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DFT (libgdx API)
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com.badlogic.gdx.audio.analysis
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<BR>
Class DFT
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">com.badlogic.gdx.audio.analysis.FourierTransform
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.audio.analysis.DFT
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>DFT
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></DL>
</PRE>
<P>
DFT stands for Discrete Fourier Transform and is the most widely used Fourier Transform. You will never want to use this class
due to the fact that it is a brute force implementation of the DFT and as such is quite slow. Use an FFT instead. This exists
primarily as a way to ensure that other implementations of the DFT are working properly. This implementation expects an even
<code>timeSize
</code> and will throw and IllegalArgumentException if this is not the case.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Damien Di Fede
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis"><CODE>FourierTransform
</CODE></A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis"><CODE>FFT
</CODE></A>,
<a href="http://www.dspguide.com/ch8.htm">The Discrete Fourier Transform
</a></DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.audio.analysis.FourierTransform"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.audio.analysis.
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#averages">averages
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#avgPerOctave">avgPerOctave
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#bandWidth">bandWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#HAMMING">HAMMING
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#imag">imag
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#LINAVG">LINAVG
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#LOGAVG">LOGAVG
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#NOAVG">NOAVG
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#NONE">NONE
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#octaves">octaves
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#real">real
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#sampleRate">sampleRate
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#spectrum">spectrum
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#timeSize">timeSize
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#TWO_PI">TWO_PI
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#whichAverage">whichAverage
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#whichWindow">whichWindow
</A></CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#DFT(int, float)">DFT
</A></B>(int
timeSize,
float
sampleRate)
</CODE>
<BR>
Constructs a DFT that expects audio buffers of length
<code>timeSize
</code> that have been recorded with a sample rate of
<code>sampleRate
</code>.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#allocateArrays()">allocateArrays
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#forward(float[])">forward
</A></B>(float[]
samples)
</CODE>
<BR>
Performs a forward transform on
<code>buffer
</code>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#inverse(float[])">inverse
</A></B>(float[]
buffer)
</CODE>
<BR>
Performs an inverse transform of the frequency spectrum and places the result in
<code>buffer
</code>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#scaleBand(int, float)">scaleBand
</A></B>(int
i,
float
s)
</CODE>
<BR>
Not currently implemented.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/analysis/DFT.html#setBand(int, float)">setBand
</A></B>(int
i,
float
a)
</CODE>
<BR>
Not currently implemented.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.audio.analysis.FourierTransform"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.audio.analysis.
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#avgSize()">avgSize
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#calcAvg(float, float)">calcAvg
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#doWindow(float[])">doWindow
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#fillSpectrum()">fillSpectrum
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#forward(float[], int)">forward
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#freqToIndex(float)">freqToIndex
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getAverageCenterFrequency(int)">getAverageCenterFrequency
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getAvg(int)">getAvg
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getBand(int)">getBand
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getBandWidth()">getBandWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getFreq(float)">getFreq
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getImaginaryPart()">getImaginaryPart
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getRealPart()">getRealPart
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#getSpectrum()">getSpectrum
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#hamming(float[])">hamming
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#indexToFreq(int)">indexToFreq
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#inverse(float[], float[], float[])">inverse
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#linAverages(int)">linAverages
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#logAverages(int, int)">logAverages
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#noAverages()">noAverages
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#scaleFreq(float, float)">scaleFreq
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#setComplex(float[], float[])">setComplex
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#setFreq(float, float)">setFreq
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#specSize()">specSize
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#timeSize()">timeSize
</A>,
<A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#window(int)">window
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
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</TABLE>
<A NAME="DFT(int, float)"><!-- --></A><H3>
DFT
</H3>
<PRE>
public
<B>DFT
</B>(int
timeSize,
float
sampleRate)
</PRE>
<DL>
<DD>Constructs a DFT that expects audio buffers of length
<code>timeSize
</code> that have been recorded with a sample rate of
<code>sampleRate
</code>. Will throw an IllegalArgumentException if
<code>timeSize
</code> is not even.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>timeSize
</CODE> - the length of the audio buffers you plan to analyze
<DD><CODE>sampleRate
</CODE> - the sample rate of the audio samples you plan to analyze
</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="allocateArrays()"><!-- --></A><H3>
allocateArrays
</H3>
<PRE>
protected void
<B>allocateArrays
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#allocateArrays()">allocateArrays
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleBand(int, float)"><!-- --></A><H3>
scaleBand
</H3>
<PRE>
public void
<B>scaleBand
</B>(int
i,
float
s)
</PRE>
<DL>
<DD>Not currently implemented.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#scaleBand(int, float)">scaleBand
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>i
</CODE> - the frequency band to modify
<DD><CODE>s
</CODE> - the scaling factor
</DL>
</DD>
</DL>
<HR>
<A NAME="setBand(int, float)"><!-- --></A><H3>
setBand
</H3>
<PRE>
public void
<B>setBand
</B>(int
i,
float
a)
</PRE>
<DL>
<DD>Not currently implemented.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#setBand(int, float)">setBand
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>i
</CODE> - the frequency band to modify
<DD><CODE>a
</CODE> - the new amplitude
</DL>
</DD>
</DL>
<HR>
<A NAME="forward(float[])"><!-- --></A><H3>
forward
</H3>
<PRE>
public void
<B>forward
</B>(float[]
samples)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#forward(float[])">FourierTransform
</A></CODE></B></DD>
<DD>Performs a forward transform on
<code>buffer
</code>.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#forward(float[])">forward
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>samples
</CODE> - the buffer to analyze
</DL>
</DD>
</DL>
<HR>
<A NAME="inverse(float[])"><!-- --></A><H3>
inverse
</H3>
<PRE>
public void
<B>inverse
</B>(float[]
buffer)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#inverse(float[])">FourierTransform
</A></CODE></B></DD>
<DD>Performs an inverse transform of the frequency spectrum and places the result in
<code>buffer
</code>.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html#inverse(float[])">inverse
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>buffer
</CODE> - the buffer to place the result of the inverse transform in
</DL>
</DD>
</DL>
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