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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
#region Using Directives
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Threading;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES20;
#endregion
namespace Examples
.Tutorial
{
[Example
("Simple ES 2.0", ExampleCategory
.OpenGLES,
"2.0", Documentation
= "SimpleES20Window")]
public class SimpleES20Window
: GameWindow
{
#region Constructor
public SimpleES20Window
()
: base(800,
600,
new GraphicsMode
(16,
16),
"", GameWindowFlags
.Default, DisplayDevice
.Default,
2,
0, GraphicsContextFlags
.Embedded)
{ }
#endregion
#region OnLoad
protected override void OnLoad
(EventArgs e
)
{
base.OnLoad(e
);
Color4 color
= Color4
.MidnightBlue;
GL
.ClearColor(color
.R, color
.G, color
.B, color
.A);
GL
.Enable(EnableCap
.DepthTest);
}
#endregion
#region OnResize
/// <summary>
/// Called when the user resizes the window.
/// </summary>
/// <param name="e">Contains the new width/height of the window.</param>
/// <remarks>
/// You want the OpenGL viewport to match the window. This is the place to do it!
/// </remarks>
protected override void OnResize
(EventArgs e
)
{
GL
.Viewport(0,
0, Width, Height
);
}
#endregion
#region OnUpdateFrame
/// <summary>
/// Prepares the next frame for rendering.
/// </summary>
/// <remarks>
/// Place your control logic here. This is the place to respond to user input,
/// update object positions etc.
/// </remarks>
protected override void OnUpdateFrame
(FrameEventArgs e
)
{
if (Keyboard
[OpenTK
.Input.Key.Escape])
{
this.Exit();
return;
}
}
#endregion
#region OnRenderFrame
/// <summary>
/// Place your rendering code here.
/// </summary>
protected override void OnRenderFrame
(FrameEventArgs e
)
{
GL
.Clear(ClearBufferMask
.ColorBufferBit | ClearBufferMask
.DepthBufferBit);
this.SwapBuffers();
}
#endregion
#region private void DrawCube()
private void DrawCube
()
{
}
#endregion
#region public static void Main()
/// <summary>
/// Entry point of this example.
/// </summary>
[STAThread
]
public static void Main
()
{
using (SimpleES20Window example
= new SimpleES20Window
())
{
Utilities
.SetWindowTitle(example
);
example
.Run(30.0,
0.0);
}
}
#endregion
}
}