_RGB = 0x8009 # VERSION_2_0 # alias GL_BLEND_EQUATION# EXT_blend_equation_separate enum: (separate; see below)# BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION# Aliases EXT_blend_equation_separate enum above# OES_blend_equation_separate enum: (OpenGL ES only; additional; see below)# BLEND_EQUATION_RGB_OES = 0x8009 # 1 I################################################################################ VERSION_1_2 enum: (Promoted for OpenGL 1.2)EXT_blend_subtract enum:FUNC_SUBTRACT = 0x800AFUNC_SUBTRACT_EXT = 0x800AFUNC_REVERSE_SUBTRACT = 0x800BFUNC_REVERSE_SUBTRACT_EXT = 0x800B# Aliases EXT_blend_minmax and EXT_blend_subtract enums above# OES_blend_subtract enum: (OpenGL ES only)# FUNC_ADD_OES = 0x8006# BLEND_EQUATION_OES = 0x8009 # 1 I# FUNC_SUBTRACT_OES = 0x800A# FUNC_REVERSE_SUBTRACT_OES = 0x800B###############################################################################EXT_cmyka enum:CMYK_EXT = 0x800CCMYKA_EXT = 0x800DPACK_CMYK_HINT_EXT = 0x800E # 1 IUNPACK_CMYK_HINT_EXT = 0x800F # 1 I###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)CONVOLUTION_1D = 0x8010 # 1 ICONVOLUTION_2D = 0x8011 # 1 ISEPARABLE_2D = 0x8012 # 1 ICONVOLUTION_BORDER_MODE = 0x8013CONVOLUTION_FILTER_SCALE = 0x8014CONVOLUTION_FILTER_BIAS = 0x8015REDUCE = 0x8016CONVOLUTION_FORMAT = 0x8017CONVOLUTION_WIDTH = 0x8018CONVOLUTION_HEIGHT = 0x8019MAX_CONVOLUTION_WIDTH = 0x801AMAX_CONVOLUTION_HEIGHT = 0x801BPOST_CONVOLUTION_RED_SCALE = 0x801C # 1 FPOST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 FPOST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 FPOST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 FPOST_CONVOLUTION_RED_BIAS = 0x8020 # 1 FPOST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 FPOST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 FPOST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 FEXT_convolution enum:CONVOLUTION_1D_EXT = 0x8010 # 1 ICONVOLUTION_2D_EXT = 0x8011 # 1 ISEPARABLE_2D_EXT = 0x8012 # 1 ICONVOLUTION_BORDER_MODE_EXT = 0x8013CONVOLUTION_FILTER_SCALE_EXT = 0x8014CONVOLUTION_FILTER_BIAS_EXT = 0x8015REDUCE_EXT = 0x8016CONVOLUTION_FORMAT_EXT = 0x8017CONVOLUTION_WIDTH_EXT = 0x8018CONVOLUTION_HEIGHT_EXT = 0x8019MAX_CONVOLUTION_WIDTH_EXT = 0x801AMAX_CONVOLUTION_HEIGHT_EXT = 0x801BPOST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 FPOST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 FPOST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 FPOST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 FPOST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 FPOST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 FPOST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 FPOST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)HISTOGRAM = 0x8024 # 1 IPROXY_HISTOGRAM = 0x8025HISTOGRAM_WIDTH = 0x8026HISTOGRAM_FORMAT = 0x8027HISTOGRAM_RED_SIZE = 0x8028HISTOGRAM_GREEN_SIZE = 0x8029HISTOGRAM_BLUE_SIZE = 0x802AHISTOGRAM_ALPHA_SIZE = 0x802BHISTOGRAM_SINK = 0x802DMINMAX = 0x802E # 1 IMINMAX_FORMAT = 0x802FMINMAX_SINK = 0x8030TABLE_TOO_LARGE = 0x8031EXT_histogram enum:HISTOGRAM_EXT = 0x8024 # 1 IPROXY_HISTOGRAM_EXT = 0x8025HISTOGRAM_WIDTH_EXT = 0x8026HISTOGRAM_FORMAT_EXT = 0x8027HISTOGRAM_RED_SIZE_EXT = 0x8028HISTOGRAM_GREEN_SIZE_EXT = 0x8029HISTOGRAM_BLUE_SIZE_EXT = 0x802AHISTOGRAM_ALPHA_SIZE_EXT = 0x802BHISTOGRAM_LUMINANCE_SIZE = 0x802CHISTOGRAM_LUMINANCE_SIZE_EXT = 0x802CHISTOGRAM_SINK_EXT = 0x802DMINMAX_EXT = 0x802E # 1 IMINMAX_FORMAT_EXT = 0x802FMINMAX_SINK_EXT = 0x8030TABLE_TOO_LARGE_EXT = 0x8031###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)UNSIGNED_BYTE_3_3_2 = 0x8032UNSIGNED_SHORT_4_4_4_4 = 0x8033UNSIGNED_SHORT_5_5_5_1 = 0x8034UNSIGNED_INT_8_8_8_8 = 0x8035UNSIGNED_INT_10_10_10_2 = 0x8036UNSIGNED_BYTE_2_3_3_REV = 0x8362UNSIGNED_SHORT_5_6_5 = 0x8363UNSIGNED_SHORT_5_6_5_REV = 0x8364UNSIGNED_SHORT_4_4_4_4_REV = 0x8365UNSIGNED_SHORT_1_5_5_5_REV = 0x8366UNSIGNED_INT_8_8_8_8_REV = 0x8367UNSIGNED_INT_2_10_10_10_REV = 0x8368EXT_packed_pixels enum:UNSIGNED_BYTE_3_3_2_EXT = 0x8032UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034UNSIGNED_INT_8_8_8_8_EXT = 0x8035UNSIGNED_INT_10_10_10_2_EXT = 0x8036UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362UNSIGNED_SHORT_5_6_5_EXT = 0x8363UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368# EXT_texture_type_2_10_10_10_REV enum: (OpenGL ES only)# use EXT_packed_pixels UNSIGNED_INT_2_10_10_10_REV_EXT###############################################################################EXT_polygon_offset enum:POLYGON_OFFSET_EXT = 0x8037POLYGON_OFFSET_FACTOR_EXT = 0x8038POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)RESCALE_NORMAL = 0x803A # 1 IEXT_rescale_normal enum:RESCALE_NORMAL_EXT = 0x803A # 1 I###############################################################################EXT_texture enum:ALPHA4_EXT = 0x803BALPHA8_EXT = 0x803CALPHA12_EXT = 0x803DALPHA16_EXT = 0x803ELUMINANCE4_EXT = 0x803FLUMINANCE8_EXT = 0x8040LUMINANCE12_EXT = 0x8041LUMINANCE16_EXT = 0x8042LUMINANCE4_ALPHA4_EXT = 0x8043LUMINANCE6_ALPHA2_EXT = 0x8044LUMINANCE8_ALPHA8_EXT = 0x8045LUMINANCE12_ALPHA4_EXT = 0x8046LUMINANCE12_ALPHA12_EXT = 0x8047LUMINANCE16_ALPHA16_EXT = 0x8048INTENSITY_EXT = 0x8049INTENSITY4_EXT = 0x804AINTENSITY8_EXT = 0x804BINTENSITY12_EXT = 0x804CINTENSITY16_EXT = 0x804DRGB2_EXT = 0x804ERGB4_EXT = 0x804FRGB5_EXT = 0x8050RGB8_EXT = 0x8051RGB10_EXT = 0x8052RGB12_EXT = 0x8053RGB16_EXT = 0x8054RGBA2_EXT = 0x8055RGBA4_EXT = 0x8056RGB5_A1_EXT = 0x8057RGBA8_EXT = 0x8058RGB10_A2_EXT = 0x8059RGBA12_EXT = 0x805ARGBA16_EXT = 0x805BTEXTURE_RED_SIZE_EXT = 0x805CTEXTURE_GREEN_SIZE_EXT = 0x805DTEXTURE_BLUE_SIZE_EXT = 0x805ETEXTURE_ALPHA_SIZE_EXT = 0x805FTEXTURE_LUMINANCE_SIZE_EXT = 0x8060TEXTURE_INTENSITY_SIZE_EXT = 0x8061REPLACE_EXT = 0x8062PROXY_TEXTURE_1D_EXT = 0x8063PROXY_TEXTURE_2D_EXT = 0x8064TEXTURE_TOO_LARGE_EXT = 0x8065# Aliases EXT_texture enums above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# RGBA4_OES = 0x8056# RGB5_A1_OES = 0x8057###############################################################################EXT_texture_object enum:TEXTURE_PRIORITY_EXT = 0x8066TEXTURE_RESIDENT_EXT = 0x8067TEXTURE_1D_BINDING_EXT = 0x8068TEXTURE_2D_BINDING_EXT = 0x8069TEXTURE_3D_BINDING_EXT = 0x806A # 1 I###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)PACK_SKIP_IMAGES = 0x806B # 1 IPACK_IMAGE_HEIGHT = 0x806C # 1 FUNPACK_SKIP_IMAGES = 0x806D # 1 IUNPACK_IMAGE_HEIGHT = 0x806E # 1 FTEXTURE_3D = 0x806F # 1 IPROXY_TEXTURE_3D = 0x8070TEXTURE_DEPTH = 0x8071TEXTURE_WRAP_R = 0x8072MAX_3D_TEXTURE_SIZE = 0x8073 # 1 IEXT_texture3D enum:PACK_SKIP_IMAGES_EXT = 0x806B # 1 IPACK_IMAGE_HEIGHT_EXT = 0x806C # 1 FUNPACK_SKIP_IMAGES_EXT = 0x806D # 1 IUNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 FTEXTURE_3D_EXT = 0x806F # 1 IPROXY_TEXTURE_3D_EXT = 0x8070TEXTURE_DEPTH_EXT = 0x8071TEXTURE_WRAP_R_EXT = 0x8072MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I# Aliases EXT_texture_object, EXT_texture3D enums above# OES_texture3D enum: (OpenGL ES only)# TEXTURE_3D_BINDING_OES = 0x806A # 1 I# TEXTURE_3D_OES = 0x806F # 1 I# TEXTURE_WRAP_R_OES = 0x8072# MAX_3D_TEXTURE_SIZE_OES = 0x8073 # 1 I###############################################################################EXT_vertex_array enum:VERTEX_ARRAY_EXT = 0x8074NORMAL_ARRAY_EXT = 0x8075COLOR_ARRAY_EXT = 0x8076INDEX_ARRAY_EXT = 0x8077TEXTURE_COORD_ARRAY_EXT = 0x8078EDGE_FLAG_ARRAY_EXT = 0x8079VERTEX_ARRAY_SIZE_EXT = 0x807AVERTEX_ARRAY_TYPE_EXT = 0x807BVERTEX_ARRAY_STRIDE_EXT = 0x807CVERTEX_ARRAY_COUNT_EXT = 0x807D # 1 INORMAL_ARRAY_TYPE_EXT = 0x807ENORMAL_ARRAY_STRIDE_EXT = 0x807FNORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 ICOLOR_ARRAY_SIZE_EXT = 0x8081COLOR_ARRAY_TYPE_EXT = 0x8082COLOR_ARRAY_STRIDE_EXT = 0x8083COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 IINDEX_ARRAY_TYPE_EXT = 0x8085INDEX_ARRAY_STRIDE_EXT = 0x8086INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 ITEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808ATEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 IEDGE_FLAG_ARRAY_STRIDE_EXT = 0x808CEDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 IVERTEX_ARRAY_POINTER_EXT = 0x808ENORMAL_ARRAY_POINTER_EXT = 0x808FCOLOR_ARRAY_POINTER_EXT = 0x8090INDEX_ARRAY_POINTER_EXT = 0x8091TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093###############################################################################SGIX_interlace enum:INTERLACE_SGIX = 0x8094 # 1 I###############################################################################SGIS_detail_texture enum:DETAIL_TEXTURE_2D_SGIS = 0x8095DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 ILINEAR_DETAIL_SGIS = 0x8097LINEAR_DETAIL_ALPHA_SGIS = 0x8098LINEAR_DETAIL_COLOR_SGIS = 0x8099DETAIL_TEXTURE_LEVEL_SGIS = 0x809ADETAIL_TEXTURE_MODE_SGIS = 0x809BDETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C################################################################################ Reuses some SGIS_multisample valuesVERSION_1_3 enum: (Promoted for OpenGL 1.3)MULTISAMPLE = 0x809DSAMPLE_ALPHA_TO_COVERAGE = 0x809ESAMPLE_ALPHA_TO_ONE = 0x809FSAMPLE_COVERAGE = 0x80A0SAMPLE_BUFFERS = 0x80A8 # 1 ISAMPLES = 0x80A9 # 1 ISAMPLE_COVERAGE_VALUE = 0x80AA # 1 FSAMPLE_COVERAGE_INVERT = 0x80AB # 1 IARB_multisample enum:MULTISAMPLE_ARB = 0x809DSAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809ESAMPLE_ALPHA_TO_ONE_ARB = 0x809FSAMPLE_COVERAGE_ARB = 0x80A0SAMPLE_BUFFERS_ARB = 0x80A8 # 1 ISAMPLES_ARB = 0x80A9 # 1 ISAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 FSAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 ISGIS_multisample enum:MULTISAMPLE_SGIS = 0x809D # 1 ISAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 ISAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 ISAMPLE_MASK_SGIS = 0x80A0 # 1 I1PASS_SGIS = 0x80A12PASS_0_SGIS = 0x80A22PASS_1_SGIS = 0x80A34PASS_0_SGIS = 0x80A44PASS_1_SGIS = 0x80A54PASS_2_SGIS = 0x80A64PASS_3_SGIS = 0x80A7SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 ISAMPLES_SGIS = 0x80A9 # 1 ISAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 FSAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 ISAMPLE_PATTERN_SGIS = 0x80AC # 1 I# Reuses SGIS_multisample values.# EXT_multisample enum:# MULTISAMPLE_EXT = 0x809D# SAMPLE_ALPHA_TO_MASK_EXT = 0x809E# SAMPLE_ALPHA_TO_ONE_EXT = 0x809F# SAMPLE_MASK_EXT = 0x80A0# 1PASS_EXT = 0x80A1# 2PASS_0_EXT = 0x80A2# 2PASS_1_EXT = 0x80A3# 4PASS_0_EXT = 0x80A4# 4PASS_1_EXT = 0x80A5# 4PASS_2_EXT = 0x80A6# 4PASS_3_EXT = 0x80A7# SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I# SAMPLES_EXT = 0x80A9 # 1 I# SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F# SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I# SAMPLE_PATTERN_EXT = 0x80AC # 1 I# MULTISAMPLE_BIT_EXT = 0x20000000###############################################################################SGIS_sharpen_texture enum:LINEAR_SHARPEN_SGIS = 0x80ADLINEAR_SHARPEN_ALPHA_SGIS = 0x80AELINEAR_SHARPEN_COLOR_SGIS = 0x80AFSHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)COLOR_MATRIX = 0x80B1 # 16 FCOLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 IMAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 IPOST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 FPOST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 FPOST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 FPOST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 FPOST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 FPOST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 FPOST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 FPOST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 FSGI_color_matrix enum:COLOR_MATRIX_SGI = 0x80B1 # 16 FCOLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 IMAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 IPOST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 FPOST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 FPOST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 FPOST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 FPOST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 FPOST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 FPOST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 FPOST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F###############################################################################SGI_texture_color_table enum:TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 IPROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD###############################################################################SGIX_texture_add_env enum:TEXTURE_ENV_BIAS_SGIX = 0x80BE###############################################################################SGIX_shadow_ambient enum:SHADOW_AMBIENT_SGIX = 0x80BF################################################################################ Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF# 3Dlabs_future_use: 0x80C0-0x80C7# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# BLEND_DST_RGB = 0x80C8# BLEND_SRC_RGB = 0x80C9# BLEND_DST_ALPHA = 0x80CA# BLEND_SRC_ALPHA = 0x80CB# EXT_blend_func_separate enum:# BLEND_DST_RGB_EXT = 0x80C8# BLEND_SRC_RGB_EXT = 0x80C9# BLEND_DST_ALPHA_EXT = 0x80CA# BLEND_SRC_ALPHA_EXT = 0x80CB# Aliases EXT_blend_func_separate enums above# OES_blend_func_separate enum: (OpenGL ES only)# BLEND_DST_RGB_OES = 0x80C8# BLEND_SRC_RGB_OES = 0x80C9# BLEND_DST_ALPHA_OES = 0x80CA# BLEND_SRC_ALPHA_OES = 0x80CB# EXT_422_pixels enum:# 422_EXT = 0x80CC# 422_REV_EXT = 0x80CD# 422_AVERAGE_EXT = 0x80CE# 422_REV_AVERAGE_EXT = 0x80CF###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)COLOR_TABLE = 0x80D0 # 1 IPOST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 IPOST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 IPROXY_COLOR_TABLE = 0x80D3PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5COLOR_TABLE_SCALE = 0x80D6COLOR_TABLE_BIAS = 0x80D7COLOR_TABLE_FORMAT = 0x80D8COLOR_TABLE_WIDTH = 0x80D9COLOR_TABLE_RED_SIZE = 0x80DACOLOR_TABLE_GREEN_SIZE = 0x80DBCOLOR_TABLE_BLUE_SIZE = 0x80DCCOLOR_TABLE_ALPHA_SIZE = 0x80DDCOLOR_TABLE_LUMINANCE_SIZE = 0x80DECOLOR_TABLE_INTENSITY_SIZE = 0x80DFSGI_color_table enum:COLOR_TABLE_SGI = 0x80D0 # 1 IPOST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 IPOST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 IPROXY_COLOR_TABLE_SGI = 0x80D3PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5COLOR_TABLE_SCALE_SGI = 0x80D6COLOR_TABLE_BIAS_SGI = 0x80D7COLOR_TABLE_FORMAT_SGI = 0x80D8COLOR_TABLE_WIDTH_SGI = 0x80D9COLOR_TABLE_RED_SIZE_SGI = 0x80DACOLOR_TABLE_GREEN_SIZE_SGI = 0x80DBCOLOR_TABLE_BLUE_SIZE_SGI = 0x80DCCOLOR_TABLE_ALPHA_SIZE_SGI = 0x80DDCOLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DECOLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)BGR = 0x80E0BGRA = 0x80E1EXT_bgra enum:BGR_EXT = 0x80E0BGRA_EXT = 0x80E1################################################################################ Microsoft: 0x80E2-0x80E7###############################################################################VERSION_1_2 enum:MAX_ELEMENTS_VERTICES = 0x80E8MAX_ELEMENTS_INDICES = 0x80E9################################################################################ Microsoft: 0x80EA-0x810F###############################################################################SGIS_texture_select enum:DUAL_ALPHA4_SGIS = 0x8110DUAL_ALPHA8_SGIS = 0x8111DUAL_ALPHA12_SGIS = 0x8112DUAL_ALPHA16_SGIS = 0x8113DUAL_LUMINANCE4_SGIS = 0x8114DUAL_LUMINANCE8_SGIS = 0x8115DUAL_LUMINANCE12_SGIS = 0x8116DUAL_LUMINANCE16_SGIS = 0x8117DUAL_INTENSITY4_SGIS = 0x8118DUAL_INTENSITY8_SGIS = 0x8119DUAL_INTENSITY12_SGIS = 0x811ADUAL_INTENSITY16_SGIS = 0x811BDUAL_LUMINANCE_ALPHA4_SGIS = 0x811CDUAL_LUMINANCE_ALPHA8_SGIS = 0x811DQUAD_ALPHA4_SGIS = 0x811EQUAD_ALPHA8_SGIS = 0x811FQUAD_LUMINANCE4_SGIS = 0x8120QUAD_LUMINANCE8_SGIS = 0x8121QUAD_INTENSITY4_SGIS = 0x8122QUAD_INTENSITY8_SGIS = 0x8123DUAL_TEXTURE_SELECT_SGIS = 0x8124QUAD_TEXTURE_SELECT_SGIS = 0x8125###############################################################################VERSION_1_4 enum: (Promoted for OpenGL 1.4)POINT_SIZE_MIN = 0x8126 # 1 FPOINT_SIZE_MAX = 0x8127 # 1 FPOINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 FPOINT_DISTANCE_ATTENUATION = 0x8129 # 3 FARB_point_parameters enum:POINT_SIZE_MIN_ARB = 0x8126 # 1 FPOINT_SIZE_MAX_ARB = 0x8127 # 1 FPOINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 FPOINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 FEXT_point_parameters enum:POINT_SIZE_MIN_EXT = 0x8126 # 1 FPOINT_SIZE_MAX_EXT = 0x8127 # 1 FPOINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 FDISTANCE_ATTENUATION_EXT = 0x8129 # 3 FSGIS_point_parameters enum:POINT_SIZE_MIN_SGIS = 0x8126 # 1 FPOINT_SIZE_MAX_SGIS = 0x8127 # 1 FPOINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 FDISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F###############################################################################SGIS_fog_function enum:FOG_FUNC_SGIS = 0x812AFOG_FUNC_POINTS_SGIS = 0x812B # 1 IMAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I###############################################################################VERSION_1_3 enum: (Promoted for OpenGL 1.3)CLAMP_TO_BORDER = 0x812DARB_texture_border_clamp enum:CLAMP_TO_BORDER_ARB = 0x812DSGIS_texture_border_clamp enum:CLAMP_TO_BORDER_SGIS = 0x812D###############################################################################SGIX_texture_multi_buffer enum:TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)CLAMP_TO_EDGE = 0x812FSGIS_texture_edge_clamp enum:CLAMP_TO_EDGE_SGIS = 0x812F###############################################################################SGIS_texture4D enum:PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 IPACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 IUNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 IUNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 ITEXTURE_4D_SGIS = 0x8134 # 1 IPROXY_TEXTURE_4D_SGIS = 0x8135TEXTURE_4DSIZE_SGIS = 0x8136TEXTURE_WRAP_Q_SGIS = 0x8137MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 ITEXTURE_4D_BINDING_SGIS = 0x814F # 1 I###############################################################################SGIX_pixel_texture enum:PIXEL_TEX_GEN_SGIX = 0x8139 # 1 IPIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)TEXTURE_MIN_LOD = 0x813ATEXTURE_MAX_LOD = 0x813BTEXTURE_BASE_LEVEL = 0x813CTEXTURE_MAX_LEVEL = 0x813DSGIS_texture_lod enum:TEXTURE_MIN_LOD_SGIS = 0x813ATEXTURE_MAX_LOD_SGIS = 0x813BTEXTURE_BASE_LEVEL_SGIS = 0x813CTEXTURE_MAX_LEVEL_SGIS = 0x813D###############################################################################SGIX_pixel_tiles enum:PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 IPIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 IPIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 IPIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 IPIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 IPIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 IPIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 IPIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I###############################################################################SGIS_texture_filter4 enum:FILTER4_SGIS = 0x8146TEXTURE_FILTER4_SIZE_SGIS = 0x8147###############################################################################SGIX_sprite enum:SPRITE_SGIX = 0x8148 # 1 ISPRITE_MODE_SGIX = 0x8149 # 1 ISPRITE_AXIS_SGIX = 0x814A # 3 FSPRITE_TRANSLATION_SGIX = 0x814B # 3 FSPRITE_AXIAL_SGIX = 0x814CSPRITE_OBJECT_ALIGNED_SGIX = 0x814DSPRITE_EYE_ALIGNED_SGIX = 0x814E################################################################################ SGIS_texture4D (additional; see above): 0x814F###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)CONSTANT_BORDER = 0x8151# WRAP_BORDER = 0x8152 # Not actually usedREPLICATE_BORDER = 0x8153CONVOLUTION_BORDER_COLOR = 0x8154HP_convolution_border_modes enum:IGNORE_BORDER_HP = 0x8150 # Not promotedCONSTANT_BORDER_HP = 0x8151REPLICATE_BORDER_HP = 0x8153CONVOLUTION_BORDER_COLOR_HP = 0x8154################################################################################ HP: 0x8155-0x816F###############################################################################SGIX_clipmap enum:LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 IMAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 INEAREST_CLIPMAP_NEAREST_SGIX = 0x844DNEAREST_CLIPMAP_LINEAR_SGIX = 0x844ELINEAR_CLIPMAP_NEAREST_SGIX = 0x844F###############################################################################SGIX_texture_scale_bias enum:POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179POST_TEXTURE_FILTER_SCALE_SGIX = 0x817APOST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 FPOST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F###############################################################################SGIX_reference_plane enum:REFERENCE_PLANE_SGIX = 0x817D # 1 IREFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F###############################################################################SGIX_ir_instrument1 enum:IR_INSTRUMENT1_SGIX = 0x817F # 1 I###############################################################################SGIX_instruments enum:INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I###############################################################################SGIX_list_priority enum:LIST_PRIORITY_SGIX = 0x8182###############################################################################SGIX_calligraphic_fragment enum:CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I###############################################################################SGIX_impact_pixel_texture enum:PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A###############################################################################SGIX_framezoom enum:FRAMEZOOM_SGIX = 0x818B # 1 IFRAMEZOOM_FACTOR_SGIX = 0x818C # 1 IMAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I###############################################################################SGIX_texture_lod_bias enum:TEXTURE_LOD_BIAS_S_SGIX = 0x818ETEXTURE_LOD_BIAS_T_SGIX = 0x818FTEXTURE_LOD_BIAS_R_SGIX = 0x8190###############################################################################VERSION_1_4 enum: (Promoted for OpenGL 1.4)GENERATE_MIPMAP = 0x8191GENERATE_MIPMAP_HINT = 0x8192 # 1 ISGIS_generate_mipmap enum:GENERATE_MIPMAP_SGIS = 0x8191GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I################################################################################ Incomplete extension, not in enumext.spec# SGIX_spotlight_cutoff: 0x8193# SPOT_CUTOFF_DELTA_SGIX = 0x8193################################################################################ SGIX_polynomial_ffd enum:GEOMETRY_DEFORMATION_SGIX = 0x8194TEXTURE_DEFORMATION_SGIX = 0x8195DEFORMATIONS_MASK_SGIX = 0x8196 # 1 IMAX_DEFORMATION_ORDER_SGIX = 0x8197###############################################################################SGIX_fog_offset enum:FOG_OFFSET_SGIX = 0x8198 # 1 IFOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F###############################################################################SGIX_shadow enum:TEXTURE_COMPARE_SGIX = 0x819ATEXTURE_COMPARE_OPERATOR_SGIX = 0x819BTEXTURE_LEQUAL_R_SGIX = 0x819CTEXTURE_GEQUAL_R_SGIX = 0x819D################################################################################ SGI private extension, not in enumext.spec# SGIX_igloo_interface: 0x819E-0x81A4# IGLOO_FULLSCREEN_SGIX = 0x819E# IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F# IGLOO_SWAPTMESH_SGIX = 0x81A0# IGLOO_COLORNORMAL_SGIX = 0x81A1# IGLOO_IRISGL_MODE_SGIX = 0x81A2# IGLOO_LMC_COLOR_SGIX = 0x81A3# IGLOO_TMESHMODE_SGIX = 0x81A4###############################################################################VERSION_1_4 enum: (Promoted for OpenGL 1.4)DEPTH_COMPONENT16 = 0x81A5DEPTH_COMPONENT24 = 0x81A6DEPTH_COMPONENT32 = 0x81A7ARB_depth_texture enum:DEPTH_COMPONENT16_ARB = 0x81A5DEPTH_COMPONENT24_ARB = 0x81A6DEPTH_COMPONENT32_ARB = 0x81A7SGIX_depth_texture enum:DEPTH_COMPONENT16_SGIX = 0x81A5DEPTH_COMPONENT24_SGIX = 0x81A6DEPTH_COMPONENT32_SGIX = 0x81A7# Aliases ARB_depth_texture enum above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# DEPTH_COMPONENT16_OES = 0x81A5# Aliases ARB_depth_texture enum above# OES_depth24 enum: (OpenGL ES only)# DEPTH_COMPONENT24_OES = 0x81A6# Aliases ARB_depth_texture enum above# OES_depth32 enum: (OpenGL ES only)# DEPTH_COMPONENT32_OES = 0x81A7################################################################################EXT_compiled_vertex_array enum:# ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8# ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9################################################################################EXT_cull_vertex enum:# CULL_VERTEX_EXT = 0x81AA# CULL_VERTEX_EYE_POSITION_EXT = 0x81AB# CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC################################################################################ Promoted from SGI?#EXT_index_array_formats enum:# IUI_V2F_EXT = 0x81AD# IUI_V3F_EXT = 0x81AE# IUI_N3F_V2F_EXT = 0x81AF# IUI_N3F_V3F_EXT = 0x81B0# T2F_IUI_V2F_EXT = 0x81B1# T2F_IUI_V3F_EXT = 0x81B2# T2F_IUI_N3F_V2F_EXT = 0x81B3# T2F_IUI_N3F_V3F_EXT = 0x81B4################################################################################ Promoted from SGI?#EXT_index_func enum:# INDEX_TEST_EXT = 0x81B5# INDEX_TEST_FUNC_EXT = 0x81B6# INDEX_TEST_REF_EXT = 0x81B7################################################################################ Promoted from SGI?#EXT_index_material enum:# INDEX_MATERIAL_EXT = 0x81B8# INDEX_MATERIAL_PARAMETER_EXT = 0x81B9# INDEX_MATERIAL_FACE_EXT = 0x81BA###############################################################################SGIX_ycrcb enum:YCRCB_422_SGIX = 0x81BBYCRCB_444_SGIX = 0x81BC################################################################################ Incomplete extension, not in enumext.spec# SGI_complex_type: 0x81BD-0x81C3# COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD# COMPLEX_BYTE_SGI = 0x81BE# COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF# COMPLEX_SHORT_SGI = 0x81C0# COMPLEX_UNSIGNED_INT_SGI = 0x81C1# COMPLEX_INT_SGI = 0x81C2# COMPLEX_FLOAT_SGI = 0x81C3################################################################################ Incomplete extension, not in enumext.spec# SGI_fft: 0x81C4-0x81CA# POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F# POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F# POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F# POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F# POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F# POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F# POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F# POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F# PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I# CONVOLUTION_SGI = 0x81C5# FFT_1D_SGI = 0x81C6# PIXEL_TRANSFORM_SGI = 0x81C7# MAX_FFT_WIDTH_SGI = 0x81C8# SORT_SGI = 0x81C9# TRANSPOSE_SGI = 0x81CA################################################################################ Incomplete extension, not in enumext.spec# SGIX_nurbs_eval: 0x81CB-0x81CF# MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I# MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I# MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I# MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I# MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I# MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I# MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I# MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I# MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I# MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I# MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I# MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I# MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I# MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I# MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I# MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I# MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I# MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I# NURBS_KNOT_COUNT_SGIX = 0x81ED# NURBS_KNOT_VECTOR_SGIX = 0x81EE################################################################################ Sun: 0x81D0-0x81DF# No extension spec, not in enumext.spec# SUNX_surface_hint enum:# SURFACE_SIZE_HINT_SUNX = 0x81D2# LARGE_SUNX = 0x81D3# SUNX_general_triangle_list enum:# RESTART_SUN = 0x0001# REPLACE_MIDDLE_SUN = 0x0002# REPLACE_OLDEST_SUN = 0x0003# WRAP_BORDER_SUN = 0x81D4# TRIANGLE_LIST_SUN = 0x81D7# REPLACEMENT_CODE_SUN = 0x81D8# REPLACEMENT_CODE_ARRAY_SUN = 0x85C0# REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1# REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2# REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3# R1UI_V3F_SUN = 0x85C4# R1UI_C4UB_V3F_SUN = 0x85C5# R1UI_C3F_V3F_SUN = 0x85C6# R1UI_N3F_V3F_SUN = 0x85C7# R1UI_C4F_N3F_V3F_SUN = 0x85C8# R1UI_T2F_V3F_SUN = 0x85C9# R1UI_T2F_N3F_V3F_SUN = 0x85CA# R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB# SUNX_constant_data enum:# UNPACK_CONSTANT_DATA_SUNX = 0x81D5# TEXTURE_CONSTANT_DATA_SUNX = 0x81D6# SUN_global_alpha enum:# GLOBAL_ALPHA_SUN = 0x81D9# GLOBAL_ALPHA_FACTOR_SUN = 0x81DA################################################################################ SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE###############################################################################SGIS_texture_color_mask enum:TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF###############################################################################SGIS_point_line_texgen enum:EYE_DISTANCE_TO_POINT_SGIS = 0x81F0OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1EYE_DISTANCE_TO_LINE_SGIS = 0x81F2OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3EYE_POINT_SGIS = 0x81F4OBJECT_POINT_SGIS = 0x81F5EYE_LINE_SGIS = 0x81F6OBJECT_LINE_SGIS = 0x81F7###############################################################################VERSION_1_2 enum: (Promoted for OpenGL 1.2)LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 ISINGLE_COLOR = 0x81F9SEPARATE_SPECULAR_COLOR = 0x81FAEXT_separate_specular_color enum:LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8SINGLE_COLOR_EXT = 0x81F9SEPARATE_SPECULAR_COLOR_EXT = 0x81FA###############################################################################EXT_shared_texture_palette enum:SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I################################################################################ Incomplete extension, not in enumext.spec# SGIX_fog_scale: 0x81FC-0x81FD# FOG_SCALE_SGIX = 0x81FC # 1 I# FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F################################################################################ Incomplete extension, not in enumext.spec# SGIX_fog_blend: 0x81FE-0x81FF# FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I# FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I################################################################################ ATI: 0x8200-0x820F (released by Microsoft 2002/9/16)# ATI_text_fragment_shader enum:# TEXT_FRAGMENT_SHADER_ATI = 0x8200################################################################################ OpenGL ARB: 0x8210-0x823FVERSION_3_0 enum:use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODINGuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZEuse ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZEuse ARB_framebuffer_object FRAMEBUFFER_DEFAULTuse ARB_framebuffer_object FRAMEBUFFER_UNDEFINEDuse ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT# ARB_framebuffer_object enum: (note: no ARB suffixes)# FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_DEFAULT = 0x8218 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_UNDEFINED = 0x8219 # VERSION_3_0 / ARB_fbo# DEPTH_STENCIL_ATTACHMENT = 0x821A # VERSION_3_0 / ARB_fbo# VERSION_3_0 enum:# MAJOR_VERSION = 0x821B # VERSION_3_0# MINOR_VERSION = 0x821C # VERSION_3_0# NUM_EXTENSIONS = 0x821D # VERSION_3_0# CONTEXT_FLAGS = 0x821E # VERSION_3_0# 0x821F-0x8221 currently unusedVERSION_3_0 enum:use ARB_framebuffer_object INDEX# ARB_framebuffer_object enum: (note: no ARB suffixes)# INDEX = 0x8222 # VERSION_3_0 / ARB_fbo# VERSION_3_0 enum:# DEPTH_BUFFER = 0x8223 # VERSION_3_0# STENCIL_BUFFER = 0x8224 # VERSION_3_0# COMPRESSED_RED = 0x8225 # VERSION_3_0# COMPRESSED_RG = 0x8226 # VERSION_3_0VERSION_3_0 enum:use ARB_texture_rg RGuse ARB_texture_rg RG_INTEGERuse ARB_texture_rg R8use ARB_texture_rg R16use ARB_texture_rg RG8use ARB_texture_rg RG16use ARB_texture_rg R16Fuse ARB_texture_rg R32Fuse ARB_texture_rg RG16Fuse ARB_texture_rg RG32Fuse ARB_texture_rg R8Iuse ARB_texture_rg R8UIuse ARB_texture_rg R16Iuse ARB_texture_rg R16UIuse ARB_texture_rg R32Iuse ARB_texture_rg R32UIuse ARB_texture_rg RG8Iuse ARB_texture_rg RG8UIuse ARB_texture_rg RG16Iuse ARB_texture_rg RG16UIuse ARB_texture_rg RG32Iuse ARB_texture_rg RG32UI# ARB_texture_rg enum: (note: no ARB suffixes)# RG = 0x8227 # VERSION_3_0 / ARB_trg# RG_INTEGER = 0x8228 # VERSION_3_0 / ARB_trg# R8 = 0x8229 # VERSION_3_0 / ARB_trg# R16 = 0x822A # VERSION_3_0 / ARB_trg# RG8 = 0x822B # VERSION_3_0 / ARB_trg# RG16 = 0x822C # VERSION_3_0 / ARB_trg# R16F = 0x822D # VERSION_3_0 / ARB_trg# R32F = 0x822E # VERSION_3_0 / ARB_trg# RG16F = 0x822F # VERSION_3_0 / ARB_trg# RG32F = 0x8230 # VERSION_3_0 / ARB_trg# R8I = 0x8231 # VERSION_3_0 / ARB_trg# R8UI = 0x8232 # VERSION_3_0 / ARB_trg# R16I = 0x8233 # VERSION_3_0 / ARB_trg# R16UI = 0x8234 # VERSION_3_0 / ARB_trg# R32I = 0x8235 # VERSION_3_0 / ARB_trg# R32UI = 0x8236 # VERSION_3_0 / ARB_trg# RG8I = 0x8237 # VERSION_3_0 / ARB_trg# RG8UI = 0x8238 # VERSION_3_0 / ARB_trg# RG16I = 0x8239 # VERSION_3_0 / ARB_trg# RG16UI = 0x823A # VERSION_3_0 / ARB_trg# RG32I = 0x823B # VERSION_3_0 / ARB_trg# RG32UI = 0x823C # VERSION_3_0 / ARB_trg# ARB_future_use: 0x823D-0x823F################################################################################ @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16)################################################################################ ADD: 0x82B0-0x830F################################################################################ SGIX_depth_pass_instrument enum: 0x8310-0x8312# DEPTH_PASS_INSTRUMENT_SGIX = 0x8310# DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311# DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312################################################################################ SGIX_fragments_instrument enum: 0x8313-0x8315# FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I# FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I# FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I###############################################################################SGIX_convolution_accuracy enum:CONVOLUTION_HINT_SGIX = 0x8316 # 1 I################################################################################ SGIX_color_matrix_accuracy: 0x8317################################################################################ SGIX_ycrcba: 0x8318-0x8319# YCRCB_SGIX = 0x8318# YCRCBA_SGIX = 0x8319################################################################################ SGIX_slim: 0x831A-0x831F# UNPACK_COMPRESSED_SIZE_SGIX = 0x831A# PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B# PACK_COMPRESSED_SIZE_SGIX = 0x831C# SLIM8U_SGIX = 0x831D# SLIM10U_SGIX = 0x831E# SLIM12S_SGIX = 0x831F###############################################################################SGIX_blend_alpha_minmax enum:ALPHA_MIN_SGIX = 0x8320ALPHA_MAX_SGIX = 0x8321################################################################################ SGIX_scalebias_hint enum:# SCALEBIAS_HINT_SGIX = 0x8322################################################################################ Incomplete extension, not in enumext.spec# SGIX_fog_layers: 0x8323-0x8328# FOG_TYPE_SGIX = 0x8323 # 1 I# UNIFORM_SGIX = 0x8324# LAYERED_SGIX = 0x8325# FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F# FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I# MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I################################################################################ SGIX_async enum:ASYNC_MARKER_SGIX = 0x8329################################################################################ Incomplete extension, not in enumext.spec# SGIX_texture_phase: 0x832A# PHASE_SGIX = 0x832A################################################################################ SGIX_pixel_texture (additional; see above): 0x832B###############################################################################SGIX_async_histogram enum:ASYNC_HISTOGRAM_SGIX = 0x832CMAX_ASYNC_HISTOGRAM_SGIX = 0x832D################################################################################ Incomplete extension, not in enumext.spec# SGIX_texture_mipmap_anisotropic: 0x832E-0x832F# TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E# MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I###############################################################################EXT_pixel_transform enum:PIXEL_TRANSFORM_2D_EXT = 0x8330PIXEL_MAG_FILTER_EXT = 0x8331PIXEL_MIN_FILTER_EXT = 0x8332PIXEL_CUBIC_WEIGHT_EXT = 0x8333CUBIC_EXT = 0x8334AVERAGE_EXT = 0x8335PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338# SUN_future_use: 0x8339-0x833F################################################################################ Incomplete extension, not in enumext.spec# SGIX_cube_map: 0x8340-0x8348# ENV_MAP_SGIX = 0x8340# CUBE_MAP_SGIX = 0x8341# CUBE_MAP_ZP_SGIX = 0x8342# CUBE_MAP_ZN_SGIX = 0x8343# CUBE_MAP_XN_SGIX = 0x8344# CUBE_MAP_XP_SGIX = 0x8345# CUBE_MAP_YN_SGIX = 0x8346# CUBE_MAP_YP_SGIX = 0x8347# CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I################################################################################ Unfortunately, there was a collision promoting to EXT from SGIX.# Use fog_coord's value of 0x8452 instead of the previously# assigned FRAGMENT_DEPTH_EXT -> 0x834B.# EXT_light_texture: 0x8349-0x8352# FRAGMENT_MATERIAL_EXT = 0x8349# FRAGMENT_NORMAL_EXT = 0x834A# FRAGMENT_COLOR_EXT = 0x834C# ATTENUATION_EXT = 0x834D# SHADOW_ATTENUATION_EXT = 0x834E# TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I# TEXTURE_LIGHT_EXT = 0x8350 # 1 I# TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I# TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I# use EXT_fog_coord FRAGMENT_DEPTH_EXT###############################################################################SGIS_pixel_texture enum:PIXEL_TEXTURE_SGIS = 0x8353 # 1 IPIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 IPIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 IPIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I################################################################################ Incomplete extension, not in enumext.spec# SGIX_pixel_texture_bits: 0x8357-0x8359# COLOR_TO_TEXTURE_COORD_SGIX = 0x8357# COLOR_BIT_PATTERN_SGIX = 0x8358# COLOR_VALUE_SGIX = 0x8359################################################################################ Incomplete extension, not in enumext.spec# SGIX_pixel_texture_lod: 0x835A# PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A################################################################################ SGIX_line_quality_hint:# LINE_QUALITY_HINT_SGIX = 0x835B###############################################################################SGIX_async_pixel enum:ASYNC_TEX_IMAGE_SGIX = 0x835CASYNC_DRAW_PIXELS_SGIX = 0x835DASYNC_READ_PIXELS_SGIX = 0x835EMAX_ASYNC_TEX_IMAGE_SGIX = 0x835FMAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360MAX_ASYNC_READ_PIXELS_SGIX = 0x8361################################################################################ EXT_packed_pixels (additional; see above): 0x8362-0x8368###############################################################################SGIX_texture_coordinate_clamp enum:TEXTURE_MAX_CLAMP_S_SGIX = 0x8369TEXTURE_MAX_CLAMP_T_SGIX = 0x836ATEXTURE_MAX_CLAMP_R_SGIX = 0x836B################################################################################ Incomplete extension, not in enumext.spec# SGIX_fog_texture: 0x836C-0x836E# FRAGMENT_FOG_SGIX = 0x836C# TEXTURE_FOG_SGIX = 0x836D # 1 I# FOG_PATCHY_FACTOR_SGIX = 0x836E################################################################################ Incomplete extension, not in enumext.spec# SGIX_fog_factor_to_alpha: 0x836FFOG_FACTOR_TO_ALPHA_SGIX = 0x836F################################################################################ HP: 0x8370-0x837F# NOTE: IBM is using values in this range, because of a bobble# when Pat Brown left at the same time as I assigned them the# next range and their registry became inconsistent. Unknown# whether HP has any conflicts as they have never reported using# any values in this range.# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# MIRRORED_REPEAT = 0x8370# ARB_texture_mirrored_repeat enum:# MIRRORED_REPEAT_ARB = 0x8370# IBM_texture_mirrored_repeat enum:# MIRRORED_REPEAT_IBM = 0x8370# Aliases ARB_texture_mirrored_repeat enum above# OES_texture_mirrored_repeat enum: (OpenGL ES only)# MIRRORED_REPEAT_OES = 0x8370################################################################################ IBM: 0x8380-0x839F################################################################################ S3: 0x83A0-0x83BF# Extension #276# S3_s3tc enum: 0x83A0-0x83A3# RGB_S3TC = 0x83A0# RGB4_S3TC = 0x83A1# RGBA_S3TC = 0x83A2# RGBA4_S3TC = 0x83A3# S3_future_use: 0x83A4-0x83BF################################################################################ Obsolete extension, never to be put in enumext.spec# SGIS_multitexture: 0x83C0-0x83E5# SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I# SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I# SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I# MAX_TEXTURES_SGIS = 0x83C3 # 1 I# MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I# TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I# TEXTURE_ENV_COORD_SET_SGIS = 0x83C6# TEXTURE0_SGIS = 0x83C7# TEXTURE1_SGIS = 0x83C8# TEXTURE2_SGIS = 0x83C9# TEXTURE3_SGIS = 0x83CA## SGIS_multitexture_future_use: 0x83CB-0x83E5################################################################################ Incomplete extension, not in enumext.spec# SGIX_bali_g_instruments: 0x83E6-0x83E9# BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I# BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I# BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I# BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I################################################################################ Incomplete extension, not in enumext.spec# SGIX_bali_r_instruments: 0x83EA-0x83EC# BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I# BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I# BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I################################################################################ Incomplete extension, not in enumext.spec# SGIX_occlusion_instrument: 0x83ED# OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I###############################################################################SGIX_vertex_preclip enum:VERTEX_PRECLIP_SGIX = 0x83EEVERTEX_PRECLIP_HINT_SGIX = 0x83EF################################################################################ INTEL: 0x83F0-0x83FF# Note that this block was reclaimed from NTP, who never shipped it,# and reassigned to Intel.EXT_texture_compression_s3tc enum:COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3INTEL_parallel_arrays enum:PARALLEL_ARRAYS_INTEL = 0x83F4VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8# INTEL_future_use: 0x83F9-0x83FF###############################################################################SGIX_fragment_lighting enum:FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 IFRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 IFRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 IFRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 IMAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 IMAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 ICURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 ILIGHT_ENV_MODE_SGIX = 0x8407 # 1 IFRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 IFRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 IFRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 FFRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 IFRAGMENT_LIGHT0_SGIX = 0x840C # 1 IFRAGMENT_LIGHT1_SGIX = 0x840DFRAGMENT_LIGHT2_SGIX = 0x840EFRAGMENT_LIGHT3_SGIX = 0x840FFRAGMENT_LIGHT4_SGIX = 0x8410FRAGMENT_LIGHT5_SGIX = 0x8411FRAGMENT_LIGHT6_SGIX = 0x8412FRAGMENT_LIGHT7_SGIX = 0x8413# SGIX_fragment_lighting_future_use: 0x8414-0x842B###############################################################################SGIX_resample enum:PACK_RESAMPLE_SGIX = 0x842CUNPACK_RESAMPLE_SGIX = 0x842DRESAMPLE_REPLICATE_SGIX = 0x842ERESAMPLE_ZERO_FILL_SGIX = 0x842FRESAMPLE_DECIMATE_SGIX = 0x8430# SGIX_resample_future_use: 0x8431-0x8435################################################################################ Incomplete extension, not in enumext.spec# SGIX_fragment_lighting_space: 0x8436-0x8449# EYE_SPACE_SGIX = 0x8436# TANGENT_SPACE_SGIX = 0x8437# OBJECT_SPACE_SGIX = 0x8438# TANGENT_ARRAY_SGIX = 0x8439# BINORMAL_ARRAY_SGIX = 0x843A# CURRENT_TANGENT_SGIX = 0x843B # 3 F# CURRENT_BINORMAL_SGIX = 0x843C # 3 F# FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I# TANGENT_ARRAY_TYPE_SGIX = 0x843E# TANGENT_ARRAY_STRIDE_SGIX = 0x843F# TANGENT_ARRAY_COUNT_SGIX = 0x8440# BINORMAL_ARRAY_TYPE_SGIX = 0x8441# BINORMAL_ARRAY_STRIDE_SGIX = 0x8442# BINORMAL_ARRAY_COUNT_SGIX = 0x8443# TANGENT_ARRAY_POINTER_SGIX = 0x8444# BINORMAL_ARRAY_POINTER_SGIX = 0x8445# MAP1_TANGENT_SGIX = 0x8446# MAP2_TANGENT_SGIX = 0x8447# MAP1_BINORMAL_SGIX = 0x8448# MAP2_BINORMAL_SGIX = 0x8449################################################################################ Incomplete extension, not in enumext.spec# SGIX_bali_timer_instruments: 0x844A-0x844C# BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I# BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I# BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I################################################################################ SGIX_clipmap (additional; see above): 0x844D-0x844F################################################################################ SGI (actually brokered for Id Software): 0x8450-0x845F# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)# FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE# FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE# CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE# FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE# FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE# FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER# FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# FOG_COORDINATE_SOURCE = 0x8450 # 1 I# FOG_COORDINATE = 0x8451# FRAGMENT_DEPTH = 0x8452# CURRENT_FOG_COORDINATE = 0x8453 # 1 F# FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I# FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I# FOG_COORDINATE_ARRAY_POINTER = 0x8456# FOG_COORDINATE_ARRAY = 0x8457 # 1 I# EXT_fog_coord enum:# FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I# FOG_COORDINATE_EXT = 0x8451# FRAGMENT_DEPTH_EXT = 0x8452# CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F# FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I# FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I# FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456# FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# COLOR_SUM = 0x8458 # 1 I# CURRENT_SECONDARY_COLOR = 0x8459 # 3 F# SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I# SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I# SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I# SECONDARY_COLOR_ARRAY_POINTER = 0x845D# SECONDARY_COLOR_ARRAY = 0x845E # 1 I# EXT_secondary_color enum:# COLOR_SUM_EXT = 0x8458 # 1 I# CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F# SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I# SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I# SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I# SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D# SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I# ARB_vertex_program enum:# COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program# VERSION_2_1 enum:# CURRENT_RASTER_SECONDARY_COLOR = 0x845F################################################################################ Incomplete extension, not in enumext.spec# SGIX_icc_texture enum:# RGB_ICC_SGIX = 0x8460# RGBA_ICC_SGIX = 0x8461# ALPHA_ICC_SGIX = 0x8462# LUMINANCE_ICC_SGIX = 0x8463# INTENSITY_ICC_SGIX = 0x8464# LUMINANCE_ALPHA_ICC_SGIX = 0x8465# R5_G6_B5_ICC_SGIX = 0x8466# R5_G6_B5_A8_ICC_SGIX = 0x8467# ALPHA16_ICC_SGIX = 0x8468# LUMINANCE16_ICC_SGIX = 0x8469# INTENSITY16_ICC_SGIX = 0x846A# LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B################################################################################ SGI_future_use: 0x846C################################################################################ SMOOTH_* enums are new names for pre-1.2 enums.VERSION_1_2 enum:SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 FSMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 FSMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 FSMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 FALIASED_POINT_SIZE_RANGE = 0x846D # 2 FALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F################################################################################ SGI_future_use: 0x846F################################################################################ ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F################################################################################ REND (Rendition): 0x8490-0x849F# REND_screen_coordinates enum:# SCREEN_COORDINATES_REND = 0x8490# INVERTED_SCREEN_W_REND = 0x8491################################################################################ ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF################################################################################ OpenGL ARB: 0x84C0-0x84EF# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# ARB_multitexture enum:# TEXTURE0 = 0x84C0# TEXTURE0_ARB = 0x84C0# TEXTURE1 = 0x84C1# TEXTURE1_ARB = 0x84C1# TEXTURE2 = 0x84C2# TEXTURE2_ARB = 0x84C2# TEXTURE3 = 0x84C3# TEXTURE3_ARB = 0x84C3# TEXTURE4 = 0x84C4# TEXTURE4_ARB = 0x84C4# TEXTURE5 = 0x84C5# TEXTURE5_ARB = 0x84C5# TEXTURE6 = 0x84C6# TEXTURE6_ARB = 0x84C6# TEXTURE7 = 0x84C7# TEXTURE7_ARB = 0x84C7# TEXTURE8 = 0x84C8# TEXTURE8_ARB = 0x84C8# TEXTURE9 = 0x84C9# TEXTURE9_ARB = 0x84C9# TEXTURE10 = 0x84CA# TEXTURE10_ARB = 0x84CA# TEXTURE11 = 0x84CB# TEXTURE11_ARB = 0x84CB# TEXTURE12 = 0x84CC# TEXTURE12_ARB = 0x84CC# TEXTURE13 = 0x84CD# TEXTURE13_ARB = 0x84CD# TEXTURE14 = 0x84CE# TEXTURE14_ARB = 0x84CE# TEXTURE15 = 0x84CF# TEXTURE15_ARB = 0x84CF# TEXTURE16 = 0x84D0# TEXTURE16_ARB = 0x84D0# TEXTURE17 = 0x84D1# TEXTURE17_ARB = 0x84D1# TEXTURE18 = 0x84D2# TEXTURE18_ARB = 0x84D2# TEXTURE19 = 0x84D3# TEXTURE19_ARB = 0x84D3# TEXTURE20 = 0x84D4# TEXTURE20_ARB = 0x84D4# TEXTURE21 = 0x84D5# TEXTURE21_ARB = 0x84D5# TEXTURE22 = 0x84D6# TEXTURE22_ARB = 0x84D6# TEXTURE23 = 0x84D7# TEXTURE23_ARB = 0x84D7# TEXTURE24 = 0x84D8# TEXTURE24_ARB = 0x84D8# TEXTURE25 = 0x84D9# TEXTURE25_ARB = 0x84D9# TEXTURE26 = 0x84DA# TEXTURE26_ARB = 0x84DA# TEXTURE27 = 0x84DB# TEXTURE27_ARB = 0x84DB# TEXTURE28 = 0x84DC# TEXTURE28_ARB = 0x84DC# TEXTURE29 = 0x84DD# TEXTURE29_ARB = 0x84DD# TEXTURE30 = 0x84DE# TEXTURE30_ARB = 0x84DE# TEXTURE31 = 0x84DF# TEXTURE31_ARB = 0x84DF# ACTIVE_TEXTURE = 0x84E0 # 1 I# ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I# CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I# CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I# MAX_TEXTURE_UNITS = 0x84E2 # 1 I# MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I# These are really core ES 1.1 enums, but haven't included# ES core enums in enum.spec yet# OES_texture_env_crossbar: (OpenGL ES only)# use VERSION_1_3 TEXTURE0# use VERSION_1_3 TEXTURE1# use VERSION_1_3 TEXTURE2# use VERSION_1_3 TEXTURE3# use VERSION_1_3 TEXTURE4# use VERSION_1_3 TEXTURE5# use VERSION_1_3 TEXTURE6# use VERSION_1_3 TEXTURE7# use VERSION_1_3 TEXTURE8# use VERSION_1_3 TEXTURE9# use VERSION_1_3 TEXTURE10# use VERSION_1_3 TEXTURE11# use VERSION_1_3 TEXTURE12# use VERSION_1_3 TEXTURE13# use VERSION_1_3 TEXTURE14# use VERSION_1_3 TEXTURE15# use VERSION_1_3 TEXTURE16# use VERSION_1_3 TEXTURE17# use VERSION_1_3 TEXTURE18# use VERSION_1_3 TEXTURE19# use VERSION_1_3 TEXTURE20# use VERSION_1_3 TEXTURE21# use VERSION_1_3 TEXTURE22# use VERSION_1_3 TEXTURE23# use VERSION_1_3 TEXTURE24# use VERSION_1_3 TEXTURE25# use VERSION_1_3 TEXTURE26# use VERSION_1_3 TEXTURE27# use VERSION_1_3 TEXTURE28# use VERSION_1_3 TEXTURE29# use VERSION_1_3 TEXTURE30# use VERSION_1_3 TEXTURE31################################################################################ VERSION_1_3 enum: (Promoted for OpenGL 1.3)# TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F# TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F# TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F# TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F# ARB_transpose_matrix enum:# TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F# TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F# TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F# TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# SUBTRACT = 0x84E7# ARB_texture_env_combine enum:# SUBTRACT_ARB = 0x84E7VERSION_3_0 enum:use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE# ARB_framebuffer_object enum: (note: no ARB suffixes)# MAX_RENDERBUFFER_SIZE = 0x84E8 # VERSION_3_0 / ARB_fbo# EXT_framebuffer_object (additional; see below):# MAX_RENDERBUFFER_SIZE_EXT = 0x84E8# Aliases EXT_framebuffer_object enum above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# MAX_RENDERBUFFER_SIZE_OES = 0x84E8# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# COMPRESSED_ALPHA = 0x84E9# COMPRESSED_LUMINANCE = 0x84EA# COMPRESSED_LUMINANCE_ALPHA = 0x84EB# COMPRESSED_INTENSITY = 0x84EC# COMPRESSED_RGB = 0x84ED# COMPRESSED_RGBA = 0x84EE# TEXTURE_COMPRESSION_HINT = 0x84EF# TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0# TEXTURE_COMPRESSED = 0x86A1# NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2# COMPRESSED_TEXTURE_FORMATS = 0x86A3# ARB_texture_compression enum:# COMPRESSED_ALPHA_ARB = 0x84E9# COMPRESSED_LUMINANCE_ARB = 0x84EA# COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB# COMPRESSED_INTENSITY_ARB = 0x84EC# COMPRESSED_RGB_ARB = 0x84ED# COMPRESSED_RGBA_ARB = 0x84EE# TEXTURE_COMPRESSION_HINT_ARB = 0x84EF# TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0# TEXTURE_COMPRESSED_ARB = 0x86A1# NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2# COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3################################################################################ NVIDIA: 0x84F0-0x855F# NV_future_use: 0x84F0-0x84F1# NV_fence enum:# ALL_COMPLETED_NV = 0x84F2# FENCE_STATUS_NV = 0x84F3# FENCE_CONDITION_NV = 0x84F4# VERSION_3_1 enum:# TEXTURE_RECTANGLE = 0x84F5# TEXTURE_BINDING_RECTANGLE = 0x84F6# PROXY_TEXTURE_RECTANGLE = 0x84F7# MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8# ARB_texture_rectangle enum:# TEXTURE_RECTANGLE_ARB = 0x84F5# TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6# PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7# MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8# NV_texture_rectangle enum:# TEXTURE_RECTANGLE_NV = 0x84F5# TEXTURE_BINDING_RECTANGLE_NV = 0x84F6# PROXY_TEXTURE_RECTANGLE_NV = 0x84F7# MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8VERSION_3_0 enum:use ARB_framebuffer_object DEPTH_STENCILuse ARB_framebuffer_object UNSIGNED_INT_24_8# ARB_framebuffer_object enum: (note: no ARB suffixes)# DEPTH_STENCIL = 0x84F9 # VERSION_3_0 / ARB_fbo# UNSIGNED_INT_24_8 = 0x84FA # VERSION_3_0 / ARB_fbo# EXT_packed_depth_stencil enum:# DEPTH_STENCIL_EXT = 0x84F9# UNSIGNED_INT_24_8_EXT = 0x84FA# NV_packed_depth_stencil enum:# DEPTH_STENCIL_NV = 0x84F9# UNSIGNED_INT_24_8_NV = 0x84FA# Aliases EXT_packed_depth_stencil enums above# OES_packed_depth_stencil enum: (OpenGL ES only)# DEPTH_STENCIL_OES = 0x84F9# UNSIGNED_INT_24_8_OES = 0x84FA# NV_future_use: 0x84FB-0x84FC# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# MAX_TEXTURE_LOD_BIAS = 0x84FD# EXT_texture_lod_bias enum:# MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD# EXT_texture_filter_anisotropic enum:# TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE# MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# TEXTURE_FILTER_CONTROL = 0x8500# TEXTURE_LOD_BIAS = 0x8501# EXT_texture_lod_bias enum:# TEXTURE_FILTER_CONTROL_EXT = 0x8500# TEXTURE_LOD_BIAS_EXT = 0x8501# EXT_vertex_weighting enum:# MODELVIEW1_STACK_DEPTH_EXT = 0x8502# NV_texture_env_combine4 (additional; see below): 0x8503# NV_light_max_exponent enum:# MAX_SHININESS_NV = 0x8504# MAX_SPOT_EXPONENT_NV = 0x8505# EXT_vertex_weighting enum:# MODELVIEW_MATRIX1_EXT = 0x8506# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# INCR_WRAP = 0x8507# DECR_WRAP = 0x8508# EXT_stencil_wrap enum:# INCR_WRAP_EXT = 0x8507# DECR_WRAP_EXT = 0x8508# Aliases EXT_stencil_wrap enums above# OES_stencil_wrap enum: (OpenGL ES only)# INCR_WRAP_OES = 0x8507# DECR_WRAP_OES = 0x8508# EXT_vertex_weighting enum:# VERTEX_WEIGHTING_EXT = 0x8509# MODELVIEW1_EXT = 0x850A# CURRENT_VERTEX_WEIGHT_EXT = 0x850B# VERTEX_WEIGHT_ARRAY_EXT = 0x850C# VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D# VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E# VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F# VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# Note: these are also exposed as NV and EXT, as well as ARB# NV_texgen_reflection enum:# EXT_texture_cube_map enum:# NORMAL_MAP = 0x8511# REFLECTION_MAP = 0x8512# TEXTURE_CUBE_MAP = 0x8513# TEXTURE_BINDING_CUBE_MAP = 0x8514# TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515# TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516# TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517# TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518# TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519# TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A# PROXY_TEXTURE_CUBE_MAP = 0x851B# MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C# ARB_texture_cube_map enum:# NORMAL_MAP_ARB = 0x8511# REFLECTION_MAP_ARB = 0x8512# TEXTURE_CUBE_MAP_ARB = 0x8513# TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514# TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515# TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516# TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517# TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518# TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519# TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A# PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B# MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C# Aliases ARB_texture_cube_map enums above# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)# NORMAL_MAP_OES = 0x8511# REFLECTION_MAP_OES = 0x8512# TEXTURE_CUBE_MAP_OES = 0x8513# TEXTURE_BINDING_CUBE_MAP_OES = 0x8514# TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515# TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516# TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517# TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518# TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519# TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A# MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C# NV_vertex_array_range enum:# VERTEX_ARRAY_RANGE_NV = 0x851D# VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E# VERTEX_ARRAY_RANGE_VALID_NV = 0x851F# MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520# VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521# @@@ How does this interact with NV_vertex_array_range?# APPLE_vertex_array_range enum:# VERTEX_ARRAY_RANGE_APPLE = 0x851D# VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E# VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F# VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521# STORAGE_CACHED_APPLE = 0x85BE# STORAGE_SHARED_APPLE = 0x85BF# NV_register_combiners enum:# REGISTER_COMBINERS_NV = 0x8522# VARIABLE_A_NV = 0x8523# VARIABLE_B_NV = 0x8524# VARIABLE_C_NV = 0x8525# VARIABLE_D_NV = 0x8526# VARIABLE_E_NV = 0x8527# VARIABLE_F_NV = 0x8528# VARIABLE_G_NV = 0x8529# CONSTANT_COLOR0_NV = 0x852A# CONSTANT_COLOR1_NV = 0x852B# PRIMARY_COLOR_NV = 0x852C# SECONDARY_COLOR_NV = 0x852D# SPARE0_NV = 0x852E# SPARE1_NV = 0x852F# DISCARD_NV = 0x8530# E_TIMES_F_NV = 0x8531# SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532# UNSIGNED_IDENTITY_NV = 0x8536# UNSIGNED_INVERT_NV = 0x8537# EXPAND_NORMAL_NV = 0x8538# EXPAND_NEGATE_NV = 0x8539# HALF_BIAS_NORMAL_NV = 0x853A# HALF_BIAS_NEGATE_NV = 0x853B# SIGNED_IDENTITY_NV = 0x853C# UNSIGNED_NEGATE_NV = 0x853D# SCALE_BY_TWO_NV = 0x853E# SCALE_BY_FOUR_NV = 0x853F# SCALE_BY_ONE_HALF_NV = 0x8540# BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541# COMBINER_INPUT_NV = 0x8542# COMBINER_MAPPING_NV = 0x8543# COMBINER_COMPONENT_USAGE_NV = 0x8544# COMBINER_AB_DOT_PRODUCT_NV = 0x8545# COMBINER_CD_DOT_PRODUCT_NV = 0x8546# COMBINER_MUX_SUM_NV = 0x8547# COMBINER_SCALE_NV = 0x8548# COMBINER_BIAS_NV = 0x8549# COMBINER_AB_OUTPUT_NV = 0x854A# COMBINER_CD_OUTPUT_NV = 0x854B# COMBINER_SUM_OUTPUT_NV = 0x854C# MAX_GENERAL_COMBINERS_NV = 0x854D# NUM_GENERAL_COMBINERS_NV = 0x854E# COLOR_SUM_CLAMP_NV = 0x854F# COMBINER0_NV = 0x8550# COMBINER1_NV = 0x8551# COMBINER2_NV = 0x8552# COMBINER3_NV = 0x8553# COMBINER4_NV = 0x8554# COMBINER5_NV = 0x8555# COMBINER6_NV = 0x8556# COMBINER7_NV = 0x8557# NV_vertex_array_range2:# VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533# NV_multisample_filter_hint:# MULTISAMPLE_FILTER_HINT_NV = 0x8534# NV_register_combiners2 enum:# PER_STAGE_CONSTANTS_NV = 0x8535# NV_register_combiners (additional; see above): 0x8536-0x8557# NV_primitive_restart enum:# PRIMITIVE_RESTART_NV = 0x8558# PRIMITIVE_RESTART_INDEX_NV = 0x8559# NV_fog_distance enum:# FOG_GEN_MODE_NV = 0x855A# EYE_RADIAL_NV = 0x855B# EYE_PLANE_ABSOLUTE_NV = 0x855C# NV_texgen_emboss enum:# EMBOSS_LIGHT_NV = 0x855D# EMBOSS_CONSTANT_NV = 0x855E# EMBOSS_MAP_NV = 0x855F################################################################################ Intergraph/Intense3D/3Dlabs: 0x8560-0x856F# INGR_color_clamp enum:# RED_MIN_CLAMP_INGR = 0x8560# GREEN_MIN_CLAMP_INGR = 0x8561# BLUE_MIN_CLAMP_INGR = 0x8562# ALPHA_MIN_CLAMP_INGR = 0x8563# RED_MAX_CLAMP_INGR = 0x8564# GREEN_MAX_CLAMP_INGR = 0x8565# BLUE_MAX_CLAMP_INGR = 0x8566# ALPHA_MAX_CLAMP_INGR = 0x8567# INGR_interlace_read enum:# INTERLACE_READ_INGR = 0x8568# 3Dlabs_future_use: 0x8569-0x856F################################################################################ ATI/NVIDIA: 0x8570-0x859F# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)# SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB# SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB# SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB# SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA# SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA# SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# COMBINE = 0x8570# COMBINE_RGB = 0x8571# COMBINE_ALPHA = 0x8572# RGB_SCALE = 0x8573# ADD_SIGNED = 0x8574# INTERPOLATE = 0x8575# CONSTANT = 0x8576# PRIMARY_COLOR = 0x8577# PREVIOUS = 0x8578# SOURCE0_RGB = 0x8580# SOURCE1_RGB = 0x8581# SOURCE2_RGB = 0x8582# SOURCE0_ALPHA = 0x8588# SOURCE1_ALPHA = 0x8589# SOURCE2_ALPHA = 0x858A# OPERAND0_RGB = 0x8590# OPERAND1_RGB = 0x8591# OPERAND2_RGB = 0x8592# OPERAND0_ALPHA = 0x8598# OPERAND1_ALPHA = 0x8599# OPERAND2_ALPHA = 0x859A# EXT_texture_env_combine enum:# COMBINE_EXT = 0x8570# COMBINE_RGB_EXT = 0x8571# COMBINE_ALPHA_EXT = 0x8572# RGB_SCALE_EXT = 0x8573# ADD_SIGNED_EXT = 0x8574# INTERPOLATE_EXT = 0x8575# CONSTANT_EXT = 0x8576# PRIMARY_COLOR_EXT = 0x8577# PREVIOUS_EXT = 0x8578# SOURCE0_RGB_EXT = 0x8580# SOURCE1_RGB_EXT = 0x8581# SOURCE2_RGB_EXT = 0x8582# SOURCE0_ALPHA_EXT = 0x8588# SOURCE1_ALPHA_EXT = 0x8589# SOURCE2_ALPHA_EXT = 0x858A# OPERAND0_RGB_EXT = 0x8590# OPERAND1_RGB_EXT = 0x8591# OPERAND2_RGB_EXT = 0x8592# OPERAND0_ALPHA_EXT = 0x8598# OPERAND1_ALPHA_EXT = 0x8599# OPERAND2_ALPHA_EXT = 0x859A# NV_texture_env_combine4 enum:# COMBINE4_NV = 0x8503# SOURCE3_RGB_NV = 0x8583# SOURCE3_ALPHA_NV = 0x858B# OPERAND3_RGB_NV = 0x8593# OPERAND3_ALPHA_NV = 0x859B# "Future use" => "additional combiner input/output enums" only# ATI/NVIDIA_future_use: 0x8584-0x8587# ATI/NVIDIA_future_use: 0x858C-0x858F# ATI/NVIDIA_future_use: 0x8594-0x8597# ATI/NVIDIA_future_use: 0x859C-0x859F###############################################################################SGIX_subsample enum:PACK_SUBSAMPLE_RATE_SGIX = 0x85A0UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4################################################################################ Incomplete extension, not in enumext.spec# SGIS_color_range: 0x85A5-0x85AD# EXTENDED_RANGE_SGIS = 0x85A5# MIN_RED_SGIS = 0x85A6# MAX_RED_SGIS = 0x85A7# MIN_GREEN_SGIS = 0x85A8# MAX_GREEN_SGIS = 0x85A9# MIN_BLUE_SGIS = 0x85AA# MAX_BLUE_SGIS = 0x85AB# MIN_ALPHA_SGIS = 0x85AC# MAX_ALPHA_SGIS = 0x85AD################################################################################ EXT_texture_perturb_normal enum:# PERTURB_EXT = 0x85AE# TEXTURE_NORMAL_EXT = 0x85AF################################################################################ Apple: 0x85B0-0x85BF# APPLE_specular_vector enum:# LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0# APPLE_transform_hint enum:# TRANSFORM_HINT_APPLE = 0x85B1# APPLE_client_storage enum:# UNPACK_CLIENT_STORAGE_APPLE = 0x85B2# APPLE_future_use: 0x85B3-0x85B4## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name# BUFFER_OBJECT_APPLE = 0x85B3# STORAGE_CLIENT_APPLE = 0x85B4VERSION_3_0 enum:use ARB_vertex_array_object VERTEX_ARRAY_BINDING# ARB_vertex_array_object enum: (note: no ARB suffixes)# VERTEX_ARRAY_BINDING = 0x85B5 # VERSION_3_0 / ARB_vao# APPLE_vertex_array_object enum:# VERTEX_ARRAY_BINDING_APPLE = 0x85B5# APPLE_future_use: 0x85B6-0x85B8## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name# TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6# TEXTURE_RANGE_LENGTH_APPLE = 0x85B7# TEXTURE_RANGE_POINTER_APPLE = 0x85B8# APPLE_ycbcr_422 enum:# YCBCR_422_APPLE = 0x85B9# UNSIGNED_SHORT_8_8_APPLE = 0x85BA# UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB# MESA_ycbcr_texture enum: (additional; see below)# UNSIGNED_SHORT_8_8_MESA = 0x85BA# UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB# APPLE_future_use: 0x85BC-0x85BD## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name# TEXTURE_STORAGE_HINT_APPLE = 0x85BC# STORAGE_PRIVATE_APPLE = 0x85BD# APPLE_vertex_array_range (additional; see above): 0x85BE-0x85BF################################################################################ Sun: 0x85C0-0x85CF# SUNX_general_triangle_list (additional; see above): 0x85C0-0x85CB# SUN_slice_accum: 0x85CC# SLICE_ACCUM_SUN = 0x85CC################################################################################ Unknown extension name, not in enumext.spec# 3Dlabs/Autodesk: 0x85D0-0x85DF# FACET_NORMAL_AUTODESK = 0x85D0# FACET_NORMAL_ARRAY_AUTODESK = 0x85D1################################################################################ Incomplete extension, not in enumext.spec# SGIX_texture_range: 0x85E0-0x85FB# RGB_SIGNED_SGIX = 0x85E0# RGBA_SIGNED_SGIX = 0x85E1# ALPHA_SIGNED_SGIX = 0x85E2# LUMINANCE_SIGNED_SGIX = 0x85E3# INTENSITY_SIGNED_SGIX = 0x85E4# LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5# RGB16_SIGNED_SGIX = 0x85E6# RGBA16_SIGNED_SGIX = 0x85E7# ALPHA16_SIGNED_SGIX = 0x85E8# LUMINANCE16_SIGNED_SGIX = 0x85E9# INTENSITY16_SIGNED_SGIX = 0x85EA# LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB# RGB_EXTENDED_RANGE_SGIX = 0x85EC# RGBA_EXTENDED_RANGE_SGIX = 0x85ED# ALPHA_EXTENDED_RANGE_SGIX = 0x85EE# LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF# INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0# LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1# RGB16_EXTENDED_RANGE_SGIX = 0x85F2# RGBA16_EXTENDED_RANGE_SGIX = 0x85F3# ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4# LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5# INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6# LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7# MIN_LUMINANCE_SGIS = 0x85F8# MAX_LUMINANCE_SGIS = 0x85F9# MIN_INTENSITY_SGIS = 0x85FA# MAX_INTENSITY_SGIS = 0x85FB################################################################################ SGI_future_use: 0x85FC-0x85FF################################################################################ Sun: 0x8600-0x861F# SUN_mesh_array: 0x8614-0x8615# QUAD_MESH_SUN = 0x8614# TRIANGLE_MESH_SUN = 0x8615################################################################################ NVIDIA: 0x8620-0x867F# NV_vertex_program enum:# VERTEX_PROGRAM_NV = 0x8620# VERTEX_STATE_PROGRAM_NV = 0x8621# ATTRIB_ARRAY_SIZE_NV = 0x8623# ATTRIB_ARRAY_STRIDE_NV = 0x8624# ATTRIB_ARRAY_TYPE_NV = 0x8625# CURRENT_ATTRIB_NV = 0x8626# PROGRAM_LENGTH_NV = 0x8627# PROGRAM_STRING_NV = 0x8628# MODELVIEW_PROJECTION_NV = 0x8629# IDENTITY_NV = 0x862A# INVERSE_NV = 0x862B# TRANSPOSE_NV = 0x862C# INVERSE_TRANSPOSE_NV = 0x862D# MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E# MAX_TRACK_MATRICES_NV = 0x862F# MATRIX0_NV = 0x8630# MATRIX1_NV = 0x8631# MATRIX2_NV = 0x8632# MATRIX3_NV = 0x8633# MATRIX4_NV = 0x8634# MATRIX5_NV = 0x8635# MATRIX6_NV = 0x8636# MATRIX7_NV = 0x8637# ################### ## # Reserved:# ## # MATRIX8_NV = 0x8638# # MATRIX9_NV = 0x8639# # MATRIX10_NV = 0x863A# # MATRIX11_NV = 0x863B# # MATRIX12_NV = 0x863C# # MATRIX13_NV = 0x863D# # MATRIX14_NV = 0x863E# # MATRIX15_NV = 0x863F# ## #################### CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640# CURRENT_MATRIX_NV = 0x8641# VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642# VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643# PROGRAM_PARAMETER_NV = 0x8644# ATTRIB_ARRAY_POINTER_NV = 0x8645# PROGRAM_TARGET_NV = 0x8646# PROGRAM_RESIDENT_NV = 0x8647# TRACK_MATRIX_NV = 0x8648# TRACK_MATRIX_TRANSFORM_NV = 0x8649# VERTEX_PROGRAM_BINDING_NV = 0x864A# PROGRAM_ERROR_POSITION_NV = 0x864B# VERTEX_ATTRIB_ARRAY0_NV = 0x8650# VERTEX_ATTRIB_ARRAY1_NV = 0x8651# VERTEX_ATTRIB_ARRAY2_NV = 0x8652# VERTEX_ATTRIB_ARRAY3_NV = 0x8653# VERTEX_ATTRIB_ARRAY4_NV = 0x8654# VERTEX_ATTRIB_ARRAY5_NV = 0x8655# VERTEX_ATTRIB_ARRAY6_NV = 0x8656# VERTEX_ATTRIB_ARRAY7_NV = 0x8657# VERTEX_ATTRIB_ARRAY8_NV = 0x8658# VERTEX_ATTRIB_ARRAY9_NV = 0x8659# VERTEX_ATTRIB_ARRAY10_NV = 0x865A# VERTEX_ATTRIB_ARRAY11_NV = 0x865B# VERTEX_ATTRIB_ARRAY12_NV = 0x865C# VERTEX_ATTRIB_ARRAY13_NV = 0x865D# VERTEX_ATTRIB_ARRAY14_NV = 0x865E# VERTEX_ATTRIB_ARRAY15_NV = 0x865F# MAP1_VERTEX_ATTRIB0_4_NV = 0x8660# MAP1_VERTEX_ATTRIB1_4_NV = 0x8661# MAP1_VERTEX_ATTRIB2_4_NV = 0x8662# MAP1_VERTEX_ATTRIB3_4_NV = 0x8663# MAP1_VERTEX_ATTRIB4_4_NV = 0x8664# MAP1_VERTEX_ATTRIB5_4_NV = 0x8665# MAP1_VERTEX_ATTRIB6_4_NV = 0x8666# MAP1_VERTEX_ATTRIB7_4_NV = 0x8667# MAP1_VERTEX_ATTRIB8_4_NV = 0x8668# MAP1_VERTEX_ATTRIB9_4_NV = 0x8669# MAP1_VERTEX_ATTRIB10_4_NV = 0x866A# MAP1_VERTEX_ATTRIB11_4_NV = 0x866B# MAP1_VERTEX_ATTRIB12_4_NV = 0x866C# MAP1_VERTEX_ATTRIB13_4_NV = 0x866D# MAP1_VERTEX_ATTRIB14_4_NV = 0x866E# MAP1_VERTEX_ATTRIB15_4_NV = 0x866F# MAP2_VERTEX_ATTRIB0_4_NV = 0x8670# MAP2_VERTEX_ATTRIB1_4_NV = 0x8671# MAP2_VERTEX_ATTRIB2_4_NV = 0x8672# MAP2_VERTEX_ATTRIB3_4_NV = 0x8673# MAP2_VERTEX_ATTRIB4_4_NV = 0x8674# MAP2_VERTEX_ATTRIB5_4_NV = 0x8675# MAP2_VERTEX_ATTRIB6_4_NV = 0x8676# MAP2_VERTEX_ATTRIB7_4_NV = 0x8677# MAP2_VERTEX_ATTRIB8_4_NV = 0x8678# MAP2_VERTEX_ATTRIB9_4_NV = 0x8679# MAP2_VERTEX_ATTRIB10_4_NV = 0x867A# MAP2_VERTEX_ATTRIB11_4_NV = 0x867B# MAP2_VERTEX_ATTRIB12_4_NV = 0x867C# MAP2_VERTEX_ATTRIB13_4_NV = 0x867D# MAP2_VERTEX_ATTRIB14_4_NV = 0x867E# MAP2_VERTEX_ATTRIB15_4_NV = 0x867F# NV_texture_shader (additional; see below): 0x864C-0x864E# ARB_geometry_shader4 enum: (additional; see below)# NV_geometry_program4 enum: (additional; see below)# PROGRAM_POINT_SIZE_ARB = 0x8642# PROGRAM_POINT_SIZE_EXT = 0x8642# NV_depth_clamp enum:# DEPTH_CLAMP_NV = 0x864F# VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values)# ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values)# ARB_fragment_program enum: (additional; only some values; see below)# (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677)# VERTEX_PROGRAM_ARB = 0x8620# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625# CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0# CURRENT_VERTEX_ATTRIB_ARB = 0x8626# PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program# PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program# MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program# CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program# VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0# VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642# VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0# VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645# PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program# PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program################################################################################ Pixelfusion: 0x8680-0x869F################################################################################ OpenGL ARB: 0x86A0-0x86AF# ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3# ARB_vertex_blend enum:# MAX_VERTEX_UNITS_ARB = 0x86A4# ACTIVE_VERTEX_UNITS_ARB = 0x86A5# WEIGHT_SUM_UNITY_ARB = 0x86A6# VERTEX_BLEND_ARB = 0x86A7# CURRENT_WEIGHT_ARB = 0x86A8# WEIGHT_ARRAY_TYPE_ARB = 0x86A9# WEIGHT_ARRAY_STRIDE_ARB = 0x86AA# WEIGHT_ARRAY_SIZE_ARB = 0x86AB# WEIGHT_ARRAY_POINTER_ARB = 0x86AC# WEIGHT_ARRAY_ARB = 0x86AD# Note: MODELVIEW0/1 are defined in other extensions, but not as ARB)# MODELVIEW0_ARB = 0x1700# MODELVIEW1_ARB = 0x850A# MODELVIEW2_ARB = 0x8722# MODELVIEW3_ARB = 0x8723# MODELVIEW4_ARB = 0x8724# MODELVIEW5_ARB = 0x8725# MODELVIEW6_ARB = 0x8726# MODELVIEW7_ARB = 0x8727# MODELVIEW8_ARB = 0x8728# MODELVIEW9_ARB = 0x8729# MODELVIEW10_ARB = 0x872A# MODELVIEW11_ARB = 0x872B# MODELVIEW12_ARB = 0x872C# MODELVIEW13_ARB = 0x872D# MODELVIEW14_ARB = 0x872E# MODELVIEW15_ARB = 0x872F# MODELVIEW16_ARB = 0x8730# MODELVIEW17_ARB = 0x8731# MODELVIEW18_ARB = 0x8732# MODELVIEW19_ARB = 0x8733# MODELVIEW20_ARB = 0x8734# MODELVIEW21_ARB = 0x8735# MODELVIEW22_ARB = 0x8736# MODELVIEW23_ARB = 0x8737# MODELVIEW24_ARB = 0x8738# MODELVIEW25_ARB = 0x8739# MODELVIEW26_ARB = 0x873A# MODELVIEW27_ARB = 0x873B# MODELVIEW28_ARB = 0x873C# MODELVIEW29_ARB = 0x873D# MODELVIEW30_ARB = 0x873E# MODELVIEW31_ARB = 0x873F# Aliases ARB_vertex_blend enums above# OES_matrix_palette enum: (OpenGL ES only; additional; see below)# MAX_VERTEX_UNITS_OES = 0x86A4# WEIGHT_ARRAY_OES = 0x86AD# WEIGHT_ARRAY_TYPE_OES = 0x86A9# WEIGHT_ARRAY_STRIDE_OES = 0x86AA# WEIGHT_ARRAY_SIZE_OES = 0x86AB# WEIGHT_ARRAY_POINTER_OES = 0x86AC# VERSION_1_3 enum: (Promoted for OpenGL 1.3)# DOT3_RGB = 0x86AE# DOT3_RGBA = 0x86AF# ARB_texture_env_dot3# DOT3_RGB_ARB = 0x86AE# DOT3_RGBA_ARB = 0x86AF# IMG_texture_env_enhanced_fixed_function (OpenGL ES only; additional; see below)# DOT3_RGBA_IMG = 0x86AF################################################################################ 3Dfx: 0x86B0-0x86BF# 3DFX_texture_compression_FXT1 enum:# COMPRESSED_RGB_FXT1_3DFX = 0x86B0# COMPRESSED_RGBA_FXT1_3DFX = 0x86B1# 3DFX_multisample enum:# MULTISAMPLE_3DFX = 0x86B2# SAMPLE_BUFFERS_3DFX = 0x86B3# SAMPLES_3DFX = 0x86B4# MULTISAMPLE_BIT_3DFX = 0x20000000################################################################################ NVIDIA: 0x86C0-0x871F# NV_evaluators enum:# EVAL_2D_NV = 0x86C0# EVAL_TRIANGULAR_2D_NV = 0x86C1# MAP_TESSELLATION_NV = 0x86C2# MAP_ATTRIB_U_ORDER_NV = 0x86C3# MAP_ATTRIB_V_ORDER_NV = 0x86C4# EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5# EVAL_VERTEX_ATRRIB0_NV = 0x86C6# EVAL_VERTEX_ATRRIB1_NV = 0x86C7# EVAL_VERTEX_ATRRIB2_NV = 0x86C8# EVAL_VERTEX_ATRRIB3_NV = 0x86C9# EVAL_VERTEX_ATRRIB4_NV = 0x86CA# EVAL_VERTEX_ATRRIB5_NV = 0x86CB# EVAL_VERTEX_ATRRIB6_NV = 0x86CC# EVAL_VERTEX_ATRRIB7_NV = 0x86CD# EVAL_VERTEX_ATRRIB8_NV = 0x86CE# EVAL_VERTEX_ATRRIB9_NV = 0x86CF# EVAL_VERTEX_ATRRIB10_NV = 0x86D0# EVAL_VERTEX_ATRRIB11_NV = 0x86D1# EVAL_VERTEX_ATRRIB12_NV = 0x86D2# EVAL_VERTEX_ATRRIB13_NV = 0x86D3# EVAL_VERTEX_ATRRIB14_NV = 0x86D4# EVAL_VERTEX_ATRRIB15_NV = 0x86D5# MAX_MAP_TESSELLATION_NV = 0x86D6# MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7# NV_future_use: 0x86D8# NV_texture_shader enum:# OFFSET_TEXTURE_RECTANGLE_NV = 0x864C# OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D# DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E# RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9# UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA# UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB# DSDT_MAG_INTENSITY_NV = 0x86DC# SHADER_CONSISTENT_NV = 0x86DD# TEXTURE_SHADER_NV = 0x86DE# SHADER_OPERATION_NV = 0x86DF# CULL_MODES_NV = 0x86E0# OFFSET_TEXTURE_MATRIX_NV = 0x86E1# OFFSET_TEXTURE_SCALE_NV = 0x86E2# OFFSET_TEXTURE_BIAS_NV = 0x86E3# OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV# OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV# OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV# PREVIOUS_TEXTURE_INPUT_NV = 0x86E4# CONST_EYE_NV = 0x86E5# PASS_THROUGH_NV = 0x86E6# CULL_FRAGMENT_NV = 0x86E7# OFFSET_TEXTURE_2D_NV = 0x86E8# DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9# DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA# DOT_PRODUCT_NV = 0x86EC# DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED# DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE# DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0# DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1# DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2# DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3# HILO_NV = 0x86F4# DSDT_NV = 0x86F5# DSDT_MAG_NV = 0x86F6# DSDT_MAG_VIB_NV = 0x86F7# HILO16_NV = 0x86F8# SIGNED_HILO_NV = 0x86F9# SIGNED_HILO16_NV = 0x86FA# SIGNED_RGBA_NV = 0x86FB# SIGNED_RGBA8_NV = 0x86FC# SIGNED_RGB_NV = 0x86FE# SIGNED_RGB8_NV = 0x86FF# SIGNED_LUMINANCE_NV = 0x8701# SIGNED_LUMINANCE8_NV = 0x8702# SIGNED_LUMINANCE_ALPHA_NV = 0x8703# SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704# SIGNED_ALPHA_NV = 0x8705# SIGNED_ALPHA8_NV = 0x8706# SIGNED_INTENSITY_NV = 0x8707# SIGNED_INTENSITY8_NV = 0x8708# DSDT8_NV = 0x8709# DSDT8_MAG8_NV = 0x870A# DSDT8_MAG8_INTENSITY8_NV = 0x870B# SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C# SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D# HI_SCALE_NV = 0x870E# LO_SCALE_NV = 0x870F# DS_SCALE_NV = 0x8710# DT_SCALE_NV = 0x8711# MAGNITUDE_SCALE_NV = 0x8712# VIBRANCE_SCALE_NV = 0x8713# HI_BIAS_NV = 0x8714# LO_BIAS_NV = 0x8715# DS_BIAS_NV = 0x8716# DT_BIAS_NV = 0x8717# MAGNITUDE_BIAS_NV = 0x8718# VIBRANCE_BIAS_NV = 0x8719# TEXTURE_BORDER_VALUES_NV = 0x871A# TEXTURE_HI_SIZE_NV = 0x871B# TEXTURE_LO_SIZE_NV = 0x871C# TEXTURE_DS_SIZE_NV = 0x871D# TEXTURE_DT_SIZE_NV = 0x871E# TEXTURE_MAG_SIZE_NV = 0x871F# NV_texture_shader2 enum:# DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF# NV_future_use: 0x86EB# NV_future_use: 0x86FD# NV_future_use: 0x8700################################################################################ OpenGL ARB: 0x8720-0x873F# ARB_vertex_blend (additional; see above): 0x8720-0x873F################################################################################ ATI: 0x8740-0x874F# EXT_texture_env_dot3 enum:# DOT3_RGB_EXT = 0x8740# DOT3_RGBA_EXT = 0x8741# There's a collision between AMD_program_binary_Z400 and EXT_texture_env_dot3!# AMD_program_binary_Z400 enum: (OpenGL ES only)# Z400_BINARY_AMD = 0x8740# There's a collision between OES_get_program_binary and EXT_texture_env_dot3!# OES_get_program_binary: (OpenGL ES only; additional; see below)# PROGRAM_BINARY_LENGTH_OES = 0x8741# ATI_texture_mirror_once enum:# MIRROR_CLAMP_ATI = 0x8742# MIRROR_CLAMP_TO_EDGE_ATI = 0x8743# EXT_texture_mirror_clamp enum:# MIRROR_CLAMP_EXT = 0x8742# MIRROR_CLAMP_TO_EDGE_EXT = 0x8743# ATI_texture_env_combine3 enum:# MODULATE_ADD_ATI = 0x8744# MODULATE_SIGNED_ADD_ATI = 0x8745# MODULATE_SUBTRACT_ATI = 0x8746# ATI_future_use: 0x8747-0x874F################################################################################ MESA: 0x8750-0x875F# MESA_packed_depth_stencil enum:# DEPTH_STENCIL_MESA = 0x8750# UNSIGNED_INT_24_8_MESA = 0x8751# UNSIGNED_INT_8_24_REV_MESA = 0x8752# UNSIGNED_SHORT_15_1_MESA = 0x8753# UNSIGNED_SHORT_1_15_REV_MESA = 0x8754# MESA_trace enum:# TRACE_ALL_BITS_MESA = 0xFFFF# TRACE_OPERATIONS_BIT_MESA = 0x0001# TRACE_PRIMITIVES_BIT_MESA = 0x0002# TRACE_ARRAYS_BIT_MESA = 0x0004# TRACE_TEXTURES_BIT_MESA = 0x0008# TRACE_PIXELS_BIT_MESA = 0x0010# TRACE_ERRORS_BIT_MESA = 0x0020# TRACE_MASK_MESA = 0x8755# TRACE_NAME_MESA = 0x8756# MESA_ycbcr_texture enum:# YCBCR_MESA = 0x8757# MESA_pack_invert enum:# PACK_INVERT_MESA = 0x8758# MESAX_texture_stack enum:# TEXTURE_1D_STACK_MESAX = 0x8759# TEXTURE_2D_STACK_MESAX = 0x875A# PROXY_TEXTURE_1D_STACK_MESAX = 0x875B# PROXY_TEXTURE_2D_STACK_MESAX = 0x875C# TEXTURE_1D_STACK_BINDING_MESAX = 0x875D# TEXTURE_2D_STACK_BINDING_MESAX = 0x875E# MESA_shader_debug enum:# DEBUG_OBJECT_MESA = 0x8759# DEBUG_PRINT_MESA = 0x875A# DEBUG_ASSERT_MESA = 0x875B# MESA_future_use: 0x875F################################################################################ ATI: 0x8760-0x883F# ATI_vertex_array_object enum:# STATIC_ATI = 0x8760# DYNAMIC_ATI = 0x8761# PRESERVE_ATI = 0x8762# DISCARD_ATI = 0x8763# OBJECT_BUFFER_SIZE_ATI = 0x8764# OBJECT_BUFFER_USAGE_ATI = 0x8765# ARRAY_OBJECT_BUFFER_ATI = 0x8766# ARRAY_OBJECT_OFFSET_ATI = 0x8767# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# BUFFER_SIZE = 0x8764# BUFFER_USAGE = 0x8765# ARB_vertex_buffer_object enum (additional; aliases some ATI enums; see below)# BUFFER_SIZE_ARB = 0x8764# BUFFER_USAGE_ARB = 0x8765# ATI_element_array enum:# ELEMENT_ARRAY_ATI = 0x8768# ELEMENT_ARRAY_TYPE_ATI = 0x8769# ELEMENT_ARRAY_POINTER_ATI = 0x876A# @@@ (extends ATI_element_array, I think???)# APPLE_element_array enum:# ELEMENT_ARRAY_APPLE = 0x8768# ELEMENT_ARRAY_TYPE_APPLE = 0x8769# ELEMENT_ARRAY_POINTER_APPLE = 0x876A# ATI_vertex_streams enum:# MAX_VERTEX_STREAMS_ATI = 0x876B# VERTEX_STREAM0_ATI = 0x876C# VERTEX_STREAM1_ATI = 0x876D# VERTEX_STREAM2_ATI = 0x876E# VERTEX_STREAM3_ATI = 0x876F# VERTEX_STREAM4_ATI = 0x8770# VERTEX_STREAM5_ATI = 0x8771# VERTEX_STREAM6_ATI = 0x8772# VERTEX_STREAM7_ATI = 0x8773# VERTEX_SOURCE_ATI = 0x8774# ATI_envmap_bumpmap enum:# BUMP_ROT_MATRIX_ATI = 0x8775# BUMP_ROT_MATRIX_SIZE_ATI = 0x8776# BUMP_NUM_TEX_UNITS_ATI = 0x8777# BUMP_TEX_UNITS_ATI = 0x8778# DUDV_ATI = 0x8779# DU8DV8_ATI = 0x877A# BUMP_ENVMAP_ATI = 0x877B# BUMP_TARGET_ATI = 0x877C# ATI_future_use: 0x877D-0x877F# EXT_vertex_shader enum:# VERTEX_SHADER_EXT = 0x8780# VERTEX_SHADER_BINDING_EXT = 0x8781# OP_INDEX_EXT = 0x8782# OP_NEGATE_EXT = 0x8783# OP_DOT3_EXT = 0x8784# OP_DOT4_EXT = 0x8785# OP_MUL_EXT = 0x8786# OP_ADD_EXT = 0x8787# OP_MADD_EXT = 0x8788# OP_FRAC_EXT = 0x8789# OP_MAX_EXT = 0x878A# OP_MIN_EXT = 0x878B# OP_SET_GE_EXT = 0x878C# OP_SET_LT_EXT = 0x878D# OP_CLAMP_EXT = 0x878E# OP_FLOOR_EXT = 0x878F# OP_ROUND_EXT = 0x8790# OP_EXP_BASE_2_EXT = 0x8791# OP_LOG_BASE_2_EXT = 0x8792# OP_POWER_EXT = 0x8793# OP_RECIP_EXT = 0x8794# OP_RECIP_SQRT_EXT = 0x8795# OP_SUB_EXT = 0x8796# OP_CROSS_PRODUCT_EXT = 0x8797# OP_MULTIPLY_MATRIX_EXT = 0x8798# OP_MOV_EXT = 0x8799# OUTPUT_VERTEX_EXT = 0x879A# OUTPUT_COLOR0_EXT = 0x879B# OUTPUT_COLOR1_EXT = 0x879C# OUTPUT_TEXTURE_COORD0_EXT = 0x879D# OUTPUT_TEXTURE_COORD1_EXT = 0x879E# OUTPUT_TEXTURE_COORD2_EXT = 0x879F# OUTPUT_TEXTURE_COORD3_EXT = 0x87A0# OUTPUT_TEXTURE_COORD4_EXT = 0x87A1# OUTPUT_TEXTURE_COORD5_EXT = 0x87A2# OUTPUT_TEXTURE_COORD6_EXT = 0x87A3# OUTPUT_TEXTURE_COORD7_EXT = 0x87A4# OUTPUT_TEXTURE_COORD8_EXT = 0x87A5# OUTPUT_TEXTURE_COORD9_EXT = 0x87A6# OUTPUT_TEXTURE_COORD10_EXT = 0x87A7# OUTPUT_TEXTURE_COORD11_EXT = 0x87A8# OUTPUT_TEXTURE_COORD12_EXT = 0x87A9# OUTPUT_TEXTURE_COORD13_EXT = 0x87AA# OUTPUT_TEXTURE_COORD14_EXT = 0x87AB# OUTPUT_TEXTURE_COORD15_EXT = 0x87AC# OUTPUT_TEXTURE_COORD16_EXT = 0x87AD# OUTPUT_TEXTURE_COORD17_EXT = 0x87AE# OUTPUT_TEXTURE_COORD18_EXT = 0x87AF# OUTPUT_TEXTURE_COORD19_EXT = 0x87B0# OUTPUT_TEXTURE_COORD20_EXT = 0x87B1# OUTPUT_TEXTURE_COORD21_EXT = 0x87B2# OUTPUT_TEXTURE_COORD22_EXT = 0x87B3# OUTPUT_TEXTURE_COORD23_EXT = 0x87B4# OUTPUT_TEXTURE_COORD24_EXT = 0x87B5# OUTPUT_TEXTURE_COORD25_EXT = 0x87B6# OUTPUT_TEXTURE_COORD26_EXT = 0x87B7# OUTPUT_TEXTURE_COORD27_EXT = 0x87B8# OUTPUT_TEXTURE_COORD28_EXT = 0x87B9# OUTPUT_TEXTURE_COORD29_EXT = 0x87BA# OUTPUT_TEXTURE_COORD30_EXT = 0x87BB# OUTPUT_TEXTURE_COORD31_EXT = 0x87BC# OUTPUT_FOG_EXT = 0x87BD# SCALAR_EXT = 0x87BE# VECTOR_EXT = 0x87BF# MATRIX_EXT = 0x87C0# VARIANT_EXT = 0x87C1# INVARIANT_EXT = 0x87C2# LOCAL_CONSTANT_EXT = 0x87C3# LOCAL_EXT = 0x87C4# MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5# MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6# MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7# MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8# MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9# MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA# MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB# MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC# MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD# MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE# VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF# VERTEX_SHADER_VARIANTS_EXT = 0x87D0# VERTEX_SHADER_INVARIANTS_EXT = 0x87D1# VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2# VERTEX_SHADER_LOCALS_EXT = 0x87D3# VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4# X_EXT = 0x87D5# Y_EXT = 0x87D6# Z_EXT = 0x87D7# W_EXT = 0x87D8# NEGATIVE_X_EXT = 0x87D9# NEGATIVE_Y_EXT = 0x87DA# NEGATIVE_Z_EXT = 0x87DB# NEGATIVE_W_EXT = 0x87DC# ZERO_EXT = 0x87DD# ONE_EXT = 0x87DE# NEGATIVE_ONE_EXT = 0x87DF# NORMALIZED_RANGE_EXT = 0x87E0# FULL_RANGE_EXT = 0x87E1# CURRENT_VERTEX_EXT = 0x87E2# MVP_MATRIX_EXT = 0x87E3# VARIANT_VALUE_EXT = 0x87E4# VARIANT_DATATYPE_EXT = 0x87E5# VARIANT_ARRAY_STRIDE_EXT = 0x87E6# VARIANT_ARRAY_TYPE_EXT = 0x87E7# VARIANT_ARRAY_EXT = 0x87E8# VARIANT_ARRAY_POINTER_EXT = 0x87E9# INVARIANT_VALUE_EXT = 0x87EA# INVARIANT_DATATYPE_EXT = 0x87EB# LOCAL_CONSTANT_VALUE_EXT = 0x87EC# LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED# AMD_compressed_ATC_texture (OpenGL ES only) (additional; see below)# ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE# ATI_pn_triangles enum:# PN_TRIANGLES_ATI = 0x87F0# MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1# PN_TRIANGLES_POINT_MODE_ATI = 0x87F2# PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3# PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4# PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5# PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6# PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7# PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8# AMD_compressed_3DC_texture (OpenGL ES only)# 3DC_X_AMD = 0x87F9# 3DC_XY_AMD = 0x87FA# ATI_meminfo enum:# VBO_FREE_MEMORY_ATI = 0x87FB# TEXTURE_FREE_MEMORY_ATI = 0x87FC# RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD# OES_get_program_binary: (OpenGL ES only;# NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE# PROGRAM_BINARY_FORMATS_OES = 0x87FF# VERSION_2_0 enum: (Promoted for OpenGL 2.0)# STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0# STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0# STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0# STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0# STENCIL_BACK_FAIL_ATI = 0x8801# ATI_separate_stencil enum:# STENCIL_BACK_FUNC_ATI = 0x8800# STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802# STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803# ARB_fragment_program enum:# FRAGMENT_PROGRAM_ARB = 0x8804# PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805# PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806# PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807# PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808# PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809# PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A# MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B# MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C# MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D# MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E# MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F# MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810# ATI_future_use: 0x8811-0x8813# VERSION_3_0 enum:# ARB_texture_float enum:# ATI_texture_float enum:# RGBA32F = 0x8814 # VERSION_3_0# RGBA32F_ARB = 0x8814# RGBA_FLOAT32_ATI = 0x8814# RGB32F = 0x8815 # VERSION_3_0# RGB32F_ARB = 0x8815# RGB_FLOAT32_ATI = 0x8815# ALPHA32F_ARB = 0x8816# ALPHA_FLOAT32_ATI = 0x8816# INTENSITY32F_ARB = 0x8817# INTENSITY_FLOAT32_ATI = 0x8817# LUMINANCE32F_ARB = 0x8818# LUMINANCE_FLOAT32_ATI = 0x8818# LUMINANCE_ALPHA32F_ARB = 0x8819# LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819# RGBA16F = 0x881A # VERSION_3_0# RGBA16F_ARB = 0x881A# RGBA_FLOAT16_ATI = 0x881A# RGB16F = 0x881B # VERSION_3_0# RGB16F_ARB = 0x881B# RGB_FLOAT16_ATI = 0x881B# ALPHA16F_ARB = 0x881C# ALPHA_FLOAT16_ATI = 0x881C# INTENSITY16F_ARB = 0x881D# INTENSITY_FLOAT16_ATI = 0x881D# LUMINANCE16F_ARB = 0x881E# LUMINANCE_FLOAT16_ATI = 0x881E# LUMINANCE_ALPHA16F_ARB = 0x881F# LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F# ARB_color_buffer_float enum:# RGBA_FLOAT_MODE_ARB = 0x8820 # Equivalent to TYPE_RGBA_FLOAT_ATI# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float)# TYPE_RGBA_FLOAT_ATI = 0x8820# ATI_future_use: 0x8821-0x8823# VERSION_2_0 enum: (Promoted for OpenGL 2.0)# ARB_draw_buffers enum:# ATI_draw_buffers enum:# MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0# MAX_DRAW_BUFFERS_ARB = 0x8824# MAX_DRAW_BUFFERS_ATI = 0x8824# DRAW_BUFFER0 = 0x8825 # VERSION_2_0# DRAW_BUFFER0_ARB = 0x8825# DRAW_BUFFER0_ATI = 0x8825# DRAW_BUFFER1 = 0x8826 # VERSION_2_0# DRAW_BUFFER1_ARB = 0x8826# DRAW_BUFFER1_ATI = 0x8826# DRAW_BUFFER2 = 0x8827 # VERSION_2_0# DRAW_BUFFER2_ARB = 0x8827# DRAW_BUFFER2_ATI = 0x8827# DRAW_BUFFER3 = 0x8828 # VERSION_2_0# DRAW_BUFFER3_ARB = 0x8828# DRAW_BUFFER3_ATI = 0x8828# DRAW_BUFFER4 = 0x8829 # VERSION_2_0# DRAW_BUFFER4_ARB = 0x8829# DRAW_BUFFER4_ATI = 0x8829# DRAW_BUFFER5 = 0x882A # VERSION_2_0# DRAW_BUFFER5_ARB = 0x882A# DRAW_BUFFER5_ATI = 0x882A# DRAW_BUFFER6 = 0x882B # VERSION_2_0# DRAW_BUFFER6_ARB = 0x882B# DRAW_BUFFER6_ATI = 0x882B# DRAW_BUFFER7 = 0x882C # VERSION_2_0# DRAW_BUFFER7_ARB = 0x882C# DRAW_BUFFER7_ATI = 0x882C# DRAW_BUFFER8 = 0x882D # VERSION_2_0# DRAW_BUFFER8_ARB = 0x882D# DRAW_BUFFER8_ATI = 0x882D# DRAW_BUFFER9 = 0x882E # VERSION_2_0# DRAW_BUFFER9_ARB = 0x882E# DRAW_BUFFER9_ATI = 0x882E# DRAW_BUFFER10 = 0x882F # VERSION_2_0# DRAW_BUFFER10_ARB = 0x882F# DRAW_BUFFER10_ATI = 0x882F# DRAW_BUFFER11 = 0x8830 # VERSION_2_0# DRAW_BUFFER11_ARB = 0x8830# DRAW_BUFFER11_ATI = 0x8830# DRAW_BUFFER12 = 0x8831 # VERSION_2_0# DRAW_BUFFER12_ARB = 0x8831# DRAW_BUFFER12_ATI = 0x8831# DRAW_BUFFER13 = 0x8832 # VERSION_2_0# DRAW_BUFFER13_ARB = 0x8832# DRAW_BUFFER13_ATI = 0x8832# DRAW_BUFFER14 = 0x8833 # VERSION_2_0# DRAW_BUFFER14_ARB = 0x8833# DRAW_BUFFER14_ATI = 0x8833# DRAW_BUFFER15 = 0x8834 # VERSION_2_0# DRAW_BUFFER15_ARB = 0x8834# DRAW_BUFFER15_ATI = 0x8834# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above)# COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835# ATI_future_use: 0x8836-0x883F# VERSION_2_0 enum: (Promoted for OpenGL 2.0)# BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0# EXT_blend_equation_separate enum:# BLEND_EQUATION_ALPHA_EXT = 0x883D# Aliases EXT_blend_equation_separate enum above# OES_blend_equation_separate enum: (OpenGL ES only)# BLEND_EQUATION_ALPHA_OES = 0x883D################################################################################ OpenGL ARB: 0x8840-0x884F# ARB_matrix_palette enum:# MATRIX_PALETTE_ARB = 0x8840# MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841# MAX_PALETTE_MATRICES_ARB = 0x8842# CURRENT_PALETTE_MATRIX_ARB = 0x8843# MATRIX_INDEX_ARRAY_ARB = 0x8844# CURRENT_MATRIX_INDEX_ARB = 0x8845# MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846# MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847# MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848# MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849# Aliases ARB_matrix_palette enums above# OES_matrix_palette enum: (OpenGL ES only; additional; see below)# MATRIX_PALETTE_OES = 0x8840# MAX_PALETTE_MATRICES_OES = 0x8842# CURRENT_PALETTE_MATRIX_OES = 0x8843# MATRIX_INDEX_ARRAY_OES = 0x8844# MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846# MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847# MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848# MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# TEXTURE_DEPTH_SIZE = 0x884A# DEPTH_TEXTURE_MODE = 0x884B# ARB_depth_texture enum:# TEXTURE_DEPTH_SIZE_ARB = 0x884A# DEPTH_TEXTURE_MODE_ARB = 0x884B# VERSION_3_0 enum: (aliases)# COMPARE_REF_TO_TEXTURE = 0x884E # VERSION_3_0 # alias GL_COMPARE_R_TO_TEXTURE_ARB# VERSION_1_4 enum: (Promoted for OpenGL 1.4)# TEXTURE_COMPARE_MODE = 0x884C# TEXTURE_COMPARE_FUNC = 0x884D# COMPARE_R_TO_TEXTURE = 0x884E# ARB_shadow enum:# TEXTURE_COMPARE_MODE_ARB = 0x884C# TEXTURE_COMPARE_FUNC_ARB = 0x884D# COMPARE_R_TO_TEXTURE_ARB = 0x884E# EXT_texture_array enum: (additional; see below)# COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E# ARB_future_use: 0x884F################################################################################ NVIDIA: 0x8850-0x891F# NV_texture_shader3 enum:# OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850# OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853# OFFSET_HILO_TEXTURE_2D_NV = 0x8854# OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855# OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856# OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857# DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858# DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859# DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A# DOT_PRODUCT_PASS_THROUGH_NV = 0x885B# DOT_PRODUCT_TEXTURE_1D_NV = 0x885C# DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D# HILO8_NV = 0x885E# SIGNED_HILO8_NV = 0x885F# FORCE_BLUE_TO_ONE_NV = 0x8860# VERSION_2_0 enum: (Promoted for OpenGL 2.0)# POINT_SPRITE = 0x8861 # VERSION_2_0# COORD_REPLACE = 0x8862 # VERSION_2_0# ARB_point_sprite enum:# POINT_SPRITE_ARB = 0x8861# COORD_REPLACE_ARB = 0x8862# NV_point_sprite enum:# POINT_SPRITE_NV = 0x8861# COORD_REPLACE_NV = 0x8862# Aliases ARB_point_sprite enums above# OES_point_sprite enum: (OpenGL ES only)# POINT_SPRITE_ARB = 0x8861# COORD_REPLACE_ARB = 0x8862# NV_point_sprite enum:# POINT_SPRITE_R_MODE_NV = 0x8863# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# QUERY_COUNTER_BITS = 0x8864# CURRENT_QUERY = 0x8865# QUERY_RESULT = 0x8866# QUERY_RESULT_AVAILABLE = 0x8867# ARB_occlusion_query enum:# QUERY_COUNTER_BITS_ARB = 0x8864# CURRENT_QUERY_ARB = 0x8865# QUERY_RESULT_ARB = 0x8866# QUERY_RESULT_AVAILABLE_ARB = 0x8867# NV_occlusion_query enum:# PIXEL_COUNTER_BITS_NV = 0x8864# CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865# PIXEL_COUNT_NV = 0x8866# PIXEL_COUNT_AVAILABLE_NV = 0x8867# NV_fragment_program enum:# MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868# VERSION_2_0 enum: (Promoted from ARB_vertex_shader)# MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0# ARB_vertex_program enum: (additional; see above)# MAX_VERTEX_ATTRIBS_ARB = 0x8869# VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A# NV_future_use: 0x886B-0x886D# NV_copy_depth_to_color enum:# DEPTH_STENCIL_TO_RGBA_NV = 0x886E# DEPTH_STENCIL_TO_BGRA_NV = 0x886F# VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values)# ARB_vertex_program enum: (additional; see above)# ARB_fragment_program enum: (additional; see above)# NV_fragment_program enum: (additional; see above)# FRAGMENT_PROGRAM_NV = 0x8870# MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0# MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program# MAX_TEXTURE_COORDS_NV = 0x8871# MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0# MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program# MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872# FRAGMENT_PROGRAM_BINDING_NV = 0x8873# PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program# PROGRAM_ERROR_STRING_NV = 0x8874# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program# PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program# 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops.# NV_pixel_data_range enum:# WRITE_PIXEL_DATA_RANGE_NV = 0x8878# READ_PIXEL_DATA_RANGE_NV = 0x8879# WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A# READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B# WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C# READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D# NV_future_use: 0x887E-0x887F# NV_float_buffer enum:# FLOAT_R_NV = 0x8880# FLOAT_RG_NV = 0x8881# FLOAT_RGB_NV = 0x8882# FLOAT_RGBA_NV = 0x8883# FLOAT_R16_NV = 0x8884# FLOAT_R32_NV = 0x8885# FLOAT_RG16_NV = 0x8886# FLOAT_RG32_NV = 0x8887# FLOAT_RGB16_NV = 0x8888# FLOAT_RGB32_NV = 0x8889# FLOAT_RGBA16_NV = 0x888A# FLOAT_RGBA32_NV = 0x888B# TEXTURE_FLOAT_COMPONENTS_NV = 0x888C# FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D# FLOAT_RGBA_MODE_NV = 0x888E# NV_texture_expand_normal enum:# TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F# EXT_depth_bounds_test enum:# DEPTH_BOUNDS_TEST_EXT = 0x8890# DEPTH_BOUNDS_EXT = 0x8891# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# ARB_vertex_buffer_object enum:# ARRAY_BUFFER = 0x8892# ARRAY_BUFFER_ARB = 0x8892# ELEMENT_ARRAY_BUFFER = 0x8893# ELEMENT_ARRAY_BUFFER_ARB = 0x8893# ARRAY_BUFFER_BINDING = 0x8894# ARRAY_BUFFER_BINDING_ARB = 0x8894# ELEMENT_ARRAY_BUFFER_BINDING = 0x8895# ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895# VERTEX_ARRAY_BUFFER_BINDING = 0x8896# VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896# NORMAL_ARRAY_BUFFER_BINDING = 0x8897# NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897# COLOR_ARRAY_BUFFER_BINDING = 0x8898# COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898# INDEX_ARRAY_BUFFER_BINDING = 0x8899# INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899# TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A# TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A# EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B# EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B# SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C# SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C# FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING# FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D# FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D# WEIGHT_ARRAY_BUFFER_BINDING = 0x889E# WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F# Aliases ARB_vertex_buffer_object enum above# OES_matrix_palette enum: (OpenGL ES only; additional; see below)# WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E# ARB_vertex_program enum: (additional; see above)# ARB_fragment_program enum: (additional; see above)# PROGRAM_INSTRUCTIONS_ARB = 0x88A0# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3# PROGRAM_TEMPORARIES_ARB = 0x88A4# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7# PROGRAM_PARAMETERS_ARB = 0x88A8# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB# PROGRAM_ATTRIBS_ARB = 0x88AC# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# ARB_vertex_buffer_object enum: (additional; see above)# READ_ONLY = 0x88B8# READ_ONLY_ARB = 0x88B8# WRITE_ONLY = 0x88B9# WRITE_ONLY_ARB = 0x88B9# READ_WRITE = 0x88BA# READ_WRITE_ARB = 0x88BA# BUFFER_ACCESS = 0x88BB# BUFFER_ACCESS_ARB = 0x88BB# BUFFER_MAPPED = 0x88BC# BUFFER_MAPPED_ARB = 0x88BC# BUFFER_MAP_POINTER = 0x88BD# BUFFER_MAP_POINTER_ARB = 0x88BD# Aliases ARB_vertex_buffer_object enums above# OES_mapbuffer enum: (OpenGL ES only)# WRITE_ONLY_OES = 0x88B9# BUFFER_ACCESS_OES = 0x88BB# BUFFER_MAPPED_OES = 0x88BC# BUFFER_MAP_POINTER_OES = 0x88BD# NV_future_use: 0x88BE# EXT_timer_query enum:# TIME_ELAPSED_EXT = 0x88BF# ARB_vertex_program enum: (additional; see above)# ARB_fragment_program enum: (additional; see above)# MATRIX0_ARB = 0x88C0# MATRIX1_ARB = 0x88C1# MATRIX2_ARB = 0x88C2# MATRIX3_ARB = 0x88C3# MATRIX4_ARB = 0x88C4# MATRIX5_ARB = 0x88C5# MATRIX6_ARB = 0x88C6# MATRIX7_ARB = 0x88C7# MATRIX8_ARB = 0x88C8# MATRIX9_ARB = 0x88C9# MATRIX10_ARB = 0x88CA# MATRIX11_ARB = 0x88CB# MATRIX12_ARB = 0x88CC# MATRIX13_ARB = 0x88CD# MATRIX14_ARB = 0x88CE# MATRIX15_ARB = 0x88CF# MATRIX16_ARB = 0x88D0# MATRIX17_ARB = 0x88D1# MATRIX18_ARB = 0x88D2# MATRIX19_ARB = 0x88D3# MATRIX20_ARB = 0x88D4# MATRIX21_ARB = 0x88D5# MATRIX22_ARB = 0x88D6# MATRIX23_ARB = 0x88D7# MATRIX24_ARB = 0x88D8# MATRIX25_ARB = 0x88D9# MATRIX26_ARB = 0x88DA# MATRIX27_ARB = 0x88DB# MATRIX28_ARB = 0x88DC# MATRIX29_ARB = 0x88DD# MATRIX30_ARB = 0x88DE# MATRIX31_ARB = 0x88DF# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# ARB_vertex_buffer_object enum: (additional; see above)# STREAM_DRAW = 0x88E0# STREAM_DRAW_ARB = 0x88E0# STREAM_READ = 0x88E1# STREAM_READ_ARB = 0x88E1# STREAM_COPY = 0x88E2# STREAM_COPY_ARB = 0x88E2# STATIC_DRAW = 0x88E4# STATIC_DRAW_ARB = 0x88E4# STATIC_READ = 0x88E5# STATIC_READ_ARB = 0x88E5# STATIC_COPY = 0x88E6# STATIC_COPY_ARB = 0x88E6# DYNAMIC_DRAW = 0x88E8# DYNAMIC_DRAW_ARB = 0x88E8# DYNAMIC_READ = 0x88E9# DYNAMIC_READ_ARB = 0x88E9# DYNAMIC_COPY = 0x88EA# DYNAMIC_COPY_ARB = 0x88EA# VERSION_2_1 enum:# ARB_pixel_buffer_object enum:# EXT_pixel_buffer_object enum:# PIXEL_PACK_BUFFER = 0x88EB # VERSION_2_1# PIXEL_PACK_BUFFER_ARB = 0x88EB # ARB_pixel_buffer_object# PIXEL_PACK_BUFFER_EXT = 0x88EB # EXT_pixel_buffer_object# PIXEL_UNPACK_BUFFER = 0x88EC # VERSION_2_1# PIXEL_UNPACK_BUFFER_ARB = 0x88EC # ARB_pixel_buffer_object# PIXEL_UNPACK_BUFFER_EXT = 0x88EC # EXT_pixel_buffer_object# PIXEL_PACK_BUFFER_BINDING = 0x88ED # VERSION_2_1# PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # ARB_pixel_buffer_object# PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # EXT_pixel_buffer_object# PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # VERSION_2_1# PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # ARB_pixel_buffer_object# PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # EXT_pixel_buffer_object# ARB_future_use: 0x88E3, 0x88E7, 0x88EE# (for extending ARB_vertex_buffer_object):VERSION_3_0 enum:use ARB_framebuffer_object DEPTH24_STENCIL8use ARB_framebuffer_object TEXTURE_STENCIL_SIZE# ARB_framebuffer_object enum: (note: no ARB suffixes)# DEPTH24_STENCIL8 = 0x88F0 # VERSION_3_0 / ARB_fbo# TEXTURE_STENCIL_SIZE = 0x88F1 # VERSION_3_0 / ARB_fbo# EXT_packed_depth_stencil enum: (additional; see above)# DEPTH24_STENCIL8_EXT = 0x88F0# TEXTURE_STENCIL_SIZE_EXT = 0x88F1# Aliases EXT_packed_depth_stencil enum above# OES_packed_depth_stencil enum: (OpenGL ES only; additional; see above)# DEPTH24_STENCIL8_OES = 0x88F0# EXT_stencil_clear_tag enum:# STENCIL_TAG_BITS_EXT = 0x88F2# STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3# NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below)# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5# NV_fragment_program2 enum:# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5# MAX_PROGRAM_IF_DEPTH_NV = 0x88F6# MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7# MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8# NV_future_use: 0x88F9-0x88FC# VERSION_3_0 enum:# VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0# NV_vertex_program4 enum:# VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD# ARB_instanced_arrays enum:# VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE# VERSION_3_0 enum:# MAX_ARRAY_TEXTURE_LAYERS = 0x88FF # VERSION_3_0# EXT_texture_array enum: (additional; see below)# MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF# VERSION_3_0 enum:# MIN_PROGRAM_TEXEL_OFFSET = 0x8904 # VERSION_3_0# MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # VERSION_3_0# NV_gpu_program4 enum:# MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904# MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905# PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906# PROGRAM_RESULT_COMPONENTS_NV = 0x8907# MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908# MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909# EXT_stencil_two_side enum:# STENCIL_TEST_TWO_SIDE_EXT = 0x8910# ACTIVE_STENCIL_FACE_EXT = 0x8911# EXT_texture_mirror_clamp enum: (additional; see above):# MIRROR_CLAMP_TO_BORDER_EXT = 0x8912# NV_future_use: 0x8913# VERSION_1_5 enum: (Promoted for OpenGL 1.5)# SAMPLES_PASSED = 0x8914# ARB_occlusion_query enum: (additional; see above)# SAMPLES_PASSED_ARB = 0x8914# NV_future_use: 0x8915-0x8919# VERSION_3_0 enum:# CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0# CLAMP_FRAGMENT_COLOR = 0x891B # VERSION_3_0# CLAMP_READ_COLOR = 0x891C # VERSION_3_0# FIXED_ONLY = 0x891D # VERSION_3_0# ARB_color_buffer_float enum: (additional; see above)# CLAMP_VERTEX_COLOR_ARB = 0x891A# CLAMP_FRAGMENT_COLOR_ARB = 0x891B# CLAMP_READ_COLOR_ARB = 0x891C# FIXED_ONLY_ARB = 0x891D# NV_future_use: 0x891E-0x891F################################################################################ ATI: 0x8920-0x897F# ATI_fragment_shader enum:# FRAGMENT_SHADER_ATI = 0x8920# REG_0_ATI = 0x8921# REG_1_ATI = 0x8922# REG_2_ATI = 0x8923# REG_3_ATI = 0x8924# REG_4_ATI = 0x8925# REG_5_ATI = 0x8926# REG_6_ATI = 0x8927# REG_7_ATI = 0x8928# REG_8_ATI = 0x8929# REG_9_ATI = 0x892A# REG_10_ATI = 0x892B# REG_11_ATI = 0x892C# REG_12_ATI = 0x892D# REG_13_ATI = 0x892E# REG_14_ATI = 0x892F# REG_15_ATI = 0x8930# REG_16_ATI = 0x8931# REG_17_ATI = 0x8932# REG_18_ATI = 0x8933# REG_19_ATI = 0x8934# REG_20_ATI = 0x8935# REG_21_ATI = 0x8936# REG_22_ATI = 0x8937# REG_23_ATI = 0x8938# REG_24_ATI = 0x8939# REG_25_ATI = 0x893A# REG_26_ATI = 0x893B# REG_27_ATI = 0x893C# REG_28_ATI = 0x893D# REG_29_ATI = 0x893E# REG_30_ATI = 0x893F# REG_31_ATI = 0x8940# CON_0_ATI = 0x8941# CON_1_ATI = 0x8942# CON_2_ATI = 0x8943# CON_3_ATI = 0x8944# CON_4_ATI = 0x8945# CON_5_ATI = 0x8946# CON_6_ATI = 0x8947# CON_7_ATI = 0x8948# CON_8_ATI = 0x8949# CON_9_ATI = 0x894A# CON_10_ATI = 0x894B# CON_11_ATI = 0x894C# CON_12_ATI = 0x894D# CON_13_ATI = 0x894E# CON_14_ATI = 0x894F# CON_15_ATI = 0x8950# CON_16_ATI = 0x8951# CON_17_ATI = 0x8952# CON_18_ATI = 0x8953# CON_19_ATI = 0x8954# CON_20_ATI = 0x8955# CON_21_ATI = 0x8956# CON_22_ATI = 0x8957# CON_23_ATI = 0x8958# CON_24_ATI = 0x8959# CON_25_ATI = 0x895A# CON_26_ATI = 0x895B# CON_27_ATI = 0x895C# CON_28_ATI = 0x895D# CON_29_ATI = 0x895E# CON_30_ATI = 0x895F# CON_31_ATI = 0x8960# MOV_ATI = 0x8961# ADD_ATI = 0x8963# MUL_ATI = 0x8964# SUB_ATI = 0x8965# DOT3_ATI = 0x8966# DOT4_ATI = 0x8967# MAD_ATI = 0x8968# LERP_ATI = 0x8969# CND_ATI = 0x896A# CND0_ATI = 0x896B# DOT2_ADD_ATI = 0x896C# SECONDARY_INTERPOLATOR_ATI = 0x896D# NUM_FRAGMENT_REGISTERS_ATI = 0x896E# NUM_FRAGMENT_CONSTANTS_ATI = 0x896F# NUM_PASSES_ATI = 0x8970# NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971# NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972# NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973# NUM_LOOPBACK_COMPONENTS_ATI = 0x8974# COLOR_ALPHA_PAIRING_ATI = 0x8975# SWIZZLE_STR_ATI = 0x8976# SWIZZLE_STQ_ATI = 0x8977# SWIZZLE_STR_DR_ATI = 0x8978# SWIZZLE_STQ_DQ_ATI = 0x8979# SWIZZLE_STRQ_ATI = 0x897A# SWIZZLE_STRQ_DQ_ATI = 0x897B# ??? Not clear where to put new types of mask bits yet# RED_BIT_ATI = 0x00000001# GREEN_BIT_ATI = 0x00000002# BLUE_BIT_ATI = 0x00000004# 2X_BIT_ATI = 0x00000001# 4X_BIT_ATI = 0x00000002# 8X_BIT_ATI = 0x00000004# HALF_BIT_ATI = 0x00000008# QUARTER_BIT_ATI = 0x00000010# EIGHTH_BIT_ATI = 0x00000020# SATURATE_BIT_ATI = 0x00000040# 2X_BIT_ATI = 0x00000001# COMP_BIT_ATI = 0x00000002# NEGATE_BIT_ATI = 0x00000004# BIAS_BIT_ATI = 0x00000008# ATI_future_use: 0x897C-0x897F################################################################################ Khronos OpenML WG / OpenGL ES WG: 0x8980-0x898F# OML_interlace enum:# INTERLACE_OML = 0x8980# INTERLACE_READ_OML = 0x8981# OML_subsample enum:# FORMAT_SUBSAMPLE_24_24_OML = 0x8982# FORMAT_SUBSAMPLE_244_244_OML = 0x8983# OML_resample enum:# PACK_RESAMPLE_OML = 0x8984# UNPACK_RESAMPLE_OML = 0x8985# RESAMPLE_REPLICATE_OML = 0x8986# RESAMPLE_ZERO_FILL_OML = 0x8987# RESAMPLE_AVERAGE_OML = 0x8988# RESAMPLE_DECIMATE_OML = 0x8989# OES_point_size_array enum: (OpenGL ES only)# POINT_SIZE_ARRAY_TYPE_OES = 0x898A# POINT_SIZE_ARRAY_STRIDE_OES = 0x898B# POINT_SIZE_ARRAY_POINTER_OES = 0x898C# OES_matrix_get enum: (OpenGL ES only)# MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D# PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E# TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F################################################################################ 3dlabs: 0x8990-0x899F################################################################################ Matrox: 0x89A0-0x89FF################################################################################ Apple: 0x8A00-0x8A7F# APPLE_vertex_program_evaluators: 0x8A00-0x8A0F?# APPLE_fence enum:# DRAW_PIXELS_APPLE = 0x8A0A# FENCE_APPLE = 0x8A0B# APPLE_future_use: 0x8A0C-0x8A11## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name# ELEMENT_ARRAY_APPLE = 0x8A0C# ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D# ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E# COLOR_FLOAT_APPLE = 0x8A0F# MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11# Apple says the extension that defined ELEMENT_BUFFER_BINDING_APPLE# never shipped and there's no actual collision with UNIFORM_BUFFER# VERSION_3_1 enum:# use ARB_uniform_buffer_object UNIFORM_BUFFER# ARB_uniform_buffer_object enum: (additional; see below)# UNIFORM_BUFFER = 0x8A11# APPLE_flush_buffer_range enum:# BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12# BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13# APPLE_future_use: 0x8A14-0x8A27# VERSION_3_1 enum:# use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING# use ARB_uniform_buffer_object UNIFORM_BUFFER_START# use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE# use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS# use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS# use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS# use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS# use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS# use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE# use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS# use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS# use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS# use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT# use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH# use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS# use ARB_uniform_buffer_object UNIFORM_TYPE# use ARB_uniform_buffer_object UNIFORM_SIZE# use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH# use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX# use ARB_uniform_buffer_object UNIFORM_OFFSET# use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE# use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE# use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR# use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING# use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE# use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH# use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS# use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER# use ARB_uniform_buffer_object INVALID_INDEX# ARB_uniform_buffer_object enum:# UNIFORM_BUFFER_BINDING = 0x8A28# UNIFORM_BUFFER_START = 0x8A29# UNIFORM_BUFFER_SIZE = 0x8A2A# MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B# MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C# MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D# MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E# MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F# MAX_UNIFORM_BLOCK_SIZE = 0x8A30# MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31# MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32# MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33# UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34# ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35# ACTIVE_UNIFORM_BLOCKS = 0x8A36# UNIFORM_TYPE = 0x8A37# UNIFORM_SIZE = 0x8A38# UNIFORM_NAME_LENGTH = 0x8A39# UNIFORM_BLOCK_INDEX = 0x8A3A# UNIFORM_OFFSET = 0x8A3B# UNIFORM_ARRAY_STRIDE = 0x8A3C# UNIFORM_MATRIX_STRIDE = 0x8A3D# UNIFORM_IS_ROW_MAJOR = 0x8A3E# UNIFORM_BLOCK_BINDING = 0x8A3F# UNIFORM_BLOCK_DATA_SIZE = 0x8A40# UNIFORM_BLOCK_NAME_LENGTH = 0x8A41# UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42# UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43# UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44# UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45# UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46# INVALID_INDEX = 0xFFFFFFFFu# APPLE_future_use: 0x8A47-0x8A7F################################################################################ Matrox: 0x8A80-0x8AEF################################################################################ Chromium (Brian Paul): 0x8AF0-0x8B2F################################################################################ ARB HLSL shader extensions: 0x8B30-0x8B8FVERSION_3_1 enum: (Promoted from ARB_shader_objects + ARB_texture_rectangle)SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangleSAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle# VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases)# ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum:# NV_vertex_program3 enum: (reuses 0x8B4C)##Shader types + room for expansion# FRAGMENT_SHADER = 0x8B30 # VERSION_2_0# FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader# VERTEX_SHADER = 0x8B31 # VERSION_2_0# VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader# ARB_future_use: 0x8B32-0x8B3F##Container types + room for expansion# PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects# ARB_future_use: 0x8B41-0x8B47##Misc. shader enums# SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects# MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0# MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader# MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0# MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader# MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0# MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader# MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0# MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3# MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0# MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader# OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects# SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed)# OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects##Attribute types + room for expansion.# FLOAT_VEC2 = 0x8B50 # VERSION_2_0# FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects# FLOAT_VEC3 = 0x8B51 # VERSION_2_0# FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects# FLOAT_VEC4 = 0x8B52 # VERSION_2_0# FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects# INT_VEC2 = 0x8B53 # VERSION_2_0# INT_VEC2_ARB = 0x8B53 # ARB_shader_objects# INT_VEC3 = 0x8B54 # VERSION_2_0# INT_VEC3_ARB = 0x8B54 # ARB_shader_objects# INT_VEC4 = 0x8B55 # VERSION_2_0# INT_VEC4_ARB = 0x8B55 # ARB_shader_objects# BOOL = 0x8B56 # VERSION_2_0# BOOL_ARB = 0x8B56 # ARB_shader_objects# BOOL_VEC2 = 0x8B57 # VERSION_2_0# BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects# BOOL_VEC3 = 0x8B58 # VERSION_2_0# BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects# BOOL_VEC4 = 0x8B59 # VERSION_2_0# BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects# FLOAT_MAT2 = 0x8B5A # VERSION_2_0# FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects# FLOAT_MAT3 = 0x8B5B # VERSION_2_0# FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects# FLOAT_MAT4 = 0x8B5C # VERSION_2_0# FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects# SAMPLER_1D = 0x8B5D # VERSION_2_0# SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects# SAMPLER_2D = 0x8B5E # VERSION_2_0# SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects# SAMPLER_3D = 0x8B5F # VERSION_2_0# SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects# SAMPLER_CUBE = 0x8B60 # VERSION_2_0# SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects# SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0# SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects# SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0# SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects# SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects# SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects# FLOAT_MAT2x3 = 0x8B65 # VERSION_2_1# FLOAT_MAT2x4 = 0x8B66 # VERSION_2_1# FLOAT_MAT3x2 = 0x8B67 # VERSION_2_1# FLOAT_MAT3x4 = 0x8B68 # VERSION_2_1# FLOAT_MAT4x2 = 0x8B69 # VERSION_2_1# FLOAT_MAT4x3 = 0x8B6A # VERSION_2_1# ARB_future_use: 0x8B6B-0x8B7F (for attribute types)# DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed)# OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects# COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed)# OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects# LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed)# OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects# VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed)# OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects# INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed)# OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects# ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed)# OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects# ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed)# OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects# ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed)# OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects# SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed)# OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects# ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed)# OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader# ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed)# OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader# FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0# FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader# SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0# SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100# Aliases ARB_shader_objects enum above# OES_texture3D enum: (OpenGL ES only; additional; see above)# SAMPLER_3D_OES = 0x8B5F # ARB_shader_objects# Aliases ARB_fragment_shader enum above# OES_standard_derivatives enum: (OpenGL ES only)# FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B# VERSION_3_0 enum:# MAX_VARYING_COMPONENTS = 0x8B4B # VERSION_3_0 # alias GL_MAX_VARYING_FLOATSARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)use VERSION_3_0 MAX_VARYING_COMPONENTS# EXT_geometry_shader4 enum: (additional; see below)# MAX_VARYING_COMPONENTS_EXT = 0x8B4B# VERSION_2_0 enum:# CURRENT_PROGRAM = 0x8B8D# ARB_future_use: 0x8B8E-0x8B8F################################################################################ Khronos OpenGL ES WG: 0x8B90-0x8B9F# OES_compressed_paletted_texture enum: (OpenGL ES only)# PALETTE4_RGB8_OES = 0x8B90# PALETTE4_RGBA8_OES = 0x8B91# PALETTE4_R5_G6_B5_OES = 0x8B92# PALETTE4_RGBA4_OES = 0x8B93# PALETTE4_RGB5_A1_OES = 0x8B94# PALETTE8_RGB8_OES = 0x8B95# PALETTE8_RGBA8_OES = 0x8B96# PALETTE8_R5_G6_B5_OES = 0x8B97# PALETTE8_RGBA4_OES = 0x8B98# PALETTE8_RGB5_A1_OES = 0x8B99# OES_read_format enum: (OpenGL ES, also implemented in Mesa)# IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A# IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B# OES_point_size_array enum: (OpenGL ES only; additional; see above)# POINT_SIZE_ARRAY_OES = 0x8B9C# OES_draw_texture enum: (OpenGL ES only)# TEXTURE_CROP_RECT_OES = 0x8B9D# OES_matrix_palette enum: (OpenGL ES only)# MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E# OES_point_size_array enum: (OpenGL ES only; additional; see above)# POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F################################################################################ Seaweed: 0x8BA0-0x8BAF################################################################################ Mesa: 0x8BB0-0x8BBF# Probably one of the two 0x8BB4 enums should be 0x8BB5, but the# extension spec is not complete in any event.# MESA_program_debug enum:# FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0# FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1# FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2# FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3# VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4# VERTEX_PROGRAM_POSITION_MESA = 0x8BB4# VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6# VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7################################################################################ ATI: 0x8BC0-0x8BFF# AMD_performance_monitor enum:# COUNTER_TYPE_AMD = 0x8BC0# COUNTER_RANGE_AMD = 0x8BC1# UNSIGNED_INT64_AMD = 0x8BC2# PERCENTAGE_AMD = 0x8BC3# PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4# PERFMON_RESULT_SIZE_AMD = 0x8BC5# PERFMON_RESULT_AMD = 0x8BC6################################################################################ Imagination Tech.: 0x8C00-0x8C0F# IMG_texture_compression_pvrtc enum: (OpenGL ES only)# COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00# COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01# COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02# COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03# IMG_texture_env_enhanced_fixed_function (OpenGL ES only)# MODULATE_COLOR_IMG = 0x8C04# RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05# TEXTURE_ALPHA_MODULATE_IMG = 0x8C06# FACTOR_ALPHA_MODULATE_IMG = 0x8C07# FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08# ADD_BLEND_IMG = 0x8C09################################################################################ NVIDIA: 0x8C10-0x8C8F (Pat Brown)VERSION_3_0 enum:use ARB_framebuffer_object TEXTURE_RED_TYPEuse ARB_framebuffer_object TEXTURE_GREEN_TYPEuse ARB_framebuffer_object TEXTURE_BLUE_TYPEuse ARB_framebuffer_object TEXTURE_ALPHA_TYPEuse ARB_framebuffer_object TEXTURE_LUMINANCE_TYPEuse ARB_framebuffer_object TEXTURE_INTENSITY_TYPEuse ARB_framebuffer_object TEXTURE_DEPTH_TYPEuse ARB_framebuffer_object UNSIGNED_NORMALIZED# ARB_framebuffer_object enum: (note: no ARB suffixes)# TEXTURE_RED_TYPE = 0x8C10 # VERSION_3_0 / ARB_fbo# TEXTURE_GREEN_TYPE = 0x8C11 # VERSION_3_0 / ARB_fbo# TEXTURE_BLUE_TYPE = 0x8C12 # VERSION_3_0 / ARB_fbo# TEXTURE_ALPHA_TYPE = 0x8C13 # VERSION_3_0 / ARB_fbo# TEXTURE_LUMINANCE_TYPE = 0x8C14 # VERSION_3_0 / ARB_fbo# TEXTURE_INTENSITY_TYPE = 0x8C15 # VERSION_3_0 / ARB_fbo# TEXTURE_DEPTH_TYPE = 0x8C16 # VERSION_3_0 / ARB_fbo# UNSIGNED_NORMALIZED = 0x8C17 # VERSION_3_0 / ARB_fbo# ARB_texture_float enum: (additional; see above)# TEXTURE_RED_TYPE_ARB = 0x8C10# TEXTURE_GREEN_TYPE_ARB = 0x8C11# TEXTURE_BLUE_TYPE_ARB = 0x8C12# TEXTURE_ALPHA_TYPE_ARB = 0x8C13# TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14# TEXTURE_INTENSITY_TYPE_ARB = 0x8C15# TEXTURE_DEPTH_TYPE_ARB = 0x8C16# UNSIGNED_NORMALIZED_ARB = 0x8C17# VERSION_3_0 enum:# TEXTURE_1D_ARRAY = 0x8C18 # VERSION_3_0# PROXY_TEXTURE_1D_ARRAY = 0x8C19 # VERSION_3_0# TEXTURE_2D_ARRAY = 0x8C1A # VERSION_3_0# PROXY_TEXTURE_2D_ARRAY = 0x8C1B # VERSION_3_0# TEXTURE_BINDING_1D_ARRAY = 0x8C1C # VERSION_3_0# TEXTURE_BINDING_2D_ARRAY = 0x8C1D # VERSION_3_0# EXT_texture_array enum:# TEXTURE_1D_ARRAY_EXT = 0x8C18# PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19# TEXTURE_2D_ARRAY_EXT = 0x8C1A# PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B# TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C# TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D# NV_future_use: 0x8C1E-0x8C25# ARB_geometry_shader4 enum: (additional; see below)# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29# NV_geometry_program4 enum:# GEOMETRY_PROGRAM_NV = 0x8C26# MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27# MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29# VERSION_3_1 enum:# TEXTURE_BUFFER = 0x8C2A# MAX_TEXTURE_BUFFER_SIZE = 0x8C2B# TEXTURE_BINDING_BUFFER = 0x8C2C# TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D# TEXTURE_BUFFER_FORMAT = 0x8C2E# ARB_texture_buffer_object enum:# TEXTURE_BUFFER_ARB = 0x8C2A# MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B# TEXTURE_BINDING_BUFFER_ARB = 0x8C2C# TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D# TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E# EXT_texture_buffer_object enum:# TEXTURE_BUFFER_EXT = 0x8C2A# MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B# TEXTURE_BINDING_BUFFER_EXT = 0x8C2C# TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D# TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E# NV_future_use: 0x8C2F-0x8C39# VERSION_3_0 enum:# R11F_G11F_B10F = 0x8C3A # VERSION_3_0# UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B # VERSION_3_0# EXT_packed_float enum:# R11F_G11F_B10F_EXT = 0x8C3A# UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B# RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C# VERSION_3_0 enum:# RGB9_E5 = 0x8C3D # VERSION_3_0# UNSIGNED_INT_5_9_9_9_REV = 0x8C3E # VERSION_3_0# TEXTURE_SHARED_SIZE = 0x8C3F # VERSION_3_0# EXT_texture_shared_exponent enum:# RGB9_E5_EXT = 0x8C3D# UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E# TEXTURE_SHARED_SIZE_EXT = 0x8C3F# VERSION_2_1 enum: (Generic formats promoted for OpenGL 2.1)# SRGB = 0x8C40 # VERSION_2_1# SRGB8 = 0x8C41 # VERSION_2_1# SRGB_ALPHA = 0x8C42 # VERSION_2_1# SRGB8_ALPHA8 = 0x8C43 # VERSION_2_1# SLUMINANCE_ALPHA = 0x8C44 # VERSION_2_1# SLUMINANCE8_ALPHA8 = 0x8C45 # VERSION_2_1# SLUMINANCE = 0x8C46 # VERSION_2_1# SLUMINANCE8 = 0x8C47 # VERSION_2_1# COMPRESSED_SRGB = 0x8C48 # VERSION_2_1# COMPRESSED_SRGB_ALPHA = 0x8C49 # VERSION_2_1# COMPRESSED_SLUMINANCE = 0x8C4A # VERSION_2_1# COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # VERSION_2_1# EXT_texture_sRGB enum:# SRGB_EXT = 0x8C40 # EXT_texture_sRGB# SRGB8_EXT = 0x8C41 # EXT_texture_sRGB# SRGB_ALPHA_EXT = 0x8C42 # EXT_texture_sRGB# SRGB8_ALPHA8_EXT = 0x8C43 # EXT_texture_sRGB# SLUMINANCE_ALPHA_EXT = 0x8C44 # EXT_texture_sRGB# SLUMINANCE8_ALPHA8_EXT = 0x8C45 # EXT_texture_sRGB# SLUMINANCE_EXT = 0x8C46 # EXT_texture_sRGB# SLUMINANCE8_EXT = 0x8C47 # EXT_texture_sRGB# COMPRESSED_SRGB_EXT = 0x8C48 # EXT_texture_sRGB# COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 # EXT_texture_sRGB# COMPRESSED_SLUMINANCE_EXT = 0x8C4A # EXT_texture_sRGB# COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B # EXT_texture_sRGB# COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C# COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D# COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E# COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F# NV_future_use: 0x8C50-0x8C6F# EXT_texture_compression_latc enum:# COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70# COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71# COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72# COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73# NV_future_use: 0x8C74-0x8C75# VERSION_3_0 enum:# EXT_transform_feedback enum:# NV_transform_feedback enum:# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 # VERSION_3_0# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76# BACK_PRIMARY_COLOR_NV = 0x8C77# BACK_SECONDARY_COLOR_NV = 0x8C78# TEXTURE_COORD_NV = 0x8C79# CLIP_DISTANCE_NV = 0x8C7A# VERTEX_ID_NV = 0x8C7B# PRIMITIVE_ID_NV = 0x8C7C# GENERIC_ATTRIB_NV = 0x8C7D# TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E# TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F # VERSION_3_0# TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F# TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 # VERSION_3_0# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80# ACTIVE_VARYINGS_NV = 0x8C81# ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82# TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 # VERSION_3_0# TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83# TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83# TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 # VERSION_3_0# TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84# TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84# TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 # VERSION_3_0# TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85# TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85# TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86# PRIMITIVES_GENERATED = 0x8C87 # VERSION_3_0# PRIMITIVES_GENERATED_EXT = 0x8C87# PRIMITIVES_GENERATED_NV = 0x8C87# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 # VERSION_3_0# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88# RASTERIZER_DISCARD = 0x8C89 # VERSION_3_0# RASTERIZER_DISCARD_EXT = 0x8C89# RASTERIZER_DISCARD_NV = 0x8C89# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A # VERSION_3_0# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B # VERSION_3_0# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B# INTERLEAVED_ATTRIBS = 0x8C8C # VERSION_3_0# INTERLEAVED_ATTRIBS_EXT = 0x8C8C# INTERLEAVED_ATTRIBS_NV = 0x8C8C# SEPARATE_ATTRIBS = 0x8C8D # VERSION_3_0# SEPARATE_ATTRIBS_EXT = 0x8C8D# SEPARATE_ATTRIBS_NV = 0x8C8D# TRANSFORM_FEEDBACK_BUFFER = 0x8C8E # VERSION_3_0# TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E# TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E# TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F # VERSION_3_0# TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F# TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F################################################################################ ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions)# AMD_future_use: 0x8C90-0x8C91# AMD_compressed_ATC_texture (OpenGL ES only)# ATC_RGB_AMD = 0x8C92# ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93# AMD_future_use: 0x8C94-0x8C9F################################################################################ OpenGL ARB: 0x8CA0-0x8CAF# VERSION_2_0 enum:# POINT_SPRITE_COORD_ORIGIN = 0x8CA0# LOWER_LEFT = 0x8CA1# UPPER_LEFT = 0x8CA2# STENCIL_BACK_REF = 0x8CA3# STENCIL_BACK_VALUE_MASK = 0x8CA4# STENCIL_BACK_WRITEMASK = 0x8CA5VERSION_3_0 enum:use ARB_framebuffer_object FRAMEBUFFER_BINDINGuse ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDINGuse ARB_framebuffer_object RENDERBUFFER_BINDING# ARB_framebuffer_object enum: (note: no ARB suffixes)# FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo# DRAW_FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo # alias GL_FRAMEBUFFER_BINDING# RENDERBUFFER_BINDING = 0x8CA7 # VERSION_3_0 / ARB_fbo# EXT_framebuffer_object enum: (additional; see below)# EXT_framebuffer_blit enum: (additional; see below)# FRAMEBUFFER_BINDING_EXT = 0x8CA6# DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # EXT_framebuffer_blit # alias GL_FRAMEBUFFER_BINDING_EXT# RENDERBUFFER_BINDING_EXT = 0x8CA7# Aliases EXT_framebuffer_object enums above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# FRAMEBUFFER_BINDING_OES = 0x8CA6# RENDERBUFFER_BINDING_OES = 0x8CA7VERSION_3_0 enum:use ARB_framebuffer_object READ_FRAMEBUFFERuse ARB_framebuffer_object DRAW_FRAMEBUFFERuse ARB_framebuffer_object READ_FRAMEBUFFER_BINDING# ARB_framebuffer_object enum: (note: no ARB suffixes)# READ_FRAMEBUFFER = 0x8CA8 # VERSION_3_0 / ARB_fbo# DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo# READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo# EXT_framebuffer_blit enum:# READ_FRAMEBUFFER_EXT = 0x8CA8# DRAW_FRAMEBUFFER_EXT = 0x8CA9# DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # alias GL_FRAMEBUFFER_BINDING_EXT# READ_FRAMEBUFFER_BINDING_EXT = 0x8CAAVERSION_3_0 enum:use ARB_framebuffer_object RENDERBUFFER_SAMPLES# ARB_framebuffer_object enum: (note: no ARB suffixes)# RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo# EXT_framebuffer_multisample enum:# RENDERBUFFER_SAMPLES_EXT = 0x8CAB# NV_framebuffer_multisample_coverage enum: (additional; see below)# RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB# VERSION_3_0 enum:# ARB_depth_buffer_float enum: (note: no ARB suffixes)# All enums except external format are incompatible with NV_depth_buffer_float# DEPTH_COMPONENT32F = 0x8CAC# DEPTH32F_STENCIL8 = 0x8CAD# ARB_future_use: 0x8CAF################################################################################ 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1)################################################################################ OpenGL ARB: 0x8CD0-0x8D5F (Framebuffer object specification + headroom)# VERSION_3_0 enum:# ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)# ARB_framebuffer_object enum: (note: no ARB suffixes)# EXT_framebuffer_object enum: (additional; see above)# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4# FRAMEBUFFER_COMPLETE = 0x8CD5 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_COMPLETE_EXT = 0x8CD5# FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7## Removed 2005/09/26 in revision #117 of the extension:## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9# FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB# FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC# FRAMEBUFFER_UNSUPPORTED = 0x8CDD # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD## Removed 2005/05/31 in revision #113 of the extension:## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE# MAX_COLOR_ATTACHMENTS = 0x8CDF # VERSION_3_0 / ARB_fbo# MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF# COLOR_ATTACHMENT0 = 0x8CE0 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT0_EXT = 0x8CE0# COLOR_ATTACHMENT1 = 0x8CE1 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT1_EXT = 0x8CE1# COLOR_ATTACHMENT2 = 0x8CE2 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT2_EXT = 0x8CE2# COLOR_ATTACHMENT3 = 0x8CE3 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT3_EXT = 0x8CE3# COLOR_ATTACHMENT4 = 0x8CE4 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT4_EXT = 0x8CE4# COLOR_ATTACHMENT5 = 0x8CE5 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT5_EXT = 0x8CE5# COLOR_ATTACHMENT6 = 0x8CE6 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT6_EXT = 0x8CE6# COLOR_ATTACHMENT7 = 0x8CE7 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT7_EXT = 0x8CE7# COLOR_ATTACHMENT8 = 0x8CE8 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT8_EXT = 0x8CE8# COLOR_ATTACHMENT9 = 0x8CE9 # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT9_EXT = 0x8CE9# COLOR_ATTACHMENT10 = 0x8CEA # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT10_EXT = 0x8CEA# COLOR_ATTACHMENT11 = 0x8CEB # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT11_EXT = 0x8CEB# COLOR_ATTACHMENT12 = 0x8CEC # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT12_EXT = 0x8CEC# COLOR_ATTACHMENT13 = 0x8CED # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT13_EXT = 0x8CED# COLOR_ATTACHMENT14 = 0x8CEE # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT14_EXT = 0x8CEE# COLOR_ATTACHMENT15 = 0x8CEF # VERSION_3_0 / ARB_fbo# COLOR_ATTACHMENT15_EXT = 0x8CEF# 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed# DEPTH_ATTACHMENT = 0x8D00 # VERSION_3_0 / ARB_fbo# DEPTH_ATTACHMENT_EXT = 0x8D00# 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed# STENCIL_ATTACHMENT = 0x8D20 # VERSION_3_0 / ARB_fbo# STENCIL_ATTACHMENT_EXT = 0x8D20# 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed# FRAMEBUFFER = 0x8D40 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_EXT = 0x8D40# RENDERBUFFER = 0x8D41 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_EXT = 0x8D41# RENDERBUFFER_WIDTH = 0x8D42 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_WIDTH_EXT = 0x8D42# RENDERBUFFER_HEIGHT = 0x8D43 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_HEIGHT_EXT = 0x8D43# RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44# 0x8D45 unused (reserved for STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead)# STENCIL_INDEX1 = 0x8D46 # VERSION_3_0 / ARB_fbo# STENCIL_INDEX1_EXT = 0x8D46# STENCIL_INDEX4 = 0x8D47 # VERSION_3_0 / ARB_fbo# STENCIL_INDEX4_EXT = 0x8D47# STENCIL_INDEX8 = 0x8D48 # VERSION_3_0 / ARB_fbo# STENCIL_INDEX8_EXT = 0x8D48# STENCIL_INDEX16 = 0x8D49 # VERSION_3_0 / ARB_fbo# STENCIL_INDEX16_EXT = 0x8D49# 0x8D4A-0x8D4D reserved for additional stencil formats# Added 2005/05/31 in revision #113 of the extension:# RENDERBUFFER_RED_SIZE = 0x8D50 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_RED_SIZE_EXT = 0x8D50# RENDERBUFFER_GREEN_SIZE = 0x8D51 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51# RENDERBUFFER_BLUE_SIZE = 0x8D52 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52# RENDERBUFFER_ALPHA_SIZE = 0x8D53 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53# RENDERBUFFER_DEPTH_SIZE = 0x8D54 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54# RENDERBUFFER_STENCIL_SIZE = 0x8D55 # VERSION_3_0 / ARB_fbo# RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55# Aliases EXT_framebuffer_object enum above# OES_texture3D enum: (OpenGL ES only; additional; see above)# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4# @@@??? does this appear in OES_texture3D, or OES_framebuffer_object?# extension spec & gl2ext.h disagree!# Aliases EXT_framebuffer_object enums above# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4# FRAMEBUFFER_COMPLETE_OES = 0x8CD5# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9# FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC# FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD# COLOR_ATTACHMENT0_OES = 0x8CE0# DEPTH_ATTACHMENT_OES = 0x8D00# STENCIL_ATTACHMENT_OES = 0x8D20# FRAMEBUFFER_OES = 0x8D40# RENDERBUFFER_OES = 0x8D41# RENDERBUFFER_WIDTH_OES = 0x8D42# RENDERBUFFER_HEIGHT_OES = 0x8D43# RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44# STENCIL_INDEX1_OES = 0x8D46# STENCIL_INDEX4_OES = 0x8D47# STENCIL_INDEX8_OES = 0x8D48# RENDERBUFFER_RED_SIZE_OES = 0x8D50# RENDERBUFFER_GREEN_SIZE_OES = 0x8D51# RENDERBUFFER_BLUE_SIZE_OES = 0x8D52# RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53# RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54# RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55# OES_stencil1 enum: (OpenGL ES only; additional; see below)# use OES_framebuffer_object STENCIL_INDEX1_OES# OES_stencil4 enum: (OpenGL ES only; additional; see below)# use OES_framebuffer_object STENCIL_INDEX4_OES# OES_stencil8 enum: (OpenGL ES only; additional; see below)# use OES_framebuffer_object STENCIL_INDEX8_OES# VERSION_3_0 enum:# ARB_framebuffer_object enum: (note: no ARB suffixes)# EXT_framebuffer_multisample enum: (additional; see above)# Added 2006/10/10 in revision #6b of the extension.# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56# MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo# MAX_SAMPLES_EXT = 0x8D57# 0x8D58-0x8D5F reserved for additional FBO enums# NV_geometry_program4 enum: (additional; see above)# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4################################################################################ Khronos OpenGL ES WG: 0x8D60-0x8D6F# OES_texture_cube_map enum: (OpenGL ES only)# TEXTURE_GEN_STR_OES = 0x8D60# OES_texture_float enum: (OpenGL ES only)# HALF_FLOAT_OES = 0x8D61# OES_vertex_half_float enum: (OpenGL ES only)# use OES_texture_float HALF_FLOAT_OES# OES_framebuffer_object enum: (OpenGL ES only)# RGB565_OES = 0x8D62# Khronos_future_use: 0x8D63# OES_compressed_ETC1_RGB8_texture (OpenGL ES only)# ETC1_RGB8_OES = 0x8D64# OES_EGL_image_external enum: (OpenGL ES only) (bug 4621)# TEXTURE_EXTERNAL_OES = 0x8D65# SAMPLER_EXTERNAL_OES = 0x8D66# TEXTURE_BINDING_EXTERNAL_OES = 0x8D67# REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68# Khronos_future_use: 0x8D69-0x8D6F################################################################################ NVIDIA: 0x8D70-0x8DEF# Reserved per email from Pat Brown 2005/10/13# VERSION_3_0 enum:# EXT_texture_integer enum:# RGBA32UI = 0x8D70 # VERSION_3_0# RGBA32UI_EXT = 0x8D70# RGB32UI = 0x8D71 # VERSION_3_0# RGB32UI_EXT = 0x8D71# ALPHA32UI_EXT = 0x8D72# INTENSITY32UI_EXT = 0x8D73# LUMINANCE32UI_EXT = 0x8D74# LUMINANCE_ALPHA32UI_EXT = 0x8D75# RGBA16UI = 0x8D76 # VERSION_3_0# RGBA16UI_EXT = 0x8D76# RGB16UI = 0x8D77 # VERSION_3_0# RGB16UI_EXT = 0x8D77# ALPHA16UI_EXT = 0x8D78# INTENSITY16UI_EXT = 0x8D79# LUMINANCE16UI_EXT = 0x8D7A# LUMINANCE_ALPHA16UI_EXT = 0x8D7B# RGBA8UI = 0x8D7C # VERSION_3_0# RGBA8UI_EXT = 0x8D7C# RGB8UI = 0x8D7D # VERSION_3_0# RGB8UI_EXT = 0x8D7D# ALPHA8UI_EXT = 0x8D7E# INTENSITY8UI_EXT = 0x8D7F# LUMINANCE8UI_EXT = 0x8D80# LUMINANCE_ALPHA8UI_EXT = 0x8D81# RGBA32I = 0x8D82 # VERSION_3_0# RGBA32I_EXT = 0x8D82# RGB32I = 0x8D83 # VERSION_3_0# RGB32I_EXT = 0x8D83# ALPHA32I_EXT = 0x8D84# INTENSITY32I_EXT = 0x8D85# LUMINANCE32I_EXT = 0x8D86# LUMINANCE_ALPHA32I_EXT = 0x8D87# RGBA16I = 0x8D88 # VERSION_3_0# RGBA16I_EXT = 0x8D88# RGB16I = 0x8D89 # VERSION_3_0# RGB16I_EXT = 0x8D89# ALPHA16I_EXT = 0x8D8A# INTENSITY16I_EXT = 0x8D8B# LUMINANCE16I_EXT = 0x8D8C# LUMINANCE_ALPHA16I_EXT = 0x8D8D# RGBA8I = 0x8D8E # VERSION_3_0# RGBA8I_EXT = 0x8D8E# RGB8I = 0x8D8F # VERSION_3_0# RGB8I_EXT = 0x8D8F# ALPHA8I_EXT = 0x8D90# INTENSITY8I_EXT = 0x8D91# LUMINANCE8I_EXT = 0x8D92# LUMINANCE_ALPHA8I_EXT = 0x8D93# RED_INTEGER = 0x8D94 # VERSION_3_0# RED_INTEGER_EXT = 0x8D94# GREEN_INTEGER = 0x8D95 # VERSION_3_0# GREEN_INTEGER_EXT = 0x8D95# BLUE_INTEGER = 0x8D96 # VERSION_3_0# BLUE_INTEGER_EXT = 0x8D96# ALPHA_INTEGER = 0x8D97 # VERSION_3_0# ALPHA_INTEGER_EXT = 0x8D97# RGB_INTEGER = 0x8D98 # VERSION_3_0# RGB_INTEGER_EXT = 0x8D98# RGBA_INTEGER = 0x8D99 # VERSION_3_0# RGBA_INTEGER_EXT = 0x8D99# BGR_INTEGER = 0x8D9A # VERSION_3_0# BGR_INTEGER_EXT = 0x8D9A# BGRA_INTEGER = 0x8D9B # VERSION_3_0# BGRA_INTEGER_EXT = 0x8D9B# LUMINANCE_INTEGER_EXT = 0x8D9C# LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D# RGBA_INTEGER_MODE_EXT = 0x8D9E# NV_future_use: 0x8D9F# NV_parameter_buffer_object enum:# MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0# MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1# VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2# GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3# FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4# NV_gpu_program4 enum: (additional; see above)# MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5# MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6# ARB_geometry_shader4 enum: (additional; see below)# NV_geometry_program4 enum: (additional; see above)# FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7# FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9# NV_future_use: 0x8DAA# NV_future_use: 0x8DAE# VERSION_3_0 enum:# ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes)# NV_depth_buffer_float enum:# DEPTH_COMPONENT32F_NV = 0x8DAB# DEPTH32F_STENCIL8_NV = 0x8DAC# FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD# FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD# DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF# NV_future_use: 0x8DB0-0x8DB8# VERSION_3_0 enum:# ARB_framebuffer_sRGB enum: (note: no ARB suffixes)# EXT_framebuffer_sRGB enum:# FRAMEBUFFER_SRGB = 0x8DB9 # VERSION_3_0 / ARB_sRGB# FRAMEBUFFER_SRGB_EXT = 0x8DB9# FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA# VERSION_3_0 enum:# ARB_texture_compression_rgtc enum: (note: no ARB suffixes)# EXT_texture_compression_rgtc enum:# COMPRESSED_RED_RGTC1 = 0x8DBB # VERSION_3_0 / ARB_tcrgtc# COMPRESSED_RED_RGTC1_EXT = 0x8DBB# COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC # VERSION_3_0 / ARB_tcrgtc# COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC# COMPRESSED_RG_RGTC2 = 0x8DBD # VERSION_3_0 / ARB_tcrgtc# COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD# COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE # VERSION_3_0 / ARB_tcrgtc# COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE# NV_future_use: 0x8DBF# VERSION_3_0 enum:# SAMPLER_1D_ARRAY = 0x8DC0 # VERSION_3_0# SAMPLER_2D_ARRAY = 0x8DC1 # VERSION_3_0# SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 # VERSION_3_0# SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # VERSION_3_0# SAMPLER_CUBE_SHADOW = 0x8DC5 # VERSION_3_0# UNSIGNED_INT_VEC2 = 0x8DC6 # VERSION_3_0# UNSIGNED_INT_VEC3 = 0x8DC7 # VERSION_3_0# UNSIGNED_INT_VEC4 = 0x8DC8 # VERSION_3_0# INT_SAMPLER_1D = 0x8DC9 # VERSION_3_0# INT_SAMPLER_2D = 0x8DCA # VERSION_3_0# INT_SAMPLER_3D = 0x8DCB # VERSION_3_0# INT_SAMPLER_CUBE = 0x8DCC # VERSION_3_0# INT_SAMPLER_1D_ARRAY = 0x8DCE # VERSION_3_0# INT_SAMPLER_2D_ARRAY = 0x8DCF # VERSION_3_0# UNSIGNED_INT_SAMPLER_1D = 0x8DD1 # VERSION_3_0# UNSIGNED_INT_SAMPLER_2D = 0x8DD2 # VERSION_3_0# UNSIGNED_INT_SAMPLER_3D = 0x8DD3 # VERSION_3_0# UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 # VERSION_3_0# UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 # VERSION_3_0# UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 # VERSION_3_0VERSION_3_1 enum: (Promoted from EXT_gpu_shader4 + ARB_texture_rectangle / ARB_uniform_buffer_object)SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_objectINT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangleINT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_objectUNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangleUNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object# EXT_gpu_shader4 enum:# SAMPLER_1D_ARRAY_EXT = 0x8DC0# SAMPLER_2D_ARRAY_EXT = 0x8DC1# SAMPLER_BUFFER_EXT = 0x8DC2# SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3# SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4# SAMPLER_CUBE_SHADOW_EXT = 0x8DC5# UNSIGNED_INT_VEC2_EXT = 0x8DC6# UNSIGNED_INT_VEC3_EXT = 0x8DC7# UNSIGNED_INT_VEC4_EXT = 0x8DC8# INT_SAMPLER_1D_EXT = 0x8DC9# INT_SAMPLER_2D_EXT = 0x8DCA# INT_SAMPLER_3D_EXT = 0x8DCB# INT_SAMPLER_CUBE_EXT = 0x8DCC# INT_SAMPLER_2D_RECT_EXT = 0x8DCD# INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE# INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF# INT_SAMPLER_BUFFER_EXT = 0x8DD0# UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1# UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2# UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3# UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4# UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5# UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6# UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7# UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8# ARB_geometry_shader4 enum:# GEOMETRY_SHADER_ARB = 0x8DD9# EXT_geometry_shader4 enum:# GEOMETRY_SHADER_EXT = 0x8DD9# ARB_geometry_shader4 enum: (additional; see above)# GEOMETRY_VERTICES_OUT_ARB = 0x8DDA# GEOMETRY_INPUT_TYPE_ARB = 0x8DDB# GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC# NV_geometry_program4 enum: (additional; see above)# GEOMETRY_VERTICES_OUT_EXT = 0x8DDA# GEOMETRY_INPUT_TYPE_EXT = 0x8DDB# GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC# ARB_geometry_shader4 enum: (additional; see above)# MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD# MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE# MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF# MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1# EXT_geometry_shader4 enum: (additional; see above)# MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD# MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE# MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF# MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1# EXT_bindable_uniform enum:# MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2# MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3# MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4# NV_future_use: 0x8DE5-0x8DEC# EXT_bindable_uniform enum: (additional; see above)# MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED# UNIFORM_BUFFER_EXT = 0x8DEE# UNIFORM_BUFFER_BINDING_EXT = 0x8DEF################################################################################ Khronos OpenGL ES WG: 0x8DF0-0x8E0F# Khronos_future_use: 0x8DF0-0x8DF5# OES_vertex_type_10_10_10_2 enum: (OpenGL ES only)# UNSIGNED_INT_10_10_10_2_OES = 0x8DF6# INT_10_10_10_2_OES = 0x8DF7# Khronos_future_use: 0x8DF8-0x8E0F################################################################################ NVIDIA: 0x8E10-0x8E8F# Reserved per email from Michael Gold 2006/8/7# NV_framebuffer_multisample_coverage enum:# RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10# MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11# MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12# VERSION_3_0 enum:# QUERY_WAIT = 0x8E13 # VERSION_3_0# QUERY_NO_WAIT = 0x8E14 # VERSION_3_0# QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0# QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0# GL_NV_conditional_render enum:# QUERY_WAIT_NV = 0x8E13# QUERY_NO_WAIT_NV = 0x8E14# QUERY_BY_REGION_WAIT_NV = 0x8E15# QUERY_BY_REGION_NO_WAIT_NV = 0x8E16# NV_future_use: 0x8E17-0x8E21# NV_transform_feedback2 enum:# TRANSFORM_FEEDBACK_NV = 0x8E22# TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23# TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24# TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25# NV_present_video enum:# FRAME_NV = 0x8E26# FIELDS_NV = 0x8E27# CURRENT_TIME_NV = 0x8E28# NUM_FILL_STREAMS_NV = 0x8E29# PRESENT_TIME_NV = 0x8E2A# PRESENT_DURATION_NV = 0x8E2B# NV_future_use: 0x8E2C# EXT_direct_state_access enum:# PROGRAM_MATRIX_EXT = 0x8E2D# TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E# PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F# NV_future_use: 0x8E30-0x8E41# EXT_texture_swizzle enum:# TEXTURE_SWIZZLE_R_EXT = 0x8E42# TEXTURE_SWIZZLE_G_EXT = 0x8E43# TEXTURE_SWIZZLE_B_EXT = 0x8E44# TEXTURE_SWIZZLE_A_EXT = 0x8E45# TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46# NV_future_use: 0x8E47-0x8E4B# EXT_provoking_vertex enum:# QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C# FIRST_VERTEX_CONVENTION_EXT = 0x8E4D# LAST_VERTEX_CONVENTION_EXT = 0x8E4E# PROVOKING_VERTEX_EXT = 0x8E4F# NV_explicit_multisample enum:# SAMPLE_POSITION_NV = 0x8E50# SAMPLE_MASK_NV = 0x8E51# SAMPLE_MASK_VALUE_NV = 0x8E52# TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53# TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54# MAX_SAMPLE_MASK_WORDS_NV = 0x8E59# TEXTURE_RENDERBUFFER_NV = 0x8E55# SAMPLER_RENDERBUFFER_NV = 0x8E56# INT_SAMPLER_RENDERBUFFER_NV = 0x8E57# UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58# NV_future_use: 0x8E59-0x8E8F################################################################################ QNX: 0x8E90-0x8E9F# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines# (Khronos bug 696)# QNX_future_use: 0x8E90-0x8E9F################################################################################ Imagination Tech.: 0x8EA0-0x8EAF################################################################################ Khronos OpenGL ES WG: 0x8EB0-0x8EBF# Assigned for Affie Munshi on 2007/07/20################################################################################ Vincent: 0x8EC0-0x8ECF################################################################################ NVIDIA: 0x8ED0-0x8F4F# Assigned for Pat Brown (Khronos bug 3191)# NV_future_use: 0x8ED0-0x8F35# VERSION_3_1 enum:# use ARB_copy_buffer COPY_READ_BUFFER# use ARB_copy_buffer COPY_WRITE_BUFFER# ARB_copy_buffer enum:# COPY_READ_BUFFER = 0x8F36# COPY_WRITE_BUFFER = 0x8F37# NVIDIA_future_use: 0x8F38-0x8F4F################################################################################ 3Dlabs: 0x8F50-0x8F5F# Assigned for Jon Kennedy (Khronos public bug 75)################################################################################ ARM: 0x8F60-0x8F6F# Assigned for Remi Pedersen (Khronos bug 3745)################################################################################ HI Corp: 0x8F70-0x8F7F# Assigned for Mark Callow (Khronos bug 4055)################################################################################ Zebra Imaging: 0x8F80-0x8F8F# Assigned for Mike Weiblen (Khronos public bug 91)################################################################################ OpenGL ARB: 0x8F90-0x8F9F (SNORM textures, 3.1 primitive restart server state)# VERSION_3_1 enum:# RED_SNORM = 0x8F90 # VERSION_3_1# RG_SNORM = 0x8F91 # VERSION_3_1# RGB_SNORM = 0x8F92 # VERSION_3_1# RGBA_SNORM = 0x8F93 # VERSION_3_1# R8_SNORM = 0x8F94 # VERSION_3_1# RG8_SNORM = 0x8F95 # VERSION_3_1# RGB8_SNORM = 0x8F96 # VERSION_3_1# RGBA8_SNORM = 0x8F97 # VERSION_3_1# R16_SNORM = 0x8F98 # VERSION_3_1# RG16_SNORM = 0x8F99 # VERSION_3_1# RGB16_SNORM = 0x8F9A # VERSION_3_1# RGBA16_SNORM = 0x8F9B # VERSION_3_1# SIGNED_NORMALIZED = 0x8F9C # VERSION_3_1# PRIMITIVE_RESTART = 0x8F9D # Different from NV_primitive_restart value# PRIMITIVE_RESTART_INDEX = 0x8F9E # Different from NV_primitive_restart value# ARB_future_use: 0x8F9F################################################################################ Qualcomm: 0x8FA0-0x8FBF# Assigned for Maurice Ribble (Khronos bug 4512)# QCOM_driver_control enum: (OpenGL ES only)# PERFMON_GLOBAL_MODE_QCOM = 0x8FA0# QCOM_future_use: 0x8FA1-0x8FBF################################################################################ Vivante: 0x8FC0-0x8FDF# Assigned for Frido Garritsen (Khronos bug 4526)################################################################################ NVIDIA: 0x8FE0-0x8FFF# Assigned for Pat Brown (Khronos bug 4935)# NV_future_use: 0x8FE0-0x8FFF################################################################################ AMD: 0x9000-0x901F# Assigned for Bill Licea-Kane# AMD_vertex_shader_tesselator enum:# SAMPLER_BUFFER_AMD = 0x9001# INT_SAMPLER_BUFFER_AMD = 0x9002# UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003# TESSELLATION_MODE_AMD = 0x9004# TESSELLATION_FACTOR_AMD = 0x9005# DISCRETE_AMD = 0x9006# CONTINUOUS_AMD = 0x9007# AMD_future_use: 0x9008-0x901F################################################################################ NVIDIA: 0x9020-0x90FF# Assigned for Pat Brown (Khronos bug 4935)# NV_future_use: 0x9020-0x90FF################################################################################## Please remember that new enumerant allocations must be obtained by request### to the Khronos API registrar (see comments at the top of this file)### File requests in the Khronos Bugzilla, OpenGL project, Registry component.################################################################################ Any_vendor_future_use: 0x9100-0xFFFF## This range must be the last range in the file. To generate a new# range, allocate multiples of 16 from the beginning of the# Any_vendor_future_use range and update enum.spec# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here)################################################################################ ARB: 100000-100999 (GLU enumerants only)# ARB: 101000-101999 (Conformance tests only)################################################################################ IBM: 103000-103999# CULL_VERTEX_IBM = 103050# VERTEX_ARRAY_LIST_IBM = 103070# NORMAL_ARRAY_LIST_IBM = 103071# COLOR_ARRAY_LIST_IBM = 103072# INDEX_ARRAY_LIST_IBM = 103073# TEXTURE_COORD_ARRAY_LIST_IBM = 103074# EDGE_FLAG_ARRAY_LIST_IBM = 103075# FOG_COORDINATE_ARRAY_LIST_IBM = 103076# SECONDARY_COLOR_ARRAY_LIST_IBM = 103077# VERTEX_ARRAY_LIST_STRIDE_IBM = 103080# NORMAL_ARRAY_LIST_STRIDE_IBM = 103081# COLOR_ARRAY_LIST_STRIDE_IBM = 103082# INDEX_ARRAY_LIST_STRIDE_IBM = 103083# TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084# EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085# FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086# SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087################################################################################ NEC: 104000-104999# Compaq: 105000-105999 (Compaq was acquired by HP)# KPC: 106000-106999 (Kubota is out of business)# PGI: 107000-107999 (Portable was acquired by Template Graphics)# E&S: 108000-108999###############################################################################