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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenTK
.Graphics.Text
{
class GlyphEnumerator
: IEnumerator
<Glyph
>
{
#region Fields
string text
;
Font font
;
IEnumerator
<char> implementation
;
#endregion
#region Constructors
public GlyphEnumerator
(string text, Font font
)
{
if (text
== null)
throw new ArgumentNullException
("text");
if (font
== null)
throw new ArgumentNullException
("font");
this.text = text
;
this.font = font
;
implementation
= text
.GetEnumerator();
}
#endregion
#region IEnumerator<Glyph> Members
public Glyph Current
{
get
{ return new Glyph
(implementation
.Current, font
); }
}
#endregion
#region IDisposable Members
public void Dispose
()
{
implementation
.Dispose();
}
#endregion
#region IEnumerator Members
object System.Collections.IEnumerator.Current
{
get
{ return new Glyph
(implementation
.Current, font
); }
}
public bool MoveNext
()
{
bool status
;
do
{
status
= implementation
.MoveNext();
} while (status
&& (implementation
.Current == '\n' || implementation
.Current == '\r'));
return status
;
}
public void Reset
()
{
implementation
.Reset();
}
#endregion
}
}