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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK.Graphics.OpenGL;
namespace OpenTK
.Graphics.Text
{
[Obsolete
]
sealed class GL12TextOutputProvider
: GL1TextOutputProvider
{
#region Fields
TextQuality quality
;
GlyphCache cache
;
#endregion
#region Constuctors
public GL12TextOutputProvider
(TextQuality quality
)
{
this.quality = quality
;
cache
= new GlyphCache
<RgbaTexture2D
>();
}
#endregion
protected override void SetBlendFunction
()
{
GL
.BlendFunc(BlendingFactorSrc
.ConstantColorExt, BlendingFactorDest
.OneMinusSrcColor);
}
protected override void SetColor
(Color color
)
{
GL
.Color3(Color
.White);
GL
.BlendColor(color
);
}
protected override TextQuality TextQuality
{
get
{ return quality
; }
}
protected override GlyphCache Cache
{
get
{ return cache
; }
}
}
}