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uniform sampler2D Diffuse;#ifdef GL_ESprecision mediump float;#endifvarying vec4 vColor;varying vec2 vTexCoord;void main(){gl_FragColor = texture2D(Diffuse, vTexCoord.xy);//gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0);//gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 0.22, 1.0);//gl_FragColor = v_color;}