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package com.gebauz.BauzoidTest;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;

import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Bundle;
import android.os.SystemClock;

import com.gebauz.Bauzoid.app.Game;
import com.gebauz.Bauzoid.app.GameActivity;
import com.gebauz.Bauzoid.graphics.model.SimpleGeometry;
import com.gebauz.Bauzoid.graphics.shader.ShaderProgram;
import com.gebauz.Bauzoid.graphics.shader.ShaderUniform;
import com.gebauz.Bauzoid.graphics.shader.ShaderUtil;
import com.gebauz.Bauzoid.math.Matrix4;

/**
start
 
02-21 16:13:13.611: V/Bauzoid(880): GameActivity.onCreate()
02-21 16:13:13.651: V/Bauzoid(880): GameActivity.onStart()
02-21 16:13:13.651: V/Bauzoid(880): GameActivity.onResume()
02-21 16:13:13.901: V/Bauzoid(880): GameActivity.onWindowFocusChanged(true)
02-21 16:13:13.931: V/Bauzoid(880): GameActivity.onSurfaceCreated()
02-21 16:13:13.941: V/Bauzoid(880): GameActivity.onSurfaceChanged()

home taste

02-21 16:16:43.751: V/Bauzoid(880): GameActivity.onPause()
02-21 16:16:43.761: V/Bauzoid(880): GameActivity.onWindowFocusChanged(false)
02-21 16:16:44.531: V/Bauzoid(880): GameActivity.onStop()

zurück zur app

02-21 16:17:08.511: V/Bauzoid(880): GameActivity.onStart()
02-21 16:17:08.511: V/Bauzoid(880): GameActivity.onResume()
02-21 16:17:08.591: V/Bauzoid(880): GameActivity.onSurfaceLost()
02-21 16:17:09.011: V/Bauzoid(880): GameActivity.onWindowFocusChanged(true)
02-21 16:17:09.031: V/Bauzoid(880): GameActivity.onSurfaceCreated()
02-21 16:17:09.031: V/Bauzoid(880): GameActivity.onSurfaceChanged()


 */

public class BauzoidTestActivity extends GameActivity
{
        /** Called when the activity is first created. */
        @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState, R.layout.main, R.id.glsurfaceview);
    }
       
        @Override
        public void onSurfaceCreated()
        {
                super.onSurfaceCreated();
        }
       
        @Override
        public void onSurfaceLost()
        {
                super.onSurfaceLost();
        }
       
        @Override
        public void onSurfaceChanged(int w, int h)
        {
                super.onSurfaceChanged(w, h);
        }
       
        public void init()
        {
                mGame.getGameStateManager().switchTo(mGame.getResources().getString(R.string.initial_state));
        }
       
        public void exit()
        {              
        }
   
    @Override
    public void update(float deltaTime)
    {
        super.update(deltaTime);
    }
   
    @Override
    public void render()
    {
        super.render();
    }
}