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TextureData (libgdx API)
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com.badlogic.gdx.graphics
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<BR>
Interface TextureData
</H2>
<DL>
<DT><B>All Known Implementing Classes:
</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface
<B>TextureData
</B></DL>
</PRE>
<P>
Used by a
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture
</CODE></A> to load the pixel data. A TextureData can either return a
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> or upload the pixel data
itself. It signals it's type via
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#getType()"><CODE>getType()
</CODE></A> to the Texture that's using it. The Texture will then either invoke
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>consumeCompressedData()
</CODE></A>. These are the first methods to be called by Texture. After that
the Texture will invoke the other methods to find out about the size of the image data, the format, whether mipmaps should be
generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.
</p>
In case the TextureData implementation has the type
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html#Compressed"><CODE>TextureData.TextureDataType.Compressed
</CODE></A>, the implementation has to generate the
mipmaps itself if necessary. See
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>MipMapGenerator
</CODE></A>.
</p>
Before a call to either
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>consumeCompressedData()
</CODE></A>, Texture will bind the OpenGL ES
texture.
</p>
Look at
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>FileTextureData
</CODE></A> and
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ETC1TextureData
</CODE></A> for example implementations of this interface.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
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<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A></B></CODE>
<BR>
The type of this
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><CODE>TextureData
</CODE></A>.
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()">consumeCompressedData
</A></B>()
</CODE>
<BR>
Uploads the pixel data to the OpenGL ES texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()">consumePixmap
</A></B>()
</CODE>
<BR>
Returns the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> for upload by Texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap()">disposePixmap
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat()">getFormat
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#getType()">getType
</A></B>()
</CODE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth()">getWidth
</A></B>()
</CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged()">isManaged
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared()">isPrepared
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()">prepare
</A></B>()
</CODE>
<BR>
Prepares the TextureData for a call to
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>consumeCompressedData()
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps()">useMipMaps
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
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<A NAME="getType()"><!-- --></A><H3>
getType
</H3>
<PRE>
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A> <B>getType
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><CODE>TextureData.TextureDataType
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isPrepared()"><!-- --></A><H3>
isPrepared
</H3>
<PRE>
boolean
<B>isPrepared
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the TextureData is prepared or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="prepare()"><!-- --></A><H3>
prepare
</H3>
<PRE>
void
<B>prepare
</B>()
</PRE>
<DL>
<DD>Prepares the TextureData for a call to
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>consumeCompressedData()
</CODE></A>. This method can be
called from a non OpenGL thread and should thus not interact with OpenGL.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="consumePixmap()"><!-- --></A><H3>
consumePixmap
</H3>
<PRE>
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> <B>consumePixmap
</B>()
</PRE>
<DL>
<DD>Returns the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> for upload by Texture. A call to
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>prepare()
</CODE></A> must preceed a call to this method. Any
internal datastructures created in
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>prepare()
</CODE></A> should be disposed of here.
<P>
<DD><DL>
<DT><B>Returns:
</B><DD>the pixmap.
</DL>
</DD>
</DL>
<HR>
<A NAME="disposePixmap()"><!-- --></A><H3>
disposePixmap
</H3>
<PRE>
boolean
<B>disposePixmap
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the caller of
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A> should dispose the Pixmap returned by
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>consumePixmap()
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="consumeCompressedData()"><!-- --></A><H3>
consumeCompressedData
</H3>
<PRE>
void
<B>consumeCompressedData
</B>()
</PRE>
<DL>
<DD>Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>prepare()
</CODE></A> must preceed a call to this method. Any internal datastructures created in
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>prepare()
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth
</H3>
<PRE>
int
<B>getWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the width of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
int
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the height of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="getFormat()"><!-- --></A><H3>
getFormat
</H3>
<PRE>
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> <B>getFormat
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Format
</CODE></A> of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="useMipMaps()"><!-- --></A><H3>
useMipMaps
</H3>
<PRE>
boolean
<B>useMipMaps
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether to generate mipmaps or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="isManaged()"><!-- --></A><H3>
isManaged
</H3>
<PRE>
boolean
<B>isManaged
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether this implementation can cope with a EGL context loss.
</DL>
</DD>
</DL>
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