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technique render
{
        uniform sampler2D Diffuse;
        
        varying vec2 TexCoord;
        
        SamplerState Diffuse
        {
                Filter = Linear
                MipFilter = Linear
                RepeatX = Clamp
                RepeatY = Clamp
        }
        
        VertexShader = "content:effects/background.vs";
        FragmentShader = "content:effects/background.fs";
}