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# License Applicability. Except to the extent portions of this file are# made subject to an alternative license as permitted in the SGI Free# Software License B, Version 1.1 (the "License"), the contents of this# file are subject only to the provisions of the License. You may not use# this file except in compliance with the License. You may obtain a copy# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:## http://oss.sgi.com/projects/FreeB## Note that, as provided in the License, the Software is distributed on an# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.## Original Code. The Original Code is: OpenGL Sample Implementation,# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,# Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc.# Copyright in any portions created by third parties is as indicated# elsewhere herein. All Rights Reserved.## Additional Notice Provisions: This software was created using the# OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has# not been independently verified as being compliant with the OpenGL(R)# version 1.2.1 Specification.## $Date: 2005/01/20 08:44:12 $ $Revision: 1.6 $# $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenum.spec,v 1.6 2005/01/20 08:44:12 ljp Exp $# This is the master WGL enumerant registry.## It is an extremely important file. Do not mess with it unless# you know what you're doing and have permission to do so.## Rules for modification are similar to the rules for the OpenGL# enumerant registry (gl.spec). Basically, don't modify this file# unless you're SGI's ARB Representative. In principle Microsoft# owns the WGL registry, but they have for practical purposes# ceded administration of it to SGI.## Finally, note that this registry does not currently include# any core WGL enumerants - only enumerants defined by WGL# extensions.################################################################################ Bitmasks - not consumed by the registryWGL_ARB_buffer_region enum:WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008################################################################################ SGI: 0x2000-0x203FWGL_EXT_pixel_format enum:WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000WGL_DRAW_TO_WINDOW_EXT = 0x2001WGL_DRAW_TO_BITMAP_EXT = 0x2002WGL_ACCELERATION_EXT = 0x2003WGL_NEED_PALETTE_EXT = 0x2004WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006WGL_SWAP_METHOD_EXT = 0x2007WGL_NUMBER_OVERLAYS_EXT = 0x2008WGL_NUMBER_UNDERLAYS_EXT = 0x2009WGL_TRANSPARENT_EXT = 0x200AWGL_TRANSPARENT_VALUE_EXT = 0x200BWGL_SHARE_DEPTH_EXT = 0x200CWGL_SHARE_STENCIL_EXT = 0x200DWGL_SHARE_ACCUM_EXT = 0x200EWGL_SUPPORT_GDI_EXT = 0x200FWGL_SUPPORT_OPENGL_EXT = 0x2010WGL_DOUBLE_BUFFER_EXT = 0x2011WGL_STEREO_EXT = 0x2012WGL_PIXEL_TYPE_EXT = 0x2013WGL_COLOR_BITS_EXT = 0x2014WGL_RED_BITS_EXT = 0x2015WGL_RED_SHIFT_EXT = 0x2016WGL_GREEN_BITS_EXT = 0x2017WGL_GREEN_SHIFT_EXT = 0x2018WGL_BLUE_BITS_EXT = 0x2019WGL_BLUE_SHIFT_EXT = 0x201AWGL_ALPHA_BITS_EXT = 0x201BWGL_ALPHA_SHIFT_EXT = 0x201CWGL_ACCUM_BITS_EXT = 0x201DWGL_ACCUM_RED_BITS_EXT = 0x201EWGL_ACCUM_GREEN_BITS_EXT = 0x201FWGL_ACCUM_BLUE_BITS_EXT = 0x2020WGL_ACCUM_ALPHA_BITS_EXT = 0x2021WGL_DEPTH_BITS_EXT = 0x2022WGL_STENCIL_BITS_EXT = 0x2023WGL_AUX_BUFFERS_EXT = 0x2024WGL_NO_ACCELERATION_EXT = 0x2025WGL_GENERIC_ACCELERATION_EXT = 0x2026WGL_FULL_ACCELERATION_EXT = 0x2027WGL_SWAP_EXCHANGE_EXT = 0x2028WGL_SWAP_COPY_EXT = 0x2029WGL_SWAP_UNDEFINED_EXT = 0x202AWGL_TYPE_RGBA_EXT = 0x202BWGL_TYPE_COLORINDEX_EXT = 0x202CWGL_ARB_pixel_format enum:WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000WGL_DRAW_TO_WINDOW_ARB = 0x2001WGL_DRAW_TO_BITMAP_ARB = 0x2002WGL_ACCELERATION_ARB = 0x2003WGL_NEED_PALETTE_ARB = 0x2004WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006WGL_SWAP_METHOD_ARB = 0x2007WGL_NUMBER_OVERLAYS_ARB = 0x2008WGL_NUMBER_UNDERLAYS_ARB = 0x2009WGL_TRANSPARENT_ARB = 0x200AWGL_SHARE_DEPTH_ARB = 0x200CWGL_SHARE_STENCIL_ARB = 0x200DWGL_SHARE_ACCUM_ARB = 0x200EWGL_SUPPORT_GDI_ARB = 0x200FWGL_SUPPORT_OPENGL_ARB = 0x2010WGL_DOUBLE_BUFFER_ARB = 0x2011WGL_STEREO_ARB = 0x2012WGL_PIXEL_TYPE_ARB = 0x2013WGL_COLOR_BITS_ARB = 0x2014WGL_RED_BITS_ARB = 0x2015WGL_RED_SHIFT_ARB = 0x2016WGL_GREEN_BITS_ARB = 0x2017WGL_GREEN_SHIFT_ARB = 0x2018WGL_BLUE_BITS_ARB = 0x2019WGL_BLUE_SHIFT_ARB = 0x201AWGL_ALPHA_BITS_ARB = 0x201BWGL_ALPHA_SHIFT_ARB = 0x201CWGL_ACCUM_BITS_ARB = 0x201DWGL_ACCUM_RED_BITS_ARB = 0x201EWGL_ACCUM_GREEN_BITS_ARB = 0x201FWGL_ACCUM_BLUE_BITS_ARB = 0x2020WGL_ACCUM_ALPHA_BITS_ARB = 0x2021WGL_DEPTH_BITS_ARB = 0x2022WGL_STENCIL_BITS_ARB = 0x2023WGL_AUX_BUFFERS_ARB = 0x2024WGL_NO_ACCELERATION_ARB = 0x2025WGL_GENERIC_ACCELERATION_ARB = 0x2026WGL_FULL_ACCELERATION_ARB = 0x2027WGL_SWAP_EXCHANGE_ARB = 0x2028WGL_SWAP_COPY_ARB = 0x2029WGL_SWAP_UNDEFINED_ARB = 0x202AWGL_TYPE_RGBA_ARB = 0x202BWGL_TYPE_COLORINDEX_ARB = 0x202CWGL_DRAW_TO_PBUFFER_ARB = 0x202DWGL_MAX_PBUFFER_PIXELS_ARB = 0x202EWGL_MAX_PBUFFER_WIDTH_ARB = 0x202FWGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030WGL_PBUFFER_LARGEST_ARB = 0x2033WGL_PBUFFER_WIDTH_ARB = 0x2034WGL_PBUFFER_HEIGHT_ARB = 0x2035WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203AWGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B###############################################################################WGL_EXT_pbuffer enum:WGL_DRAW_TO_PBUFFER_EXT = 0x202DWGL_MAX_PBUFFER_PIXELS_EXT = 0x202EWGL_MAX_PBUFFER_WIDTH_EXT = 0x202FWGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032WGL_PBUFFER_LARGEST_EXT = 0x2033WGL_PBUFFER_WIDTH_EXT = 0x2034WGL_PBUFFER_HEIGHT_EXT = 0x2035WGL_ARB_pbuffer enum:WGL_DRAW_TO_PBUFFER_ARB = 0x202DWGL_MAX_PBUFFER_PIXELS_ARB = 0x202EWGL_MAX_PBUFFER_WIDTH_ARB = 0x202FWGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030WGL_PBUFFER_LARGEST_ARB = 0x2033WGL_PBUFFER_WIDTH_ARB = 0x2034WGL_PBUFFER_HEIGHT_ARB = 0x2035WGL_PBUFFER_LOST_ARB = 0x2036use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARBuse WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARBuse WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARBuse WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARBuse WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB################################################################################ SGI_future_use: 0x203C-0x203F################################################################################ Intense3D: 0x2040-0x205FWGL_EXT_depth_float enum:WGL_DEPTH_FLOAT_EXT = 0x2040###############################################################################WGL_EXT_multisample enum:WGL_SAMPLE_BUFFERS_EXT = 0x2041WGL_SAMPLES_EXT = 0x2042WGL_ARB_multisample enum:WGL_SAMPLE_BUFFERS_ARB = 0x2041WGL_SAMPLES_ARB = 0x2042###############################################################################WGL_EXT_make_current_read enum:ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043WGL_ARB_make_current_read enum:ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054###############################################################################WGL_I3D_genlock enum:WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204AWGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204BWGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C################################################################################ Intense3D_future_use: 0x204D###############################################################################WGL_I3D_gamma enum:WGL_GAMMA_TABLE_SIZE_I3D = 0x204EWGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F################################################################################ Intense3D hasn't spec'ed this extension, but it's in the enum registryWGL_I3D_digital_video_control enum:WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053################################################################################ WGL_ARB_make_current_read (additional; see above): 0x2054################################################################################ Intense3D_future_use: 0x2055-0x205F################################################################################ 3DFX: 0x2060-0x206FWGL_3DFX_multisample enum:WGL_SAMPLE_BUFFERS_3DFX = 0x2060WGL_SAMPLES_3DFX = 0x2061################################################################################ ARB: 0x2070-0x209FWGL_ARB_render_texture enum:WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071WGL_TEXTURE_FORMAT_ARB = 0x2072WGL_TEXTURE_TARGET_ARB = 0x2073WGL_MIPMAP_TEXTURE_ARB = 0x2074WGL_TEXTURE_RGB_ARB = 0x2075WGL_TEXTURE_RGBA_ARB = 0x2076WGL_NO_TEXTURE_ARB = 0x2077WGL_TEXTURE_CUBE_MAP_ARB = 0x2078WGL_TEXTURE_1D_ARB = 0x2079WGL_TEXTURE_2D_ARB = 0x207AWGL_MIPMAP_LEVEL_ARB = 0x207BWGL_CUBE_MAP_FACE_ARB = 0x207CWGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207DWGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207EWGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207FWGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082WGL_FRONT_LEFT_ARB = 0x2083WGL_FRONT_RIGHT_ARB = 0x2084WGL_BACK_LEFT_ARB = 0x2085WGL_BACK_RIGHT_ARB = 0x2086WGL_AUX0_ARB = 0x2087WGL_AUX1_ARB = 0x2088WGL_AUX2_ARB = 0x2089WGL_AUX3_ARB = 0x208AWGL_AUX4_ARB = 0x208BWGL_AUX5_ARB = 0x208CWGL_AUX6_ARB = 0x208DWGL_AUX7_ARB = 0x208EWGL_AUX8_ARB = 0x208FWGL_AUX9_ARB = 0x2090# ARB_future_use: 0x2091-0x209F################################################################################ NVIDIA: 0x20A0-0x219FWGL_NV_render_texture_rectangle enum:WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1WGL_TEXTURE_RECTANGLE_NV = 0x20A2WGL_NV_render_depth_texture enum:WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6WGL_DEPTH_COMPONENT_NV = 0x20A7# NV_future_use: 0x20A8-0x20AFWGL_NV_float_buffer enum:WGL_FLOAT_COMPONENTS_NV = 0x20B0WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4WGL_TEXTURE_FLOAT_R_NV = 0x20B5WGL_TEXTURE_FLOAT_RG_NV = 0x20B6WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8# NV_future_use: 0x20B9-0x219F################################################################################ ATI: 0x21A0-0x21AFWGL_ARB_pixel_format_float enum:WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0WGL_ATI_pixel_format_float enum:WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0# ATI_future_use: 0x21A1-0x21AF################################################################################ Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3)################################################################################ Any_vendor_future_use: 0x21C0-0xFFFF# Added by hand:WGL_font_type enum:WGL_FONT_LINES = 0WGL_FONT_POLYGONS = 1