<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sun Sep 18 18:13:15 EDT 2011 -->
<TITLE>
Sprite (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2011-09-18">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Sprite (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Sprite.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>PREV CLASS
</B></A>
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?com/badlogic/gdx/graphics/g2d/Sprite.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Sprite.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
NESTED
|
FIELD
|
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
FIELD
|
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
com.badlogic.gdx.graphics.g2d
</FONT>
<BR>
Class Sprite
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.Sprite
</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Sprite
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></DL>
</PRE>
<P>
Holds the geometry, color, and texture information for drawing 2D sprites using
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch
</CODE></A>. A Sprite has a position
and a size given as width and height. The position is relative to the origin of the coordinate system specified via
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#begin()"><CODE>SpriteBatch.begin()
</CODE></A> and the respective matrices. A Sprite is always rectangular and its position (x, y) are located in
the bottom left corner of that rectangle. A Sprite also has an origin around which rotations and scaling are performed (that
is, the origin is not modified by rotation and scaling). The origin is given relative to the bottom left corner of the Sprite,
its position.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner, Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite()">Sprite
</A></B>()
</CODE>
<BR>
Creates an uninitialized sprite.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.Sprite)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</CODE>
<BR>
Creates a sprite that is a copy in every way of the specified sprite.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture)
</CODE>
<BR>
Creates a sprite with width, height, and texture region equal to the size of the texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
srcWidth,
int
srcHeight)
</CODE>
<BR>
Creates a sprite with width, height, and texture region equal to the specified size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</CODE>
<BR>
Creates a sprite with width, height, and texture region equal to the specified size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">Sprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</CODE>
<BR>
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch,
float
alphaModulation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)">flip
</A></B>(boolean
x,
boolean
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()">getBoundingRectangle
</A></B>()
</CODE>
<BR>
Returns the bounding axis aligned
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle
</CODE></A> that bounds this sprite.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()">getColor
</A></B>()
</CODE>
<BR>
Returns the color of this sprite.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()">getScaleX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()">getScaleY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()">getVertices
</A></B>()
</CODE>
<BR>
Returns the packed vertices, colors, and texture coordinates for this sprite.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth()">getWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getX()">getX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getY()">getY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)">rotate
</A></B>(float
degrees)
</CODE>
<BR>
Sets the sprite's rotation relative to the current rotation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90
</A></B>(boolean
clockwise)
</CODE>
<BR>
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale
</A></B>(float
amount)
</CODE>
<BR>
Sets the sprite's scale relative to the current scale.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)">scroll
</A></B>(float
xAmount,
float
yAmount)
</CODE>
<BR>
Offsets the region relative to the current region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds
</A></B>(float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> tint)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)">setColor
</A></B>(float
r,
float
g,
float
b,
float
a)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">setOrigin
</A></B>(float
originX,
float
originY)
</CODE>
<BR>
Sets the origin in relation to the sprite's position for scaling and rotation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">setPosition
</A></B>(float
x,
float
y)
</CODE>
<BR>
Sets the position where the sprite will be drawn.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)">setRegion
</A></B>(float
u,
float
v,
float
u2,
float
v2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)">setRotation
</A></B>(float
degrees)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)">setScale
</A></B>(float
scaleXY)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale
</A></B>(float
scaleX,
float
scaleY)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize
</A></B>(float
width,
float
height)
</CODE>
<BR>
Sets the size of the sprite when drawn, before scaling and rotation are applied.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)">setU
</A></B>(float
u)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)">setU2
</A></B>(float
u2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)">setV
</A></B>(float
v)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)">setV2
</A></B>(float
v2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate
</A></B>(float
xAmount,
float
yAmount)
</CODE>
<BR>
Sets the position relative to the current position where the sprite will be drawn.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Sprite()"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>()
</PRE>
<DL>
<DD>Creates an uninitialized sprite. The sprite will need a texture, texture region, bounds, and color set before it can be
drawn.
<P>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture)
</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the size of the texture.
<P>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.Texture, int, int)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
srcWidth,
int
srcHeight)
</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size. The texture region's upper left corner
will be 0,0. * @param srcWidth The width of the texture region. May be negative to flip the sprite when drawn.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>srcHeight
</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.
</DL>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size. * @param srcWidth The width of the
texture region. May be negative to flip the sprite when drawn.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>srcHeight
</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.
</DL>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>srcWidth
</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.
<DD><CODE>srcHeight
</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.
</DL>
</DL>
<HR>
<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
Sprite
</H3>
<PRE>
public
<B>Sprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</PRE>
<DL>
<DD>Creates a sprite that is a copy in every way of the specified sprite.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="set(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBounds(float, float, float, float)"><!-- --></A><H3>
setBounds
</H3>
<PRE>
public void
<B>setBounds
</B>(float
x,
float
y,
float
width,
float
height)
</PRE>
<DL>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
are changed, it is slightly more efficient to set the bounds after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSize(float, float)"><!-- --></A><H3>
setSize
</H3>
<PRE>
public void
<B>setSize
</B>(float
width,
float
height)
</PRE>
<DL>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
better to use
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition
</H3>
<PRE>
public void
<B>setPosition
</B>(float
x,
float
y)
</PRE>
<DL>
<DD>Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
to set the position after those operations. If both position and size are to be changed, it is better to use
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float)"><!-- --></A><H3>
translate
</H3>
<PRE>
public void
<B>translate
</B>(float
xAmount,
float
yAmount)
</PRE>
<DL>
<DD>Sets the position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColor(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setColor
</H3>
<PRE>
public void
<B>setColor
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> tint)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColor(float, float, float, float)"><!-- --></A><H3>
setColor
</H3>
<PRE>
public void
<B>setColor
</B>(float
r,
float
g,
float
b,
float
a)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin
</H3>
<PRE>
public void
<B>setOrigin
</B>(float
originX,
float
originY)
</PRE>
<DL>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRotation(float)"><!-- --></A><H3>
setRotation
</H3>
<PRE>
public void
<B>setRotation
</B>(float
degrees)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float)"><!-- --></A><H3>
rotate
</H3>
<PRE>
public void
<B>rotate
</B>(float
degrees)
</PRE>
<DL>
<DD>Sets the sprite's rotation relative to the current rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate90(boolean)"><!-- --></A><H3>
rotate90
</H3>
<PRE>
public void
<B>rotate90
</B>(boolean
clockwise)
</PRE>
<DL>
<DD>Rotates this sprite 90 degrees in-place by rotating the texture coordinates. This rotation is unaffected by
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><CODE>setRotation(float)
</CODE></A> and
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)"><CODE>rotate(float)
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setScale(float)"><!-- --></A><H3>
setScale
</H3>
<PRE>
public void
<B>setScale
</B>(float
scaleXY)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setScale(float, float)"><!-- --></A><H3>
setScale
</H3>
<PRE>
public void
<B>setScale
</B>(float
scaleX,
float
scaleY)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float)"><!-- --></A><H3>
scale
</H3>
<PRE>
public void
<B>scale
</B>(float
amount)
</PRE>
<DL>
<DD>Sets the sprite's scale relative to the current scale.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVertices()"><!-- --></A><H3>
getVertices
</H3>
<PRE>
public float[]
<B>getVertices
</B>()
</PRE>
<DL>
<DD>Returns the packed vertices, colors, and texture coordinates for this sprite.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBoundingRectangle()"><!-- --></A><H3>
getBoundingRectangle
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> <B>getBoundingRectangle
</B>()
</PRE>
<DL>
<DD>Returns the bounding axis aligned
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle
</CODE></A> that bounds this sprite. The rectangles x and y coordinates describe its
bottom left corner.
<P>
<DD><DL>
<DT><B>Returns:
</B><DD>the bounding Rectangle
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch,
float
alphaModulation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getX()"><!-- --></A><H3>
getX
</H3>
<PRE>
public float
<B>getX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getY()"><!-- --></A><H3>
getY
</H3>
<PRE>
public float
<B>getY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth
</H3>
<PRE>
public float
<B>getWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public float
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX
</H3>
<PRE>
public float
<B>getOriginX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY
</H3>
<PRE>
public float
<B>getOriginY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRotation()"><!-- --></A><H3>
getRotation
</H3>
<PRE>
public float
<B>getRotation
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getScaleX()"><!-- --></A><H3>
getScaleX
</H3>
<PRE>
public float
<B>getScaleX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getScaleY()"><!-- --></A><H3>
getScaleY
</H3>
<PRE>
public float
<B>getScaleY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getColor()"><!-- --></A><H3>
getColor
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> <B>getColor
</B>()
</PRE>
<DL>
<DD>Returns the color of this sprite. Changing the returned color will have no affect,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)"><CODE>setColor(Color)
</CODE></A> or
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)"><CODE>setColor(float, float, float, float)
</CODE></A> must be used.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRegion(float, float, float, float)"><!-- --></A><H3>
setRegion
</H3>
<PRE>
public void
<B>setRegion
</B>(float
u,
float
v,
float
u2,
float
v2)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setU(float)"><!-- --></A><H3>
setU
</H3>
<PRE>
public void
<B>setU
</B>(float
u)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setV(float)"><!-- --></A><H3>
setV
</H3>
<PRE>
public void
<B>setV
</B>(float
v)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setU2(float)"><!-- --></A><H3>
setU2
</H3>
<PRE>
public void
<B>setU2
</B>(float
u2)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setV2(float)"><!-- --></A><H3>
setV2
</H3>
<PRE>
public void
<B>setV2
</B>(float
v2)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip
</H3>
<PRE>
public void
<B>flip
</B>(boolean
x,
boolean
y)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scroll(float, float)"><!-- --></A><H3>
scroll
</H3>
<PRE>
public void
<B>scroll
</B>(float
xAmount,
float
yAmount)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">TextureRegion
</A></CODE></B></DD>
<DD>Offsets the region relative to the current region. Generally the region's size should be the entire size of the texture in
the direction(s) it is scrolled.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>xAmount
</CODE> - The percentage to offset horizontally.
<DD><CODE>yAmount
</CODE> - The percentage to offset vertically. This is done in texture space, so up is negative.
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Sprite.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>PREV CLASS
</B></A>
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?com/badlogic/gdx/graphics/g2d/Sprite.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Sprite.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
NESTED
|
FIELD
|
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
FIELD
|
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>