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package com.gebauz.BauzoidTest;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Bundle;
import android.os.SystemClock;
import com.gebauz.Bauzoid.app.Game;
import com.gebauz.Bauzoid.app.GameActivity;
import com.gebauz.Bauzoid.graphics.model.SimpleGeometry;
import com.gebauz.Bauzoid.graphics.shader.ShaderProgram;
import com.gebauz.Bauzoid.graphics.shader.ShaderUniform;
import com.gebauz.Bauzoid.graphics.shader.ShaderUtil;
import com.gebauz.Bauzoid.math.Matrix4;
/**
start
02-21 16:13:13.611: V/Bauzoid(880): GameActivity.onCreate()
02-21 16:13:13.651: V/Bauzoid(880): GameActivity.onStart()
02-21 16:13:13.651: V/Bauzoid(880): GameActivity.onResume()
02-21 16:13:13.901: V/Bauzoid(880): GameActivity.onWindowFocusChanged(true)
02-21 16:13:13.931: V/Bauzoid(880): GameActivity.onSurfaceCreated()
02-21 16:13:13.941: V/Bauzoid(880): GameActivity.onSurfaceChanged()
home taste
02-21 16:16:43.751: V/Bauzoid(880): GameActivity.onPause()
02-21 16:16:43.761: V/Bauzoid(880): GameActivity.onWindowFocusChanged(false)
02-21 16:16:44.531: V/Bauzoid(880): GameActivity.onStop()
zurück zur app
02-21 16:17:08.511: V/Bauzoid(880): GameActivity.onStart()
02-21 16:17:08.511: V/Bauzoid(880): GameActivity.onResume()
02-21 16:17:08.591: V/Bauzoid(880): GameActivity.onSurfaceLost()
02-21 16:17:09.011: V/Bauzoid(880): GameActivity.onWindowFocusChanged(true)
02-21 16:17:09.031: V/Bauzoid(880): GameActivity.onSurfaceCreated()
02-21 16:17:09.031: V/Bauzoid(880): GameActivity.onSurfaceChanged()
*/
public class BauzoidTestActivity
extends GameActivity
{
/** Called when the activity is first created. */
@
Override
public void onCreate
(Bundle savedInstanceState
)
{
super.
onCreate(savedInstanceState, R.
layout.
main, R.
id.
glsurfaceview);
}
@
Override
public void onSurfaceCreated
()
{
super.
onSurfaceCreated();
}
@
Override
public void onSurfaceLost
()
{
super.
onSurfaceLost();
}
@
Override
public void onSurfaceChanged
(int w,
int h
)
{
super.
onSurfaceChanged(w, h
);
}
public void init
()
{
mGame.
getGameStateManager().
switchTo(mGame.
getResources().
getString(R.
string.
initial_state));
}
public void exit
()
{
}
@
Override
public void update
(float deltaTime
)
{
super.
update(deltaTime
);
}
@
Override
public void render
()
{
super.
render();
}
}