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# License Applicability. Except to the extent portions of this file are
# made subject to an alternative license as permitted in the SGI Free
# Software License B, Version 1.1 (the "License"), the contents of this
# file are subject only to the provisions of the License. You may not use
# this file except in compliance with the License. You may obtain a copy
# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
#
# http://oss.sgi.com/projects/FreeB
#
# Note that, as provided in the License, the Software is distributed on an
# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
#
# Original Code. The Original Code is: OpenGL Sample Implementation,
# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
# Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc.
# Copyright in any portions created by third parties is as indicated
# elsewhere herein. All Rights Reserved.
#
# Additional Notice Provisions: This software was created using the
# OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
# not been independently verified as being compliant with the OpenGL(R)
# version 1.2.1 Specification.
#
# $Date: 2005/01/20 08:44:12 $ $Revision: 1.6 $
# $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenum.spec,v 1.6 2005/01/20 08:44:12 ljp Exp $

# This is the master WGL enumerant registry.
#
# It is an extremely important file. Do not mess with it unless
# you know what you're doing and have permission to do so.
#
# Rules for modification are similar to the rules for the OpenGL
# enumerant registry (gl.spec). Basically, don't modify this file
# unless you're SGI's ARB Representative. In principle Microsoft
# owns the WGL registry, but they have for practical purposes
# ceded administration of it to SGI.
#
# Finally, note that this registry does not currently include
# any core WGL enumerants - only enumerants defined by WGL
# extensions.

###############################################################################

# Bitmasks - not consumed by the registry
WGL_ARB_buffer_region enum:
        WGL_FRONT_COLOR_BUFFER_BIT_ARB                  = 0x00000001
        WGL_BACK_COLOR_BUFFER_BIT_ARB                   = 0x00000002
        WGL_DEPTH_BUFFER_BIT_ARB                        = 0x00000004
        WGL_STENCIL_BUFFER_BIT_ARB                      = 0x00000008

###############################################################################

# SGI: 0x2000-0x203F

WGL_EXT_pixel_format enum:
        WGL_NUMBER_PIXEL_FORMATS_EXT                    = 0x2000
        WGL_DRAW_TO_WINDOW_EXT                          = 0x2001
        WGL_DRAW_TO_BITMAP_EXT                          = 0x2002
        WGL_ACCELERATION_EXT                            = 0x2003
        WGL_NEED_PALETTE_EXT                            = 0x2004
        WGL_NEED_SYSTEM_PALETTE_EXT                     = 0x2005
        WGL_SWAP_LAYER_BUFFERS_EXT                      = 0x2006
        WGL_SWAP_METHOD_EXT                             = 0x2007
        WGL_NUMBER_OVERLAYS_EXT                         = 0x2008
        WGL_NUMBER_UNDERLAYS_EXT                        = 0x2009
        WGL_TRANSPARENT_EXT                             = 0x200A
        WGL_TRANSPARENT_VALUE_EXT                       = 0x200B
        WGL_SHARE_DEPTH_EXT                             = 0x200C
        WGL_SHARE_STENCIL_EXT                           = 0x200D
        WGL_SHARE_ACCUM_EXT                             = 0x200E
        WGL_SUPPORT_GDI_EXT                             = 0x200F
        WGL_SUPPORT_OPENGL_EXT                          = 0x2010
        WGL_DOUBLE_BUFFER_EXT                           = 0x2011
        WGL_STEREO_EXT                                  = 0x2012
        WGL_PIXEL_TYPE_EXT                              = 0x2013
        WGL_COLOR_BITS_EXT                              = 0x2014
        WGL_RED_BITS_EXT                                = 0x2015
        WGL_RED_SHIFT_EXT                               = 0x2016
        WGL_GREEN_BITS_EXT                              = 0x2017
        WGL_GREEN_SHIFT_EXT                             = 0x2018
        WGL_BLUE_BITS_EXT                               = 0x2019
        WGL_BLUE_SHIFT_EXT                              = 0x201A
        WGL_ALPHA_BITS_EXT                              = 0x201B
        WGL_ALPHA_SHIFT_EXT                             = 0x201C
        WGL_ACCUM_BITS_EXT                              = 0x201D
        WGL_ACCUM_RED_BITS_EXT                          = 0x201E
        WGL_ACCUM_GREEN_BITS_EXT                        = 0x201F
        WGL_ACCUM_BLUE_BITS_EXT                         = 0x2020
        WGL_ACCUM_ALPHA_BITS_EXT                        = 0x2021
        WGL_DEPTH_BITS_EXT                              = 0x2022
        WGL_STENCIL_BITS_EXT                            = 0x2023
        WGL_AUX_BUFFERS_EXT                             = 0x2024
        WGL_NO_ACCELERATION_EXT                         = 0x2025
        WGL_GENERIC_ACCELERATION_EXT                    = 0x2026
        WGL_FULL_ACCELERATION_EXT                       = 0x2027
        WGL_SWAP_EXCHANGE_EXT                           = 0x2028
        WGL_SWAP_COPY_EXT                               = 0x2029
        WGL_SWAP_UNDEFINED_EXT                          = 0x202A
        WGL_TYPE_RGBA_EXT                               = 0x202B
        WGL_TYPE_COLORINDEX_EXT                         = 0x202C

WGL_ARB_pixel_format enum:
        WGL_NUMBER_PIXEL_FORMATS_ARB                    = 0x2000
        WGL_DRAW_TO_WINDOW_ARB                          = 0x2001
        WGL_DRAW_TO_BITMAP_ARB                          = 0x2002
        WGL_ACCELERATION_ARB                            = 0x2003
        WGL_NEED_PALETTE_ARB                            = 0x2004
        WGL_NEED_SYSTEM_PALETTE_ARB                     = 0x2005
        WGL_SWAP_LAYER_BUFFERS_ARB                      = 0x2006
        WGL_SWAP_METHOD_ARB                             = 0x2007
        WGL_NUMBER_OVERLAYS_ARB                         = 0x2008
        WGL_NUMBER_UNDERLAYS_ARB                        = 0x2009
        WGL_TRANSPARENT_ARB                             = 0x200A
        WGL_SHARE_DEPTH_ARB                             = 0x200C
        WGL_SHARE_STENCIL_ARB                           = 0x200D
        WGL_SHARE_ACCUM_ARB                             = 0x200E
        WGL_SUPPORT_GDI_ARB                             = 0x200F
        WGL_SUPPORT_OPENGL_ARB                          = 0x2010
        WGL_DOUBLE_BUFFER_ARB                           = 0x2011
        WGL_STEREO_ARB                                  = 0x2012
        WGL_PIXEL_TYPE_ARB                              = 0x2013
        WGL_COLOR_BITS_ARB                              = 0x2014
        WGL_RED_BITS_ARB                                = 0x2015
        WGL_RED_SHIFT_ARB                               = 0x2016
        WGL_GREEN_BITS_ARB                              = 0x2017
        WGL_GREEN_SHIFT_ARB                             = 0x2018
        WGL_BLUE_BITS_ARB                               = 0x2019
        WGL_BLUE_SHIFT_ARB                              = 0x201A
        WGL_ALPHA_BITS_ARB                              = 0x201B
        WGL_ALPHA_SHIFT_ARB                             = 0x201C
        WGL_ACCUM_BITS_ARB                              = 0x201D
        WGL_ACCUM_RED_BITS_ARB                          = 0x201E
        WGL_ACCUM_GREEN_BITS_ARB                        = 0x201F
        WGL_ACCUM_BLUE_BITS_ARB                         = 0x2020
        WGL_ACCUM_ALPHA_BITS_ARB                        = 0x2021
        WGL_DEPTH_BITS_ARB                              = 0x2022
        WGL_STENCIL_BITS_ARB                            = 0x2023
        WGL_AUX_BUFFERS_ARB                             = 0x2024
        WGL_NO_ACCELERATION_ARB                         = 0x2025
        WGL_GENERIC_ACCELERATION_ARB                    = 0x2026
        WGL_FULL_ACCELERATION_ARB                       = 0x2027
        WGL_SWAP_EXCHANGE_ARB                           = 0x2028
        WGL_SWAP_COPY_ARB                               = 0x2029
        WGL_SWAP_UNDEFINED_ARB                          = 0x202A
        WGL_TYPE_RGBA_ARB                               = 0x202B
        WGL_TYPE_COLORINDEX_ARB                         = 0x202C
        WGL_DRAW_TO_PBUFFER_ARB                         = 0x202D
        WGL_MAX_PBUFFER_PIXELS_ARB                      = 0x202E
        WGL_MAX_PBUFFER_WIDTH_ARB                       = 0x202F
        WGL_MAX_PBUFFER_HEIGHT_ARB                      = 0x2030
        WGL_PBUFFER_LARGEST_ARB                         = 0x2033
        WGL_PBUFFER_WIDTH_ARB                           = 0x2034
        WGL_PBUFFER_HEIGHT_ARB                          = 0x2035
        WGL_TRANSPARENT_RED_VALUE_ARB                   = 0x2037
        WGL_TRANSPARENT_GREEN_VALUE_ARB                 = 0x2038
        WGL_TRANSPARENT_BLUE_VALUE_ARB                  = 0x2039
        WGL_TRANSPARENT_ALPHA_VALUE_ARB                 = 0x203A
        WGL_TRANSPARENT_INDEX_VALUE_ARB                 = 0x203B

###############################################################################

WGL_EXT_pbuffer enum:
        WGL_DRAW_TO_PBUFFER_EXT                         = 0x202D
        WGL_MAX_PBUFFER_PIXELS_EXT                      = 0x202E
        WGL_MAX_PBUFFER_WIDTH_EXT                       = 0x202F
        WGL_MAX_PBUFFER_HEIGHT_EXT                      = 0x2030
        WGL_OPTIMAL_PBUFFER_WIDTH_EXT                   = 0x2031
        WGL_OPTIMAL_PBUFFER_HEIGHT_EXT                  = 0x2032
        WGL_PBUFFER_LARGEST_EXT                         = 0x2033
        WGL_PBUFFER_WIDTH_EXT                           = 0x2034
        WGL_PBUFFER_HEIGHT_EXT                          = 0x2035

WGL_ARB_pbuffer enum:
        WGL_DRAW_TO_PBUFFER_ARB                         = 0x202D
        WGL_MAX_PBUFFER_PIXELS_ARB                      = 0x202E
        WGL_MAX_PBUFFER_WIDTH_ARB                       = 0x202F
        WGL_MAX_PBUFFER_HEIGHT_ARB                      = 0x2030
        WGL_PBUFFER_LARGEST_ARB                         = 0x2033
        WGL_PBUFFER_WIDTH_ARB                           = 0x2034
        WGL_PBUFFER_HEIGHT_ARB                          = 0x2035
        WGL_PBUFFER_LOST_ARB                            = 0x2036
        use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARB
        use WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARB
        use WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARB
        use WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARB
        use WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB

###############################################################################

# SGI_future_use: 0x203C-0x203F

###############################################################################

# Intense3D: 0x2040-0x205F

WGL_EXT_depth_float enum:
        WGL_DEPTH_FLOAT_EXT                             = 0x2040

###############################################################################

WGL_EXT_multisample enum:
        WGL_SAMPLE_BUFFERS_EXT                          = 0x2041
        WGL_SAMPLES_EXT                                 = 0x2042

WGL_ARB_multisample enum:
        WGL_SAMPLE_BUFFERS_ARB                          = 0x2041
        WGL_SAMPLES_ARB                                 = 0x2042

###############################################################################

WGL_EXT_make_current_read enum:
        ERROR_INVALID_PIXEL_TYPE_EXT                    = 0x2043

WGL_ARB_make_current_read enum:
        ERROR_INVALID_PIXEL_TYPE_ARB                    = 0x2043
        ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB          = 0x2054

###############################################################################

WGL_I3D_genlock enum:
        WGL_GENLOCK_SOURCE_MULTIVIEW_I3D                = 0x2044
        WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D             = 0x2045
        WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D            = 0x2046
        WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D              = 0x2047
        WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D             = 0x2048
        WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D            = 0x2049
        WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D             = 0x204A
        WGL_GENLOCK_SOURCE_EDGE_RISING_I3D              = 0x204B
        WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D                = 0x204C

###############################################################################

# Intense3D_future_use: 0x204D

###############################################################################

WGL_I3D_gamma enum:
        WGL_GAMMA_TABLE_SIZE_I3D                        = 0x204E
        WGL_GAMMA_EXCLUDE_DESKTOP_I3D                   = 0x204F

###############################################################################

# Intense3D hasn't spec'ed this extension, but it's in the enum registry
WGL_I3D_digital_video_control enum:
        WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D  = 0x2050
        WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D        = 0x2051
        WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D           = 0x2052
        WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D           = 0x2053

###############################################################################

# WGL_ARB_make_current_read (additional; see above): 0x2054

###############################################################################

# Intense3D_future_use: 0x2055-0x205F

###############################################################################

# 3DFX: 0x2060-0x206F

WGL_3DFX_multisample enum:
        WGL_SAMPLE_BUFFERS_3DFX                         = 0x2060
        WGL_SAMPLES_3DFX                                = 0x2061

###############################################################################

# ARB: 0x2070-0x209F

WGL_ARB_render_texture enum:
        WGL_BIND_TO_TEXTURE_RGB_ARB                     = 0x2070
        WGL_BIND_TO_TEXTURE_RGBA_ARB                    = 0x2071
        WGL_TEXTURE_FORMAT_ARB                          = 0x2072
        WGL_TEXTURE_TARGET_ARB                          = 0x2073
        WGL_MIPMAP_TEXTURE_ARB                          = 0x2074
        WGL_TEXTURE_RGB_ARB                             = 0x2075
        WGL_TEXTURE_RGBA_ARB                            = 0x2076
        WGL_NO_TEXTURE_ARB                              = 0x2077
        WGL_TEXTURE_CUBE_MAP_ARB                        = 0x2078
        WGL_TEXTURE_1D_ARB                              = 0x2079
        WGL_TEXTURE_2D_ARB                              = 0x207A
        WGL_MIPMAP_LEVEL_ARB                            = 0x207B
        WGL_CUBE_MAP_FACE_ARB                           = 0x207C
        WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB             = 0x207D
        WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB             = 0x207E
        WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB             = 0x207F
        WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB             = 0x2080
        WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB             = 0x2081
        WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB             = 0x2082
        WGL_FRONT_LEFT_ARB                              = 0x2083
        WGL_FRONT_RIGHT_ARB                             = 0x2084
        WGL_BACK_LEFT_ARB                               = 0x2085
        WGL_BACK_RIGHT_ARB                              = 0x2086
        WGL_AUX0_ARB                                    = 0x2087
        WGL_AUX1_ARB                                    = 0x2088
        WGL_AUX2_ARB                                    = 0x2089
        WGL_AUX3_ARB                                    = 0x208A
        WGL_AUX4_ARB                                    = 0x208B
        WGL_AUX5_ARB                                    = 0x208C
        WGL_AUX6_ARB                                    = 0x208D
        WGL_AUX7_ARB                                    = 0x208E
        WGL_AUX8_ARB                                    = 0x208F
        WGL_AUX9_ARB                                    = 0x2090

# ARB_future_use: 0x2091-0x209F

###############################################################################

# NVIDIA: 0x20A0-0x219F

WGL_NV_render_texture_rectangle enum:
        WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV            = 0x20A0
        WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV           = 0x20A1
        WGL_TEXTURE_RECTANGLE_NV                        = 0x20A2

WGL_NV_render_depth_texture enum:
        WGL_BIND_TO_TEXTURE_DEPTH_NV                    = 0x20A3
        WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV          = 0x20A4
        WGL_DEPTH_TEXTURE_FORMAT_NV                     = 0x20A5
        WGL_TEXTURE_DEPTH_COMPONENT_NV                  = 0x20A6
        WGL_DEPTH_COMPONENT_NV                          = 0x20A7

# NV_future_use: 0x20A8-0x20AF

WGL_NV_float_buffer enum:
        WGL_FLOAT_COMPONENTS_NV                         = 0x20B0
        WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV        = 0x20B1
        WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV       = 0x20B2
        WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV      = 0x20B3
        WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV     = 0x20B4
        WGL_TEXTURE_FLOAT_R_NV                          = 0x20B5
        WGL_TEXTURE_FLOAT_RG_NV                         = 0x20B6
        WGL_TEXTURE_FLOAT_RGB_NV                        = 0x20B7
        WGL_TEXTURE_FLOAT_RGBA_NV                       = 0x20B8

# NV_future_use: 0x20B9-0x219F

###############################################################################

# ATI: 0x21A0-0x21AF
WGL_ARB_pixel_format_float enum:
        WGL_TYPE_RGBA_FLOAT_ARB                         = 0x21A0

WGL_ATI_pixel_format_float enum:
        WGL_TYPE_RGBA_FLOAT_ATI                         = 0x21A0

# ATI_future_use: 0x21A1-0x21AF

###############################################################################

# Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3)

###############################################################################

# Any_vendor_future_use: 0x21C0-0xFFFF

# Added by hand:
WGL_font_type enum:
        WGL_FONT_LINES                                          = 0
        WGL_FONT_POLYGONS                                       = 1