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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using System.Threading;
using System.IO;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
namespace Examples
{
[Example
("EFX: Reverb", ExampleCategory
.OpenAL,
"EFX", Documentation
="EFXReverb")]
public class ReverbExample
{
static readonly string filename
= Path
.Combine(Path
.Combine("Data",
"Audio"),
"the_ring_that_fell.wav");
public static void Main
()
{
using (AudioContext context
= new AudioContext
())
{
Trace
.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename
);
EffectsExtension efx
= new EffectsExtension
();
int buffer
= AL
.GenBuffer();
int source
= AL
.GenSource();
int state
;
int effect
= efx
.GenEffect();
int slot
= efx
.GenAuxiliaryEffectSlot();
efx
.BindEffect(effect, EfxEffectType
.Reverb);
efx
.Effect(effect, EfxEffectf
.ReverbDecayTime, 3
.0f
);
efx
.Effect(effect, EfxEffectf
.ReverbDecayHFRatio, 0
.91f
);
efx
.Effect(effect, EfxEffectf
.ReverbDensity, 0
.7f
);
efx
.Effect(effect, EfxEffectf
.ReverbDiffusion, 0
.9f
);
efx
.Effect(effect, EfxEffectf
.ReverbRoomRolloffFactor, 3
.1f
);
efx
.Effect(effect, EfxEffectf
.ReverbReflectionsGain, 0
.723f
);
efx
.Effect(effect, EfxEffectf
.ReverbReflectionsDelay, 0
.03f
);
efx
.Effect(effect, EfxEffectf
.ReverbGain, 0
.23f
);
efx
.AuxiliaryEffectSlot(slot, EfxAuxiliaryi
.EffectslotEffect, effect
);
int channels, bits, rate
;
byte[] data
= Playback
.LoadWave(File
.Open(filename, FileMode
.Open),
out channels,
out bits,
out rate
);
AL
.BufferData(buffer, Playback
.GetSoundFormat(channels, bits
), data, data
.Length, rate
);
AL
.Source(source, ALSourcef
.ConeOuterGain, 1
.0f
);
AL
.Source(source, ALSourcei
.Buffer, buffer
);
AL
.SourcePlay(source
);
Trace
.Write("Playing");
// Query the source to find out when it stops playing.
do
{
Thread
.Sleep(250);
Trace
.Write(".");
AL
.GetSource(source, ALGetSourcei
.SourceState,
out state
);
}
while ((ALSourceState
)state
== ALSourceState
.Playing);
Trace
.WriteLine("");
AL
.SourceStop(source
);
AL
.DeleteSource(source
);
AL
.DeleteBuffer(buffer
);
efx
.DeleteEffect(effect
);
efx
.DeleteAuxiliaryEffectSlot(slot
);
}
}
}
}