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uniform sampler2D uDiffuse;

precision mediump float;

varying vec4 v_color;
varying vec2 v_texcoord;

void main()
{
        gl_FragColor = texture2D(uDiffuse, v_texcoord.xy);
        //gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0);
        //gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 0.22, 1.0);
        //gl_FragColor = v_color;
}