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// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla uniform samplerCube Earth; varying vec3 Normal; void main() { gl_FragColor = textureCube( Earth, Normal.xyz ); }
// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla
uniform samplerCube Earth;
varying vec3 Normal;
void main()
{
gl_FragColor = textureCube( Earth, Normal.xyz );
}