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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Examples
.Tests
{
[Example
("Multithreading Test", ExampleCategory
.OpenTK,
"Test")]
class Multithreading
{
public static void Main
()
{
const int ThreadCount
= 2;
List
<Thread
> threads
= new List
<Thread
>();
// launch threads
for (int i
= 0; i
< ThreadCount
; i
++)
{
Thread t
= new Thread
(RunGame
);
t
.IsBackground = true;
t
.Priority = ThreadPriority
.BelowNormal;
t
.Start();
threads
.Add(t
);
}
// wait for exit
foreach (Thread t
in threads
)
{
t
.Join();
}
}
static void RunGame
()
{
using (Tutorial
.T03_Immediate_Mode_Cube game
= new Examples
.Tutorial.T03_Immediate_Mode_Cube())
{
Utilities
.SetWindowTitle(game
);
game
.Keyboard.KeyUp += delegate(object sender, OpenTK
.Input.KeyboardKeyEventArgs e
)
{
if (e
.Key == OpenTK
.Input.Key.F11)
{
if (game
.WindowState == OpenTK
.WindowState.Fullscreen)
game
.WindowState = OpenTK
.WindowState.Normal;
else
game
.WindowState = OpenTK
.WindowState.Fullscreen;
}
};
game
.Run(30.0);
}
}
}
}