Framebuffer Objects

Overview

This sample demonstrates Framebuffer objects (FBOs) via the EXT_framebuffer_object extension. FBOs provide an efficient method to perform off-screen rendering.

Requirements

You may use FBOs if you create an OpenGL 3.0 context or if the EXT_framebuffer_object extension string is present.

In the first case, FBOs are exposed as core functions (GL). In the second case, FBOs are exposed via extensions (GL.Ext).

Usage

[Todo]