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TextureRegion (libgdx API)
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<FONT SIZE="-1">
com.badlogic.gdx.graphics.g2d</FONT>
<BR>
Class TextureRegion</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.TextureRegion</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>TextureRegion</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
Defines a rectangular area of a texture. The coordinate system used has its origin in the upper left corner with the x-axis
 pointing to the right and the y axis pointing downwards.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner, Nathan Sweet</DD>
</DL>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion()">TextureRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region with no texture and no coordinates defined.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture)">TextureRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region the size of the specified texture.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, float, float, float, float)">TextureRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
              float&nbsp;u,
              float&nbsp;v,
              float&nbsp;u2,
              float&nbsp;v2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
              int&nbsp;x,
              int&nbsp;y,
              int&nbsp;width,
              int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region with the same texture and coordinates of the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">TextureRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
              int&nbsp;x,
              int&nbsp;y,
              int&nbsp;width,
              int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip</A></B>(boolean&nbsp;x,
     boolean&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the region's height.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the region's width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll</A></B>(float&nbsp;xAmount,
       float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Offsets the region relative to the current region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion</A></B>(float&nbsp;u,
          float&nbsp;v,
          float&nbsp;u2,
          float&nbsp;v2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</A></B>(int&nbsp;x,
          int&nbsp;y,
          int&nbsp;width,
          int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture and sets the coordinates to the size of the specified texture.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture and coordinates to the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
          int&nbsp;x,
          int&nbsp;y,
          int&nbsp;width,
          int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture to that of the specified region and sets the coordinates relative to the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</A></B>(int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</A></B>(int&nbsp;width)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</A></B>(int&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</A></B>(int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU</A></B>(float&nbsp;u)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2</A></B>(float&nbsp;u2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV</A></B>(float&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2</A></B>(float&nbsp;v2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</A></B>(int&nbsp;tileWidth,
      int&nbsp;tileHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
 the bottom right corner.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
      int&nbsp;tileWidth,
      int&nbsp;tileHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper function to create tiles out of the given <A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> starting from the top left corner going to the left and
 ending at the bottom right corner.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
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<A NAME="TextureRegion()"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>()</PRE>
<DL>
<DD>Constructs a region with no texture and no coordinates defined.
<P>
</DL>
<HR>

<A NAME="TextureRegion(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</PRE>
<DL>
<DD>Constructs a region the size of the specified texture.
<P>
</DL>
<HR>

<A NAME="TextureRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                     int&nbsp;x,
                     int&nbsp;y,
                     int&nbsp;width,
                     int&nbsp;height)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>width</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.<DD><CODE>height</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DL>
<HR>

<A NAME="TextureRegion(com.badlogic.gdx.graphics.Texture, float, float, float, float)"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                     float&nbsp;u,
                     float&nbsp;v,
                     float&nbsp;u2,
                     float&nbsp;v2)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</PRE>
<DL>
<DD>Constructs a region with the same texture and coordinates of the specified region.
<P>
</DL>
<HR>

<A NAME="TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><!-- --></A><H3>
TextureRegion</H3>
<PRE>
public <B>TextureRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
                     int&nbsp;x,
                     int&nbsp;y,
                     int&nbsp;width,
                     int&nbsp;height)</PRE>
<DL>
<DD>Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>width</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.<DD><CODE>height</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="setRegion(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</PRE>
<DL>
<DD>Sets the texture and sets the coordinates to the size of the specified texture.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(int, int, int, int)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(int&nbsp;x,
                      int&nbsp;y,
                      int&nbsp;width,
                      int&nbsp;height)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>width</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.<DD><CODE>height</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(float, float, float, float)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(float&nbsp;u,
                      float&nbsp;v,
                      float&nbsp;u2,
                      float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</PRE>
<DL>
<DD>Sets the texture and coordinates to the specified region.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
                      int&nbsp;x,
                      int&nbsp;y,
                      int&nbsp;width,
                      int&nbsp;height)</PRE>
<DL>
<DD>Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTexture()"><!-- --></A><H3>
getTexture</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A> <B>getTexture</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setTexture(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
setTexture</H3>
<PRE>
public void <B>setTexture</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getU()"><!-- --></A><H3>
getU</H3>
<PRE>
public float <B>getU</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setU(float)"><!-- --></A><H3>
setU</H3>
<PRE>
public void <B>setU</B>(float&nbsp;u)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getV()"><!-- --></A><H3>
getV</H3>
<PRE>
public float <B>getV</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setV(float)"><!-- --></A><H3>
setV</H3>
<PRE>
public void <B>setV</B>(float&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getU2()"><!-- --></A><H3>
getU2</H3>
<PRE>
public float <B>getU2</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setU2(float)"><!-- --></A><H3>
setU2</H3>
<PRE>
public void <B>setU2</B>(float&nbsp;u2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getV2()"><!-- --></A><H3>
getV2</H3>
<PRE>
public float <B>getV2</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setV2(float)"><!-- --></A><H3>
setV2</H3>
<PRE>
public void <B>setV2</B>(float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRegionX()"><!-- --></A><H3>
getRegionX</H3>
<PRE>
public int <B>getRegionX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegionX(int)"><!-- --></A><H3>
setRegionX</H3>
<PRE>
public void <B>setRegionX</B>(int&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRegionY()"><!-- --></A><H3>
getRegionY</H3>
<PRE>
public int <B>getRegionY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegionY(int)"><!-- --></A><H3>
setRegionY</H3>
<PRE>
public void <B>setRegionY</B>(int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRegionWidth()"><!-- --></A><H3>
getRegionWidth</H3>
<PRE>
public int <B>getRegionWidth</B>()</PRE>
<DL>
<DD>Returns the region's width. May be negative if the texture region is flipped horizontally.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegionWidth(int)"><!-- --></A><H3>
setRegionWidth</H3>
<PRE>
public void <B>setRegionWidth</B>(int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRegionHeight()"><!-- --></A><H3>
getRegionHeight</H3>
<PRE>
public int <B>getRegionHeight</B>()</PRE>
<DL>
<DD>Returns the region's height. May be negative if the texture region is flipped horizontally.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegionHeight(int)"><!-- --></A><H3>
setRegionHeight</H3>
<PRE>
public void <B>setRegionHeight</B>(int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip</H3>
<PRE>
public void <B>flip</B>(boolean&nbsp;x,
                 boolean&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="scroll(float, float)"><!-- --></A><H3>
scroll</H3>
<PRE>
public void <B>scroll</B>(float&nbsp;xAmount,
                   float&nbsp;yAmount)</PRE>
<DL>
<DD>Offsets the region relative to the current region. Generally the region's size should be the entire size of the texture in
 the direction(s) it is scrolled.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>xAmount</CODE> - The percentage to offset horizontally.<DD><CODE>yAmount</CODE> - The percentage to offset vertically. This is done in texture space, so up is negative.</DL>
</DD>
</DL>
<HR>

<A NAME="split(int, int)"><!-- --></A><H3>
split</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][] <B>split</B>(int&nbsp;tileWidth,
                               int&nbsp;tileHeight)</PRE>
<DL>
<DD>Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
 the bottom right corner. Only complete tiles will be returned so if the region's width or height are not a multiple of the
 tile width and height not all of the region will be used.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>tileWidth</CODE> - a tile's width in pixels<DD><CODE>tileHeight</CODE> - a tile's height in pixels
<DT><B>Returns:</B><DD>a 2D array of TextureRegions indexed by [row][column].</DL>
</DD>
</DL>
<HR>

<A NAME="split(com.badlogic.gdx.graphics.Texture, int, int)"><!-- --></A><H3>
split</H3>
<PRE>
public static <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][] <B>split</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                                      int&nbsp;tileWidth,
                                      int&nbsp;tileHeight)</PRE>
<DL>
<DD>Helper function to create tiles out of the given <A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> starting from the top left corner going to the left and
 ending at the bottom right corner. Only complete tiles will be returned so if the texture's width or height are not a
 multiple of the tile width and height not all of the texture will be used.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - the Texture<DD><CODE>tileWidth</CODE> - a tile's width in pixels<DD><CODE>tileHeight</CODE> - a tile's height in pixels
<DT><B>Returns:</B><DD>a 2D array of TextureRegions indexed by [row][column].</DL>
</DD>
</DL>
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