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uniform sampler2D Diffuse;

#ifdef GL_ES
precision mediump float;
#endif

varying vec4 vColor;
varying vec2 vTexCoord;

void main()
{
        gl_FragColor = texture2D(Diffuse, vTexCoord.xy);
        //gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0);
        //gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 0.22, 1.0);
        //gl_FragColor = v_color;
}