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Animator (libgdx API)
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com.badlogic.gdx.graphics.g3d
</FONT>
<BR>
Class Animator
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.Animator
</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class
<B>Animator
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Abstract class for a single-track animation controller. Keeps track of the animation position and invokes interpolation on
concrete classes.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Dave Clayton
<contact@redskyforge.com></DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A></B></CODE>
<BR>
</TD>
</TR>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mAnimLen">mAnimLen
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mAnimPos">mAnimPos
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentAnim">mCurrentAnim
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentFrameIdx">mCurrentFrameIdx
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mFrameDelta">mFrameDelta
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mNextFrameIdx">mNextFrameIdx
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mWrapMode">mWrapMode
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#Animator()">Animator
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentAnimation()">getCurrentAnimation
</A></B>()
</CODE>
<BR>
Gets the currently playing
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentWrapMode()">getCurrentWrapMode
</A></B>()
</CODE>
<BR>
Gets the current animation
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#interpolate()">interpolate
</A></B>()
</CODE>
<BR>
Implementations should interpolate between the 'current' and 'next' frames of animation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)">setAnimation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A> anim,
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A> mode)
</CODE>
<BR>
Sets the currently playing
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#setInterpolationFrames()">setInterpolationFrames
</A></B>()
</CODE>
<BR>
Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#update(float)">update
</A></B>(float
dt)
</CODE>
<BR>
Updates the controller.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
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</B></FONT></TH>
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</TABLE>
<A NAME="mAnimPos"><!-- --></A><H3>
mAnimPos
</H3>
<PRE>
protected float
<B>mAnimPos
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mAnimLen"><!-- --></A><H3>
mAnimLen
</H3>
<PRE>
protected float
<B>mAnimLen
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mWrapMode"><!-- --></A><H3>
mWrapMode
</H3>
<PRE>
protected
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A> <B>mWrapMode
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mCurrentFrameIdx"><!-- --></A><H3>
mCurrentFrameIdx
</H3>
<PRE>
protected int
<B>mCurrentFrameIdx
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mNextFrameIdx"><!-- --></A><H3>
mNextFrameIdx
</H3>
<PRE>
protected int
<B>mNextFrameIdx
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mFrameDelta"><!-- --></A><H3>
mFrameDelta
</H3>
<PRE>
protected float
<B>mFrameDelta
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mCurrentAnim"><!-- --></A><H3>
mCurrentAnim
</H3>
<PRE>
protected
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A> <B>mCurrentAnim
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Animator()"><!-- --></A><H3>
Animator
</H3>
<PRE>
public
<B>Animator
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
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</TABLE>
<A NAME="setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)"><!-- --></A><H3>
setAnimation
</H3>
<PRE>
public void
<B>setAnimation
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A> anim,
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A> mode)
</PRE>
<DL>
<DD>Sets the currently playing
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>anim
</CODE> - The animation to play.
<DD><CODE>mode
</CODE> - The animation's
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode
</CODE></A>.
</DL>
</DD>
</DL>
<HR>
<A NAME="getCurrentAnimation()"><!-- --></A><H3>
getCurrentAnimation
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation
</A> <B>getCurrentAnimation
</B>()
</PRE>
<DL>
<DD>Gets the currently playing
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation
</CODE></A>.
<P>
<DD><DL>
<DT><B>Returns:
</B><DD>the current animation.
</DL>
</DD>
</DL>
<HR>
<A NAME="getCurrentWrapMode()"><!-- --></A><H3>
getCurrentWrapMode
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode
</A> <B>getCurrentWrapMode
</B>()
</PRE>
<DL>
<DD>Gets the current animation
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode
</CODE></A>.
<P>
<DD><DL>
<DT><B>Returns:
</B><DD>the current wrapmode.
</DL>
</DD>
</DL>
<HR>
<A NAME="update(float)"><!-- --></A><H3>
update
</H3>
<PRE>
public void
<B>update
</B>(float
dt)
</PRE>
<DL>
<DD>Updates the controller.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>dt
</CODE> - Delta time since last frame.
</DL>
</DD>
</DL>
<HR>
<A NAME="setInterpolationFrames()"><!-- --></A><H3>
setInterpolationFrames
</H3>
<PRE>
protected abstract void
<B>setInterpolationFrames
</B>()
</PRE>
<DL>
<DD>Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="interpolate()"><!-- --></A><H3>
interpolate
</H3>
<PRE>
protected abstract void
<B>interpolate
</B>()
</PRE>
<DL>
<DD>Implementations should interpolate between the 'current' and 'next' frames of animation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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